[Bf-blender-cvs] [a1aa969] master: Revert "Fix T40257: Frustum culling not working properly"
Mitchell Stokes
noreply at git.blender.org
Thu Jul 10 07:38:14 CEST 2014
Commit: a1aa96940c74f51a8661a497286c8e9b7ecc460f
Author: Mitchell Stokes
Date: Wed Jul 9 22:34:45 2014 -0700
https://developer.blender.org/rBa1aa96940c74f51a8661a497286c8e9b7ecc460f
Revert "Fix T40257: Frustum culling not working properly"
This reverts commit 978dba4616852e0b94374f2ae56934049d9b3669. The change
still doesn't provide accurate culling information, and actually breaks
animation culling.
===================================================================
M source/gameengine/Ketsji/KX_GameObject.cpp
M source/gameengine/Ketsji/KX_GameObject.h
===================================================================
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index f61d08e..de528ae 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -928,27 +928,6 @@ KX_GameObject::SetVisible(
}
}
-bool KX_GameObject::GetCulled()
-{
- // If we're set to not cull, double-check with
- // the mesh slots first. This is kind of nasty, but
- // it allows us to get proper culling information.
- if (!m_bCulled)
- {
- SG_QList::iterator<RAS_MeshSlot> mit(m_meshSlots);
- for (mit.begin(); !mit.end(); ++mit)
- {
- if ((*mit)->m_bCulled)
- {
- m_bCulled = true;
- break;
- }
- }
- }
-
- return m_bCulled;
-}
-
static void setOccluder_recursive(SG_Node* node, bool v)
{
NodeList& children = node->GetSGChildren();
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index f7f40ac..7450be4 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -852,10 +852,10 @@ public:
/**
* Was this object culled?
*/
- bool
+ inline bool
GetCulled(
void
- );
+ ) { return m_bCulled; }
/**
* Set culled flag of this object
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