[Bf-blender-cvs] [ed9bd6b] soc-2014-bge: gameengine: KX_Scene comment cleanup

Ines Almeida noreply at git.blender.org
Fri Jul 4 21:43:05 CEST 2014


Commit: ed9bd6b95d29273b2cc2e96d05210ebba7a3a3cf
Author: Ines Almeida
Date:   Tue Jul 1 10:00:20 2014 +0100
https://developer.blender.org/rBed9bd6b95d29273b2cc2e96d05210ebba7a3a3cf

gameengine: KX_Scene comment cleanup

===================================================================

M	source/gameengine/Ketsji/KX_Scene.cpp

===================================================================

diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 0dfdb3d..42fcb21 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -865,8 +865,6 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
 	m_map_gameobject_to_replica.clear();
 	m_groupGameObjects.clear();
 
-	// todo: place a timebomb in the object, for temporarily objects :)
-	// lifespan of zero means 'this object lives forever'
 	KX_GameObject* originalobj = (KX_GameObject*) originalobject;
 	KX_GameObject* parentobj = (KX_GameObject*) parentobject;
 
@@ -875,9 +873,10 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
 	// lets create a replica
 	KX_GameObject* replica = (KX_GameObject*) AddNodeReplicaObject(NULL,originalobj);
 
+	// add a timebomb to this object
+	// lifespan of zero means 'this object lives forever'
 	if (lifespan > 0)
 	{
-		// add a timebomb to this object
 		// for now, convert between so called frames and realtime
 		m_tempObjectList->Add(replica->AddRef());
 		// this convert the life from frames to sort-of seconds, hard coded 0.02 that assumes we have 50 frames per second
@@ -913,7 +912,6 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
 	
 	// get the rootnode's scale
 	MT_Vector3 newscale = parentobj->GetSGNode()->GetRootSGParent()->GetLocalScale();
-
 	// set the replica's relative scale with the rootnode's scale
 	replica->NodeSetRelativeScale(newscale);




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