[Bf-blender-cvs] [d34d745] master: Viewport Drawing: apply matcaps to all objects
Campbell Barton
noreply at git.blender.org
Tue Jan 28 17:40:56 CET 2014
Commit: d34d7451a9ef52f01e03755b8d2a8931ce8d903e
Author: Campbell Barton
Date: Wed Jan 29 03:39:19 2014 +1100
https://developer.blender.org/rBd34d7451a9ef52f01e03755b8d2a8931ce8d903e
Viewport Drawing: apply matcaps to all objects
===================================================================
M source/blender/editors/space_view3d/drawobject.c
===================================================================
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index f4619e3..1214a1b 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -6657,7 +6657,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
int i, selstart, selend, empty_object = 0;
short dtx;
char dt;
- short zbufoff = 0;
+ bool zbufoff = false, is_paint = false;
const bool is_obact = (ob == OBACT);
const bool render_override = (v3d->flag2 & V3D_RENDER_OVERRIDE) != 0;
bool particle_skip_object = false; /* Draw particles but not their emitter object. */
@@ -6761,21 +6761,22 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
if (dt < OB_SOLID) {
zbufoff = 1;
dt = OB_SOLID;
+ is_paint = true;
}
if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
dt = OB_PAINT;
+ is_paint = true;
}
glEnable(GL_DEPTH_TEST);
}
}
- else {
- /* matcap check - only when not painting color */
- if ((v3d->flag2 & V3D_SOLID_MATCAP) && (dt == OB_SOLID)) {
- draw_object_matcap_check(v3d, ob);
- }
- }
+ }
+
+ /* matcap check - only when not painting color */
+ if ((v3d->flag2 & V3D_SOLID_MATCAP) && (dt == OB_SOLID) && (is_paint == false)) {
+ draw_object_matcap_check(v3d, ob);
}
/* draw-extra supported for boundbox drawmode too */
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