[Bf-blender-cvs] [26f3df5] master: Update Edit Mode tabs for mesh objects

Jonathan Williamson noreply at git.blender.org
Wed Jan 29 16:53:25 CET 2014


Commit: 26f3df5565f1f2e110c8a2a656cb368059e2fd37
Author: Jonathan Williamson
Date:   Wed Jan 29 09:53:20 2014 -0600
https://developer.blender.org/rB26f3df5565f1f2e110c8a2a656cb368059e2fd37

Update Edit Mode tabs for mesh objects

This greatly improves the mesh edit tabs after a few weeks of feedback, making the tabs more practical with less need to switch tabs often.  Based on discussion on IRC and T37568.

Reviewers: campbellbarton

CC: campbellbarton, brecht

Reviewers: campbellbarton

Reviewed By: campbellbarton

CC: campbellbarton, brecht

Differential Revision: https://developer.blender.org/D269

===================================================================

M	release/scripts/startup/bl_ui/space_view3d_toolbar.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 0e3aecb..4056be0 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -234,62 +234,13 @@ class VIEW3D_PT_tools_rigidbody(View3DPanel, Panel):
         col.label(text="Constraints:")
         col.operator("rigidbody.connect", text="Connect")
 
-# Grease Pencil tools
-class VIEW3D_PT_tools_greasepencil(View3DPanel, Panel):
-    bl_category = "Grease Pencil"
-    bl_label = "Grease Pencil"
-
-    def draw(self, context):
-        layout = self.layout
-        draw_gpencil_tools(context, layout)
-
-class VIEW3D_PT_tools_objectmode(View3DPanel, Panel):
-    bl_category = "History"
-    bl_context = "objectmode"
-    bl_label = "History"
-
-    def draw(self, context):
-        layout = self.layout     
-
-        col = layout.column(align=True)
-        row = col.row(align=True)
-        row.operator("ed.undo")
-        row.operator("ed.redo")
-        col.operator("ed.undo_history")
-        
-        draw_repeat_tools(context, layout)
-        
 
 # ********** default tools for editmode_mesh ****************
 
-class VIEW3D_PT_tools_add_mesh_edit(View3DPanel, Panel):
-    bl_category = "Create"
-    bl_context = "mesh_edit"
-    bl_label = "Add Meshes"
-    
-    def draw (self, context):
-        layout = self.layout
-        
-        col = layout.column(align=True)
-        col.label(text="Primitives:")
-        col.operator("mesh.primitive_plane_add", text="Plane", icon="MESH_PLANE")
-        col.operator("mesh.primitive_cube_add", text="Cube", icon="MESH_CUBE")
-        col.operator("mesh.primitive_circle_add", text="Circle", icon="MESH_CIRCLE")
-        col.operator("mesh.primitive_uv_sphere_add", text="UV Sphere", icon="MESH_UVSPHERE")
-        col.operator("mesh.primitive_ico_sphere_add", text="Ico Sphere", icon="MESH_ICOSPHERE")
-        col.operator("mesh.primitive_cylinder_add", text="Cylinder", icon="MESH_CYLINDER")
-        col.operator("mesh.primitive_cone_add", text="Cone", icon="MESH_CONE")
-        col.operator("mesh.primitive_torus_add", text="Torus", icon="MESH_TORUS")   
-        
-        col = layout.column(align=True)
-        col.label(text="Special:")
-        col.operator("mesh.primitive_grid_add", text="Grid", icon="MESH_GRID")
-        col.operator("mesh.primitive_monkey_add", text="Monkey", icon="MESH_MONKEY")
-
-class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
-    bl_category = "Basic"
+class VIEW3D_PT_tools_transform_mesh(View3DPanel, Panel):
+    bl_category = "Mesh Tools"
     bl_context = "mesh_edit"
-    bl_label = "Mesh Tools"
+    bl_label = "Transform"
 
     def draw(self, context):
         layout = self.layout
@@ -302,6 +253,14 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
         col.operator("transform.shrink_fatten", text="Shrink/Fatten")
         col.operator("transform.push_pull", text="Push/Pull")
 
+class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
+    bl_category = "Mesh Tools"
+    bl_context = "mesh_edit"
+    bl_label = "Mesh Tools"
+
+    def draw(self, context):
+        layout = self.layout
+
         col = layout.column(align=True)
         col.label(text="Deform:")
         row = col.row(align=True)
@@ -339,27 +298,66 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
         col.operator_menu_enum("mesh.merge", "type")
         col.operator("mesh.remove_doubles")
 
+        draw_repeat_tools(context, layout)
+
+
+class VIEW3D_PT_tools_shading(View3DPanel, Panel):
+    bl_category = "Shading / UVs"
+    bl_context = "mesh_edit"
+    bl_label = "Shading"
+
+    def draw(self, context):
+        layout = self.layout
+
+        col = layout.column(align=True)
+        col.label(text="Shading:")
+        row = col.row(align=True)
+        row.operator("mesh.faces_shade_smooth", text="Smooth")
+        row.operator("mesh.faces_shade_flat", text="Flat")
+
         col = layout.column(align=True)
         col.label(text="Normals:")
         col.operator("mesh.normals_make_consistent", text="Recalculate")
         col.operator("mesh.flip_normals", text="Flip Direction")
 
+
+class VIEW3D_PT_tools_uvs(View3DPanel, Panel):
+    bl_category = "Shading / UVs"
+    bl_context = "mesh_edit"
+    bl_label = "UVs"
+    def draw(self, context):
+        layout = self.layout
+
         col = layout.column(align=True)
         col.label(text="UV Mapping:")
         col.menu("VIEW3D_MT_uv_map", text="Unwrap")
         col.operator("mesh.mark_seam").clear = False
         col.operator("mesh.mark_seam", text="Clear Seam").clear = True
 
-        col = layout.column(align=True)
-        col.label(text="Shading:")
-        row = col.row(align=True)
-        row.operator("mesh.faces_shade_smooth", text="Smooth")
-        row.operator("mesh.faces_shade_flat", text="Flat")
-
-        draw_repeat_tools(context, layout)
-
-        draw_gpencil_tools(context, layout)
 
+class VIEW3D_PT_tools_add_mesh_edit(View3DPanel, Panel):
+    bl_category = "Create"
+    bl_context = "mesh_edit"
+    bl_label = "Add Meshes"
+    
+    def draw (self, context):
+        layout = self.layout
+        
+        col = layout.column(align=True)
+        col.label(text="Primitives:")
+        col.operator("mesh.primitive_plane_add", text="Plane", icon="MESH_PLANE")
+        col.operator("mesh.primitive_cube_add", text="Cube", icon="MESH_CUBE")
+        col.operator("mesh.primitive_circle_add", text="Circle", icon="MESH_CIRCLE")
+        col.operator("mesh.primitive_uv_sphere_add", text="UV Sphere", icon="MESH_UVSPHERE")
+        col.operator("mesh.primitive_ico_sphere_add", text="Ico Sphere", icon="MESH_ICOSPHERE")
+        col.operator("mesh.primitive_cylinder_add", text="Cylinder", icon="MESH_CYLINDER")
+        col.operator("mesh.primitive_cone_add", text="Cone", icon="MESH_CONE")
+        col.operator("mesh.primitive_torus_add", text="Torus", icon="MESH_TORUS")   
+        
+        col = layout.column(align=True)
+        col.label(text="Special:")
+        col.operator("mesh.primitive_grid_add", text="Grid", icon="MESH_GRID")
+        col.operator("mesh.primitive_monkey_add", text="Monkey", icon="MESH_MONKEY")
 
 class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel):
     bl_category = "Options"
@@ -1526,5 +1524,30 @@ class VIEW3D_PT_tools_particlemode(View3DPanel, Panel):
             sub.active = pe.use_fade_time
             sub.prop(pe, "fade_frames", slider=True)
 
+# Grease Pencil tools
+class VIEW3D_PT_tools_greasepencil(View3DPanel, Panel):
+    bl_category = "Grease Pencil"
+    bl_label = "Grease Pencil"
+
+    def draw(self, context):
+        layout = self.layout
+        draw_gpencil_tools(context, layout)
+
+class VIEW3D_PT_tools_objectmode(View3DPanel, Panel):
+    bl_category = "History"
+    bl_context = "objectmode"
+    bl_label = "History"
+
+    def draw(self, context):
+        layout = self.layout     
+
+        col = layout.column(align=True)
+        row = col.row(align=True)
+        row.operator("ed.undo")
+        row.operator("ed.redo")
+        col.operator("ed.undo_history")
+        
+        draw_repeat_tools(context, layout)
+
 if __name__ == "__main__":  # only for live edit.
     bpy.utils.register_module(__name__)




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