[Bf-blender-cvs] [ba8d65a] master: Code clean-up change naming of gpu buffers used by pbvh to better reflect that. Previous name GPU_Buffers was very similar to GPU_Buffer, renamed to GPU_PBVH_Buffers
Antony Riakiotakis
noreply at git.blender.org
Fri Jan 3 11:58:34 CET 2014
Commit: ba8d65a9a7a0fbcf49dbfcd15625a75062f6d302
Author: Antony Riakiotakis
Date: Thu Jan 2 22:22:36 2014 +0200
https://developer.blender.org/rBba8d65a9a7a0fbcf49dbfcd15625a75062f6d302
Code clean-up change naming of gpu buffers used by pbvh to better
reflect that. Previous name GPU_Buffers was very similar to GPU_Buffer,
renamed to GPU_PBVH_Buffers
===================================================================
M source/blender/blenkernel/intern/pbvh.c
M source/blender/blenkernel/intern/pbvh_bmesh.c
M source/blender/blenkernel/intern/pbvh_intern.h
M source/blender/editors/sculpt_paint/sculpt.c
M source/blender/gpu/GPU_buffers.h
M source/blender/gpu/intern/gpu_buffers.c
===================================================================
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 27e5261..90447db 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -332,7 +332,7 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node)
if (!G.background) {
node->draw_buffers =
- GPU_build_mesh_buffers(node->face_vert_indices,
+ GPU_build_pbvh_mesh_buffers(node->face_vert_indices,
bvh->faces, bvh->verts,
node->prim_indices,
node->totprim);
@@ -347,7 +347,7 @@ static void build_grids_leaf_node(PBVH *bvh, PBVHNode *node)
{
if (!G.background) {
node->draw_buffers =
- GPU_build_grid_buffers(node->prim_indices,
+ GPU_build_grid_pbvh_buffers(node->prim_indices,
node->totprim, bvh->grid_hidden, bvh->gridkey.grid_size);
}
node->flag |= PBVH_UpdateDrawBuffers;
@@ -604,7 +604,7 @@ void BKE_pbvh_free(PBVH *bvh)
if (node->flag & PBVH_Leaf) {
if (node->draw_buffers)
- GPU_free_buffers(node->draw_buffers);
+ GPU_free_pbvh_buffers(node->draw_buffers);
if (node->vert_indices)
MEM_freeN(node->vert_indices);
if (node->face_vert_indices)
@@ -1043,25 +1043,25 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
node = nodes[n];
if (node->flag & PBVH_RebuildDrawBuffers) {
- GPU_free_buffers(node->draw_buffers);
+ GPU_free_pbvh_buffers(node->draw_buffers);
switch (bvh->type) {
case PBVH_GRIDS:
node->draw_buffers =
- GPU_build_grid_buffers(node->prim_indices,
+ GPU_build_grid_pbvh_buffers(node->prim_indices,
node->totprim,
bvh->grid_hidden,
bvh->gridkey.grid_size);
break;
case PBVH_FACES:
node->draw_buffers =
- GPU_build_mesh_buffers(node->face_vert_indices,
+ GPU_build_pbvh_mesh_buffers(node->face_vert_indices,
bvh->faces, bvh->verts,
node->prim_indices,
node->totprim);
break;
case PBVH_BMESH:
node->draw_buffers =
- GPU_build_bmesh_buffers(bvh->flags &
+ GPU_build_bmesh_pbvh_buffers(bvh->flags &
PBVH_DYNTOPO_SMOOTH_SHADING);
break;
}
@@ -1072,7 +1072,7 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
if (node->flag & PBVH_UpdateDrawBuffers) {
switch (bvh->type) {
case PBVH_GRIDS:
- GPU_update_grid_buffers(node->draw_buffers,
+ GPU_update_grid_pbvh_buffers(node->draw_buffers,
bvh->grids,
bvh->grid_flag_mats,
node->prim_indices,
@@ -1081,7 +1081,7 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
bvh->show_diffuse_color);
break;
case PBVH_FACES:
- GPU_update_mesh_buffers(node->draw_buffers,
+ GPU_update_mesh_pbvh_buffers(node->draw_buffers,
bvh->verts,
node->vert_indices,
node->uniq_verts +
@@ -1092,7 +1092,7 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
bvh->show_diffuse_color);
break;
case PBVH_BMESH:
- GPU_update_bmesh_buffers(node->draw_buffers,
+ GPU_update_bmesh_pbvh_buffers(node->draw_buffers,
bvh->bm,
node->bm_faces,
node->bm_unique_verts,
@@ -1613,7 +1613,7 @@ void BKE_pbvh_node_draw(PBVHNode *node, void *data_v)
#endif
if (!(node->flag & PBVH_FullyHidden)) {
- GPU_draw_buffers(node->draw_buffers,
+ GPU_draw_pbvh_buffers(node->draw_buffers,
data->setMaterial,
data->wireframe);
}
@@ -1680,7 +1680,7 @@ static void pbvh_node_check_diffuse_changed(PBVH *bvh, PBVHNode *node)
if (!node->draw_buffers)
return;
- if (GPU_buffers_diffuse_changed(node->draw_buffers, bvh->show_diffuse_color))
+ if (GPU_pbvh_buffers_diffuse_changed(node->draw_buffers, bvh->show_diffuse_color))
node->flag |= PBVH_UpdateDrawBuffers;
}
diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c
index 296f931..4bd2114 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -94,7 +94,7 @@ static void pbvh_bmesh_node_finalize(PBVH *bvh, int node_index)
/* Build GPU buffers */
if (!G.background) {
int smooth = bvh->flags & PBVH_DYNTOPO_SMOOTH_SHADING;
- n->draw_buffers = GPU_build_bmesh_buffers(smooth);
+ n->draw_buffers = GPU_build_bmesh_pbvh_buffers(smooth);
n->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateNormals;
}
}
@@ -207,7 +207,7 @@ static void pbvh_bmesh_node_split(PBVH *bvh, GHash *prim_bbc, int node_index)
n->layer_disp = NULL;
if (n->draw_buffers) {
- GPU_free_buffers(n->draw_buffers);
+ GPU_free_pbvh_buffers(n->draw_buffers);
n->draw_buffers = NULL;
}
n->flag &= ~PBVH_Leaf;
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h
index 89bfbc2..bd72b03 100644
--- a/source/blender/blenkernel/intern/pbvh_intern.h
+++ b/source/blender/blenkernel/intern/pbvh_intern.h
@@ -39,7 +39,7 @@ typedef struct {
* union'd structs */
struct PBVHNode {
/* Opaque handle for drawing code */
- struct GPU_Buffers *draw_buffers;
+ struct GPU_PBVH_Buffers *draw_buffers;
/* Voxel bounds */
BB vb;
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 0507cfc..24093a4 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -4307,7 +4307,7 @@ int sculpt_stroke_get_location(bContext *C, float out[3], const float mouse[2])
dist = normalize_v3(ray_normal);
if (!rv3d->is_persp) {
- BKE_pbvh_raycast_project_ray_root(ss->pbvh, srd.original, ray_start, ray_end, ray_normal);
+ BKE_pbvh_raycast_project_ray_root(ss->pbvh, original, ray_start, ray_end, ray_normal);
/* recalculate the normal */
sub_v3_v3v3(ray_normal, ray_end, ray_start);
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index cc22063..516fbed 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -160,37 +160,37 @@ void GPU_buffer_unbind(void);
int GPU_buffer_legacy(struct DerivedMesh *dm);
/* Buffers for non-DerivedMesh drawing */
-typedef struct GPU_Buffers GPU_Buffers;
+typedef struct GPU_PBVH_Buffers GPU_PBVH_Buffers;
-GPU_Buffers *GPU_build_mesh_buffers(int (*face_vert_indices)[4],
+GPU_PBVH_Buffers *GPU_build_pbvh_mesh_buffers(int (*face_vert_indices)[4],
struct MFace *mface, struct MVert *mvert,
int *face_indices, int totface);
-void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
+void GPU_update_mesh_pbvh_buffers(GPU_PBVH_Buffers *buffers, MVert *mvert,
int *vert_indices, int totvert, const float *vmask,
int (*face_vert_indices)[4], int show_diffuse_color);
-GPU_Buffers *GPU_build_grid_buffers(int *grid_indices, int totgrid,
+GPU_PBVH_Buffers *GPU_build_grid_pbvh_buffers(int *grid_indices, int totgrid,
unsigned int **grid_hidden, int gridsize);
-GPU_Buffers *GPU_build_bmesh_buffers(int smooth_shading);
+GPU_PBVH_Buffers *GPU_build_bmesh_pbvh_buffers(int smooth_shading);
-void GPU_update_bmesh_buffers(GPU_Buffers *buffers,
+void GPU_update_bmesh_pbvh_buffers(GPU_PBVH_Buffers *buffers,
struct BMesh *bm,
struct GHash *bm_faces,
struct GSet *bm_unique_verts,
struct GSet *bm_other_verts);
-void GPU_update_grid_buffers(GPU_Buffers *buffers, struct CCGElem **grids,
+void GPU_update_grid_pbvh_buffers(GPU_PBVH_Buffers *buffers, struct CCGElem **grids,
const struct DMFlagMat *grid_flag_mats,
int *grid_indices, int totgrid, const struct CCGKey *key,
int show_diffuse_color);
-void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial,
+void GPU_draw_pbvh_buffers(GPU_PBVH_Buffers *buffers, DMSetMaterial setMaterial,
int wireframe);
-int GPU_buffers_diffuse_changed(GPU_Buffers *buffers, int show_diffuse_color);
+int GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, int show_diffuse_color);
-void GPU_free_buffers(GPU_Buffers *buffers);
+void GPU_free_pbvh_buffers(GPU_PBVH_Buffers *buffers);
#endif
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 384b7cc..4a509b7 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -1308,7 +1308,7 @@ typedef struct {
unsigned char color[3];
} VertexBufferFormat;
-struct GPU_Buffers {
+struct GPU_PBVH_Buffers {
/* opengl buffer handles */
GLuint vert_buf, index_buf;
GLenum index_type;
@@ -1418,7 +1418,7 @@ static void gpu_color_from_mask_quad_set(const CCGKey *key,
glColor3f(diffuse_color[0] * color, diffuse_color[1] * color, diffuse_color[2] * color);
}
-void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
+void GPU_update_mesh_pbvh_buffers(GPU_PBVH_Buffers *buffers, MVert *mvert,
int *vert_indices, int totvert, const float *vmask,
int (*face_vert_indices)[4], int show_diffuse_color)
{
@@ -1553,16 +1553,16 @@ void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
buffers->mvert = mvert;
}
-GPU_Buffers *GPU_build_mesh_buffers(int (*face_vert_indices)[4],
+GPU_PBVH_Buffers *GPU_build_pbvh_mesh_buffers(int (*face_vert_indices)[4],
@@ Diff output truncated at 10240 characters. @@
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