[Bf-blender-cvs] [c39f6c4] soc-2014-viewport_fx: Made a mistake when rewriting GPU_material_construct_end to return bool.
Jason Wilkins
noreply at git.blender.org
Fri Jul 4 22:15:44 CEST 2014
Commit: c39f6c49b7f2c164920a2c3af5436ba13ab28400
Author: Jason Wilkins
Date: Fri Jul 4 11:39:33 2014 -0500
https://developer.blender.org/rBc39f6c49b7f2c164920a2c3af5436ba13ab28400
Made a mistake when rewriting GPU_material_construct_end to return bool.
===================================================================
M source/blender/gpu/intern/gpu_material.c
===================================================================
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 5a20936..9e89f6a 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -212,10 +212,10 @@ static bool GPU_material_construct_end(GPUMaterial *material)
&material->attribs, &material->builtins, material->ma->id.name);
if (!material->pass)
- return 0;
+ return false;
gpu_material_set_attrib_id(material);
-
+
shader = GPU_pass_shader(material->pass);
if (material->builtins & GPU_VIEW_MATRIX)
@@ -230,6 +230,8 @@ static bool GPU_material_construct_end(GPUMaterial *material)
material->obcolloc = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_OBCOLOR));
if (material->builtins & GPU_AUTO_BUMPSCALE)
material->obautobumpscaleloc = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_AUTO_BUMPSCALE));
+
+ return true;
}
else {
return false;
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