[Bf-blender-cvs] [67fdb2c] soc-2013-paint: Fix T40909: BGE softbodies broken.

Mitchell Stokes noreply at git.blender.org
Sat Jul 12 12:44:41 CEST 2014


Commit: 67fdb2c0a63f441ba60e6474a4eaab0b3a9f3f15
Author: Mitchell Stokes
Date:   Wed Jul 9 21:32:33 2014 -0700
https://developer.blender.org/rB67fdb2c0a63f441ba60e6474a4eaab0b3a9f3f15

Fix T40909: BGE softbodies broken.

Looks like softbody settings got lost in a recent cleanup.

===================================================================

M	source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp

===================================================================

diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 8a8a8d3..69e190c 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -3079,10 +3079,81 @@ void CcdPhysicsEnvironment::ConvertObject(KX_GameObject *gameobj, RAS_MeshObject
 		if (blenderobject->bsoft)
 		{
 			ci.m_margin = blenderobject->bsoft->margin;
+			ci.m_gamesoftFlag = blenderobject->bsoft->flag;
+
+			ci.m_soft_linStiff = blenderobject->bsoft->linStiff;
+			ci.m_soft_angStiff = blenderobject->bsoft->angStiff;		/* angular stiffness 0..1 */
+			ci.m_soft_volume = blenderobject->bsoft->volume;			/* volume preservation 0..1 */
+
+			ci.m_soft_viterations = blenderobject->bsoft->viterations;		/* Velocities solver iterations */
+			ci.m_soft_piterations = blenderobject->bsoft->piterations;		/* Positions solver iterations */
+			ci.m_soft_diterations = blenderobject->bsoft->diterations;		/* Drift solver iterations */
+			ci.m_soft_citerations = blenderobject->bsoft->citerations;		/* Cluster solver iterations */
+
+			ci.m_soft_kSRHR_CL = blenderobject->bsoft->kSRHR_CL;		/* Soft vs rigid hardness [0,1] (cluster only) */
+			ci.m_soft_kSKHR_CL = blenderobject->bsoft->kSKHR_CL;		/* Soft vs kinetic hardness [0,1] (cluster only) */
+			ci.m_soft_kSSHR_CL = blenderobject->bsoft->kSSHR_CL;		/* Soft vs soft hardness [0,1] (cluster only) */
+			ci.m_soft_kSR_SPLT_CL = blenderobject->bsoft->kSR_SPLT_CL;	/* Soft vs rigid impulse split [0,1] (cluster only) */
+
+			ci.m_soft_kSK_SPLT_CL = blenderobject->bsoft->kSK_SPLT_CL;	/* Soft vs rigid impulse split [0,1] (cluster only) */
+			ci.m_soft_kSS_SPLT_CL = blenderobject->bsoft->kSS_SPLT_CL;	/* Soft vs rigid impulse split [0,1] (cluster only) */
+			ci.m_soft_kVCF = blenderobject->bsoft->kVCF;			/* Velocities correction factor (Baumgarte) */
+			ci.m_soft_kDP = blenderobject->bsoft->kDP;			/* Damping coefficient [0,1] */
+
+			ci.m_soft_kDG = blenderobject->bsoft->kDG;			/* Drag coefficient [0,+inf] */
+			ci.m_soft_kLF = blenderobject->bsoft->kLF;			/* Lift coefficient [0,+inf] */
+			ci.m_soft_kPR = blenderobject->bsoft->kPR;			/* Pressure coefficient [-inf,+inf] */
+			ci.m_soft_kVC = blenderobject->bsoft->kVC;			/* Volume conversation coefficient [0,+inf] */
+
+			ci.m_soft_kDF = blenderobject->bsoft->kDF;			/* Dynamic friction coefficient [0,1] */
+			ci.m_soft_kMT = blenderobject->bsoft->kMT;			/* Pose matching coefficient [0,1] */
+			ci.m_soft_kCHR = blenderobject->bsoft->kCHR;			/* Rigid contacts hardness [0,1] */
+			ci.m_soft_kKHR = blenderobject->bsoft->kKHR;			/* Kinetic contacts hardness [0,1] */
+
+			ci.m_soft_kSHR = blenderobject->bsoft->kSHR;			/* Soft contacts hardness [0,1] */
+			ci.m_soft_kAHR = blenderobject->bsoft->kAHR;			/* Anchors hardness [0,1] */
+			ci.m_soft_collisionflags = blenderobject->bsoft->collisionflags;	/* Vertex/Face or Signed Distance Field(SDF) or Clusters, Soft versus Soft or Rigid */
+			ci.m_soft_numclusteriterations = blenderobject->bsoft->numclusteriterations;	/* number of iterations to refine collision clusters*/
+
 		}
 		else
 		{
 			ci.m_margin = 0.f;
+			ci.m_gamesoftFlag = OB_BSB_BENDING_CONSTRAINTS | OB_BSB_SHAPE_MATCHING | OB_BSB_AERO_VPOINT;
+
+			ci.m_soft_linStiff = 0.5;
+			ci.m_soft_angStiff = 1.f;	/* angular stiffness 0..1 */
+			ci.m_soft_volume = 1.f;	  /* volume preservation 0..1 */
+
+			ci.m_soft_viterations = 0;
+			ci.m_soft_piterations = 1;
+			ci.m_soft_diterations = 0;
+			ci.m_soft_citerations = 4;
+
+			ci.m_soft_kSRHR_CL = 0.1f;
+			ci.m_soft_kSKHR_CL = 1.f;
+			ci.m_soft_kSSHR_CL = 0.5;
+			ci.m_soft_kSR_SPLT_CL = 0.5f;
+
+			ci.m_soft_kSK_SPLT_CL = 0.5f;
+			ci.m_soft_kSS_SPLT_CL = 0.5f;
+			ci.m_soft_kVCF = 1;
+			ci.m_soft_kDP = 0;
+
+			ci.m_soft_kDG = 0;
+			ci.m_soft_kLF = 0;
+			ci.m_soft_kPR = 0;
+			ci.m_soft_kVC = 0;
+
+			ci.m_soft_kDF = 0.2f;
+			ci.m_soft_kMT = 0.05f;
+			ci.m_soft_kCHR = 1.0f;
+			ci.m_soft_kKHR = 0.1f;
+
+			ci.m_soft_kSHR = 1.f;
+			ci.m_soft_kAHR = 0.7f;
+			ci.m_soft_collisionflags = OB_BSB_COL_SDF_RS + OB_BSB_COL_VF_SS;
+			ci.m_soft_numclusteriterations = 16;
 		}
 	}
 	else




More information about the Bf-blender-cvs mailing list