[Bf-blender-cvs] [a4e07aa] master: Code Cleanup: outliner used magic numbers for active items and selecting

Campbell Barton noreply at git.blender.org
Thu Jan 16 10:24:38 CET 2014


Commit: a4e07aa825d75c98d277ef0a01c744674ffc8294
Author: Campbell Barton
Date:   Thu Jan 16 20:22:45 2014 +1100
https://developer.blender.org/rBa4e07aa825d75c98d277ef0a01c744674ffc8294

Code Cleanup: outliner used magic numbers for active items and selecting

Replace with enums to make it more obvious whats happening

===================================================================

M	source/blender/editors/space_outliner/outliner_draw.c
M	source/blender/editors/space_outliner/outliner_intern.h
M	source/blender/editors/space_outliner/outliner_select.c

===================================================================

diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 2f877e5..b5d4734 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -480,8 +480,8 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname)
 					Object *ob;
 					char newname[sizeof(bone->name)];
 					
-					// always make current object active
-					tree_element_active(C, scene, soops, te, 1); // was set_active_object()
+					/* always make current object active */
+					tree_element_active(C, scene, soops, te, OL_SETSEL_NORMAL);
 					ob = OBACT;
 					
 					/* restore bone name */
@@ -497,8 +497,8 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname)
 					Object *ob;
 					char newname[sizeof(pchan->name)];
 					
-					// always make current object active
-					tree_element_active(C, scene, soops, te, 1); // was set_active_object()
+					/* always make current pose-bone active */
+					tree_element_active(C, scene, soops, te, OL_SETSEL_NORMAL);
 					ob = OBACT;
 					
 					/* restore bone name */
@@ -1123,7 +1123,7 @@ static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, Spa
 {
 	TreeElement *te;
 	TreeStoreElem *tselem;
-	int active;
+	eOLDrawState active;
 
 	for (te = lb->first; te; te = te->next) {
 		
@@ -1139,20 +1139,20 @@ static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, Spa
 			/* active blocks get white circle */
 			if (tselem->type == 0) {
 				if (te->idcode == ID_OB) {
-					active = (OBACT == (Object *)tselem->id);
+					active = (OBACT == (Object *)tselem->id) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE;
 				}
 				else if (scene->obedit && scene->obedit->data == tselem->id) {
-					active = 1;  // XXX use context?
+					active = OL_DRAWSEL_NORMAL;
 				}
 				else {
-					active = tree_element_active(C, scene, soops, te, 0);
+					active = tree_element_active(C, scene, soops, te, OL_SETSEL_NONE);
 				}
 			}
 			else {
-				active = tree_element_type_active(NULL, scene, soops, te, tselem, 0, false);
+				active = tree_element_type_active(NULL, scene, soops, te, tselem, OL_SETSEL_NONE, false);
 			}
 
-			if (active) {
+			if (active != OL_DRAWSEL_NONE) {
 				float ufac = UI_UNIT_X / 20.0f;
 
 				uiSetRoundBox(UI_CNR_ALL);
@@ -1202,7 +1202,8 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
 	TreeElement *ten;
 	TreeStoreElem *tselem;
 	float ufac = UI_UNIT_X / 20.0f;
-	int offsx = 0, active = 0; // active=1 active obj, else active data
+	int offsx = 0;
+	eOLDrawState active = OL_DRAWSEL_NONE;
 	
 	tselem = TREESTORE(te);
 
@@ -1240,7 +1241,7 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
 			if (te->idcode == ID_SCE) {
 				if (tselem->id == (ID *)scene) {
 					glColor4ub(255, 255, 255, alpha);
-					active = 2;
+					active = OL_DRAWSEL_ACTIVE;
 				}
 			}
 			else if (te->idcode == ID_GR) {
@@ -1251,7 +1252,7 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
 					col[3] = alpha;
 					glColor4ubv((GLubyte *)col);
 					
-					active = 2;
+					active = OL_DRAWSEL_ACTIVE;
 				}
 			}
 			else if (te->idcode == ID_OB) {
@@ -1262,14 +1263,14 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
 					
 					/* outliner active ob: always white text, circle color now similar to view3d */
 					
-					active = 2; /* means it draws a color circle */
+					active = OL_DRAWSEL_ACTIVE;
 					if (ob == OBACT) {
 						if (ob->flag & SELECT) {
 							UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col);
 							col[3] = alpha;
 						}
 						
-						active = 1; /* means it draws white text */
+						active = OL_DRAWSEL_NORMAL;
 					}
 					else if (ob->flag & SELECT) {
 						UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
@@ -1282,22 +1283,24 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
 			}
 			else if (scene->obedit && scene->obedit->data == tselem->id) {
 				glColor4ub(255, 255, 255, alpha);
-				active = 2;
+				active = OL_DRAWSEL_ACTIVE;
 			}
 			else {
-				if (tree_element_active(C, scene, soops, te, 0)) {
+				if (tree_element_active(C, scene, soops, te, OL_SETSEL_NONE)) {
 					glColor4ub(220, 220, 255, alpha);
-					active = 2;
+					active = OL_DRAWSEL_ACTIVE;
 				}
 			}
 		}
 		else {
-			if (tree_element_type_active(NULL, scene, soops, te, tselem, 0, false)) active = 2;
+			if (tree_element_type_active(NULL, scene, soops, te, tselem, OL_SETSEL_NONE, false) != OL_DRAWSEL_NONE) {
+				active = OL_DRAWSEL_ACTIVE;
+			}
 			glColor4ub(220, 220, 255, alpha);
 		}
 		
 		/* active circle */
-		if (active) {
+		if (active != OL_DRAWSEL_NONE) {
 			uiSetRoundBox(UI_CNR_ALL);
 			uiRoundBox((float)startx + UI_UNIT_X,
 			           (float)*starty + 1.0f * ufac,
@@ -1348,7 +1351,7 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
 		glDisable(GL_BLEND);
 		
 		/* name */
-		if (active == 1) UI_ThemeColor(TH_TEXT_HI);
+		if (active == OL_DRAWSEL_NORMAL) UI_ThemeColor(TH_TEXT_HI);
 		else if (ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.75f);
 		else UI_ThemeColor(TH_TEXT);
 		
diff --git a/source/blender/editors/space_outliner/outliner_intern.h b/source/blender/editors/space_outliner/outliner_intern.h
index 015d8d6..34d7f87 100644
--- a/source/blender/editors/space_outliner/outliner_intern.h
+++ b/source/blender/editors/space_outliner/outliner_intern.h
@@ -108,6 +108,18 @@ typedef struct TreeElement {
 /* button events */
 #define OL_NAMEBUTTON       1
 
+typedef enum {
+	OL_DRAWSEL_NONE    = 0,  /* inactive (regular black text) */
+	OL_DRAWSEL_NORMAL  = 1,  /* active object (draws white text) */
+	OL_DRAWSEL_ACTIVE  = 2,  /* active obdata (draws a circle around the icon) */
+} eOLDrawState;
+
+typedef enum {
+	OL_SETSEL_NONE     = 0,  /* don't change the selection state */
+	OL_SETSEL_NORMAL   = 1,  /* select the item */
+	OL_SETSEL_EXTEND   = 2,  /* select the item and extend (also toggles selection) */
+} eOLSetState;
+
 /* get TreeStoreElem associated with a TreeElement 
  * < a: (TreeElement) tree element to find stored element for
  */
@@ -166,8 +178,12 @@ void draw_outliner(const struct bContext *C);
 void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag);
 
 /* outliner_select.c -------------------------------------------- */
-int tree_element_type_active(struct bContext *C, struct Scene *scene, struct SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, int set, bool recursive);
-int tree_element_active(struct bContext *C, struct Scene *scene, SpaceOops *soops, TreeElement *te, int set);
+eOLDrawState tree_element_type_active(
+        struct bContext *C, struct Scene *scene, struct SpaceOops *soops,
+        TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive);
+eOLDrawState tree_element_active(
+        struct bContext *C, struct Scene *scene, SpaceOops *soops,
+        TreeElement *te, const eOLSetState set);
 int outliner_item_do_activate(struct bContext *C, int x, int y, bool extend, bool recursive);
 
 /* outliner_edit.c ---------------------------------------------- */
@@ -177,7 +193,7 @@ void outliner_do_object_operation(struct bContext *C, struct Scene *scene, struc
 
 int common_restrict_check(struct bContext *C, struct Object *ob);
 
-bool outliner_has_one_flag(struct SpaceOops *soops, ListBase *lb, short flag, const int curlevel);
+int outliner_has_one_flag(struct SpaceOops *soops, ListBase *lb, short flag, const int curlevel);
 void outliner_set_flag(struct SpaceOops *soops, ListBase *lb, short flag, short set);
 
 void object_toggle_visibility_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem);
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c
index b10b8a4..688695e 100644
--- a/source/blender/editors/space_outliner/outliner_select.c
+++ b/source/blender/editors/space_outliner/outliner_select.c
@@ -124,23 +124,24 @@ static int outliner_select(SpaceOops *soops, ListBase *lb, int *index, short *se
 /* ****************************************************** */
 /* Outliner Element Selection/Activation on Click */
 
-static int tree_element_active_renderlayer(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
+static eOLDrawState tree_element_active_renderlayer(
+        bContext *C, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set)
 {
 	Scene *sce;
 	
 	/* paranoia check */
 	if (te->idcode != ID_SCE)
-		return 0;
+		return OL_DRAWSEL_NONE;
 	sce = (Scene *)tselem->id;
 	
-	if (set) {
+	if (set != OL_SETSEL_NONE) {
 		sce->r.actlay = tselem->nr;
 		WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, sce);
 	}
 	else {
 		return sce->r.actlay == tselem->nr;
 	}
-	return 0;
+	return OL_DRAWSEL_NONE;
 }
 
 /**
@@ -185,8 +186,9 @@ static void do_outliner_ebone_select_recursive(bArmature *arm, EditBone *ebone_p
 	}
 }
 
-static int  tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops *soops,
-                                           TreeElement *te, int set, bool recursive)
+static eOLDrawState tree_element_set_active_object(
+        bContext *C, Scene *scene, SpaceOops *soops,
+        TreeElement *te, const eOLSetState set, bool recursive)
 {
 	TreeStoreElem *tselem = TREESTORE(te);
 	Scene *sce;
@@ -199,9 +201,13 @@ static int  tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops
 	}
 	else {
 		ob = (Object *)outliner_search_back(soops, te, ID_OB);
-		if (ob == OBACT) return 0;
+		if (ob == OBACT) {
+			return OL_DRAWSEL_NONE;
+		}
+	}
+	if (ob == NULL) {
+		return OL_DRAWSEL_NONE;
 	}
-	if (ob == NULL) return 0;
 	
 	sce = (Scene *)outliner_search_back(soops, te, ID_SCE);
 	if (sce && scene != sce) {
@@ -213,7 +219,7 @@ static int  tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops
 	base = BKE_scene_base_find(scene, ob);
 
 	if (base) {
-		if (set == 2) {
+		if (set == OL_SETSEL_EXTEN

@@ Diff output truncated at 10240 characters. @@




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