[Bf-blender-cvs] [e983ed6] master: Revert the removal of Blender Internal Edge rendering, after artist feedback.

Thomas Dinges noreply at git.blender.org
Mon Jan 27 19:59:16 CET 2014


Commit: e983ed6aaa4d32326163ffc281d7ad4ade617674
Author: Thomas Dinges
Date:   Mon Jan 27 19:58:54 2014 +0100
https://developer.blender.org/rBe983ed6aaa4d32326163ffc281d7ad4ade617674

Revert the removal of Blender Internal Edge rendering, after artist feedback.

This reverts commit fb91a602c756f3ee5a122efa1862b8be7604186b.

===================================================================

M	release/scripts/startup/bl_ui/properties_render.py
M	release/scripts/startup/bl_ui/properties_render_layer.py
M	source/blender/blenkernel/intern/scene.c
M	source/blender/makesdna/DNA_scene_types.h
M	source/blender/makesrna/intern/rna_scene.c
M	source/blender/render/intern/source/initrender.c
M	source/blender/render/intern/source/pipeline.c
M	source/blender/render/intern/source/rendercore.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 5c2e3e5..41516a7 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -317,6 +317,13 @@ class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
         sub.row().prop(rd, "field_order", expand=True)
         sub.prop(rd, "use_fields_still", text="Still")
 
+        col = split.column()
+        col.prop(rd, "use_edge_enhance")
+        sub = col.column()
+        sub.active = rd.use_edge_enhance
+        sub.prop(rd, "edge_threshold", text="Threshold", slider=True)
+        sub.prop(rd, "edge_color", text="")
+
 
 class RENDER_PT_stamp(RenderButtonsPanel, Panel):
     bl_label = "Stamp"
diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py
index 133b4f9..4444d87 100644
--- a/release/scripts/startup/bl_ui/properties_render_layer.py
+++ b/release/scripts/startup/bl_ui/properties_render_layer.py
@@ -109,6 +109,7 @@ class RENDERLAYER_PT_layer_options(RenderLayerButtonsPanel, Panel):
 
         col = split.column()
         col.prop(rl, "use_sky")
+        col.prop(rl, "use_edge_enhance")
         col.prop(rl, "use_strand")
         if bpy.app.build_options.freestyle:
             row = col.row()
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 584aab9..0c64896 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -451,6 +451,7 @@ Scene *BKE_scene_add(Main *bmain, const char *name)
 	sce->r.blurfac = 0.5;
 	sce->r.frs_sec = 24;
 	sce->r.frs_sec_base = 1;
+	sce->r.edgeint = 10;
 	sce->r.ocres = 128;
 
 	/* OCIO_TODO: for forwards compatibility only, so if no tonecurve are used,
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index d36387b..076dc9c 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -196,7 +196,7 @@ typedef struct SceneRenderLayer {
 #define SCE_LAY_SOLID	1
 #define SCE_LAY_ZTRA	2
 #define SCE_LAY_HALO	4
-// #define SCE_LAY_EDGE	8 /* deprecated */
+#define SCE_LAY_EDGE	8
 #define SCE_LAY_SKY		16
 #define SCE_LAY_STRAND	32
 #define SCE_LAY_FRS		64
@@ -378,7 +378,7 @@ typedef struct RenderData {
 	float framelen, blurfac;
 
 	/** For UR edge rendering: give the edges this color */
-	float edgeR DNA_DEPRECATED, edgeG DNA_DEPRECATED, edgeB DNA_DEPRECATED;
+	float edgeR, edgeG, edgeB;
 
 
 	/* standalone player */  //  XXX deprecated since 2.5
@@ -1237,7 +1237,7 @@ typedef struct Scene {
 #define R_GAMMA			0x0004
 #define R_ORTHO			0x0008
 #define R_ENVMAP		0x0010
-/*#define R_EDGE			0x0020 deprecated */
+#define R_EDGE			0x0020
 #define R_FIELDS		0x0040
 #define R_FIELDSTILL	0x0080
 /*#define R_RADIO			0x0100 */ /* deprecated */
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 807b6d8..b378c09 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -2322,6 +2322,12 @@ void rna_def_render_layer_common(StructRNA *srna, int scene)
 	if (scene) RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
 	else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
 
+	prop = RNA_def_property(srna, "use_edge_enhance", PROP_BOOLEAN, PROP_NONE);
+	RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_EDGE);
+	RNA_def_property_ui_text(prop, "Edge", "Render Edge-enhance in this Layer (only works for Solid faces)");
+	if (scene) RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
+	else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+
 	prop = RNA_def_property(srna, "use_strand", PROP_BOOLEAN, PROP_NONE);
 	RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_STRAND);
 	RNA_def_property_ui_text(prop, "Strand", "Render Strands in this Layer");
@@ -4341,6 +4347,23 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
 	RNA_def_property_ui_text(prop, "Textures", "Use textures to affect material properties");
 	RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
 	
+	prop = RNA_def_property(srna, "use_edge_enhance", PROP_BOOLEAN, PROP_NONE);
+	RNA_def_property_boolean_sdna(prop, NULL, "mode", R_EDGE);
+	RNA_def_property_ui_text(prop, "Edge", "Create a toon outline around the edges of geometry");
+	RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
+	
+	prop = RNA_def_property(srna, "edge_threshold", PROP_INT, PROP_NONE);
+	RNA_def_property_int_sdna(prop, NULL, "edgeint");
+	RNA_def_property_range(prop, 0, 255);
+	RNA_def_property_ui_text(prop, "Edge Threshold", "Threshold for drawing outlines on geometry edges");
+	RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
+	
+	prop = RNA_def_property(srna, "edge_color", PROP_FLOAT, PROP_COLOR);
+	RNA_def_property_float_sdna(prop, NULL, "edgeR");
+	RNA_def_property_array(prop, 3);
+	RNA_def_property_ui_text(prop, "Edge Color", "Edge color");
+	RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
+	
 	prop = RNA_def_property(srna, "use_freestyle", PROP_BOOLEAN, PROP_NONE);
 	RNA_def_property_boolean_sdna(prop, NULL, "mode", R_EDGE_FRS);
 	RNA_def_property_ui_text(prop, "Edge", "Draw stylized strokes using Freestyle");
diff --git a/source/blender/render/intern/source/initrender.c b/source/blender/render/intern/source/initrender.c
index 28932d0..2fb723f 100644
--- a/source/blender/render/intern/source/initrender.c
+++ b/source/blender/render/intern/source/initrender.c
@@ -608,7 +608,7 @@ void RE_parts_init(Render *re, int do_crop)
 			RenderPart *pa = MEM_callocN(sizeof(RenderPart), "new part");
 			
 			/* Non-box filters need 2 pixels extra to work */
-			if (do_crop && re->r.filtertype) {
+			if (do_crop && (re->r.filtertype || (re->r.mode & R_EDGE))) {
 				pa->crop = 2;
 				disprect.xmin -= pa->crop;
 				disprect.ymin -= pa->crop;
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 0577ee6..ec2644e 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -2414,6 +2414,13 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *r
 			BKE_report(reports, RPT_ERROR, "Cannot save render buffers, check the temp default path");
 			return 0;
 		}
+		
+		/* no fullsample and edge */
+		if ((scemode & R_FULL_SAMPLE) && (scene->r.mode & R_EDGE)) {
+			BKE_report(reports, RPT_ERROR, "Full sample does not support edge enhance");
+			return 0;
+		}
+		
 	}
 	
 	if (scemode & R_DOCOMP) {
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 2fb956e..1fb65a4 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -967,6 +967,25 @@ static void addps(ListBase *lb, intptr_t *rd, int obi, int facenr, int z, int ma
 	ps->shadfac= 0;
 }
 
+static void edge_enhance_add(RenderPart *pa, float *rectf, float *arect)
+{
+	float addcol[4];
+	int pix;
+	
+	if (arect==NULL)
+		return;
+	
+	for (pix= pa->rectx*pa->recty; pix>0; pix--, arect++, rectf+=4) {
+		if (*arect != 0.0f) {
+			addcol[0]= *arect * R.r.edgeR;
+			addcol[1]= *arect * R.r.edgeG;
+			addcol[2]= *arect * R.r.edgeB;
+			addcol[3]= *arect;
+			addAlphaOverFloat(rectf, addcol);
+		}
+	}
+}
+
 /* clamp alpha and RGB to 0..1 and 0..inf, can go outside due to filter */
 static void clamp_alpha_rgb_range(RenderPart *pa, RenderLayer *rl)
 {
@@ -991,6 +1010,67 @@ static void clamp_alpha_rgb_range(RenderPart *pa, RenderLayer *rl)
 	}
 }
 
+/* adds only alpha values */
+static void edge_enhance_tile(RenderPart *pa, float *rectf, int *rectz)
+{
+	/* use zbuffer to define edges, add it to the image */
+	int y, x, col, *rz, *rz1, *rz2, *rz3;
+	int zval1, zval2, zval3;
+	float *rf;
+	
+	/* shift values in zbuffer 4 to the right (anti overflows), for filter we need multiplying with 12 max */
+	rz= rectz;
+	if (rz==NULL) return;
+	
+	for (y=0; y<pa->recty; y++)
+		for (x=0; x<pa->rectx; x++, rz++) (*rz)>>= 4;
+	
+	rz1= rectz;
+	rz2= rz1+pa->rectx;
+	rz3= rz2+pa->rectx;
+	
+	rf= rectf+pa->rectx+1;
+	
+	for (y=0; y<pa->recty-2; y++) {
+		for (x=0; x<pa->rectx-2; x++, rz1++, rz2++, rz3++, rf++) {
+			
+			/* prevent overflow with sky z values */
+			zval1=   rz1[0] + 2*rz1[1] +   rz1[2];
+			zval2=  2*rz2[0]           + 2*rz2[2];
+			zval3=   rz3[0] + 2*rz3[1] +   rz3[2];
+			
+			col= ( 4*rz2[1] - (zval1 + zval2 + zval3)/3 );
+			if (col<0) col= -col;
+			
+			col >>= 5;
+			if (col > (1<<16)) col= (1<<16);
+			else col= (R.r.edgeint*col)>>8;
+			
+			if (col>0) {
+				float fcol;
+				
+				if (col>255) fcol= 1.0f;
+				else fcol= (float)col/255.0f;
+				
+				if (R.osa)
+					*rf+= fcol/(float)R.osa;
+				else
+					*rf= fcol;
+			}
+		}
+		rz1+= 2;
+		rz2+= 2;
+		rz3+= 2;
+		rf+= 2;
+	}
+	
+	/* shift back zbuf values, we might need it still */
+	rz= rectz;
+	for (y=0; y<pa->recty; y++)
+		for (x=0; x<pa->rectx; x++, rz++) (*rz)<<= 4;
+	
+}
+
 static void reset_sky_speed(RenderPart *pa, RenderLayer *rl)
 {
 	/* for all pixels with max speed, set to zero */
@@ -1069,6 +1149,7 @@ static void addAlphaOverFloatMask(float *dest, float *source, unsigned short dma
 typedef struct ZbufSolidData {
 	RenderLayer *rl;
 	ListBase *psmlist;
+	float *edgerect;
 } ZbufSolidData;
 
 static void make_pixelstructs(RenderPart *pa, ZSpan *zspan, int sample, void *data)
@@ -1090,6 +1171,10 @@ static void make_pixelstructs(RenderPart *pa, ZSpan *zspan, int sample, void *da
 			}
 		}
 	}
+
+	if (sdata->rl->layflag & SCE_LAY_EDGE) 
+		if (R.r.mode & R_EDGE) 
+			edge_enhance_tile(pa, sdata->edgerect, zspan->rectz);
 }
 
 /* main call for shading Delta Accum, for OSA */
@@ -1099,6 +1184,7 @@ void zbufshadeDA_tile(RenderPart *pa)
 	RenderResult *rr= pa->result;
 	RenderLayer *rl;
 	ListBase psmlist= {NULL, NULL};
+	float *edgerect= NULL;
 	
 	/* allocate the necessary buffers */
 				/* zbuffer inits these rects */
@@ -1109,16 +1195,21 @@ 

@@ Diff output truncated at 10240 characters. @@




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