[Bf-blender-cvs] [a32588b] master: Fix for transform setting T_CAMERA
Campbell Barton
noreply at git.blender.org
Fri Feb 28 15:28:26 CET 2014
Commit: a32588b174734a0ccf2b4d2b8ac8632f70401c7a
Author: Campbell Barton
Date: Sat Mar 1 01:21:25 2014 +1100
https://developer.blender.org/rBa32588b174734a0ccf2b4d2b8ac8632f70401c7a
Fix for transform setting T_CAMERA
This was only set when the camera was active, however non active cameras
can be transformed too.
===================================================================
M source/blender/editors/transform/transform.h
M source/blender/editors/transform/transform_conversions.c
M source/blender/editors/transform/transform_generics.c
===================================================================
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 5cac49a..3f81662 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -384,6 +384,7 @@ typedef struct TransInfo {
#define T_EDIT (1 << 1)
#define T_POSE (1 << 2)
#define T_TEXTURE (1 << 3)
+ /* transforming the camera while in camera view */
#define T_CAMERA (1 << 4)
// trans on points, having no rotation/scale
#define T_POINTS (1 << 6)
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index a8c6f47..97e517c 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -4776,7 +4776,8 @@ static bool constraints_list_needinv(TransInfo *t, ListBase *list)
}
/* transcribe given object into TransData for Transforming */
-static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
+static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob,
+ const Object *ob_act)
{
Scene *scene = t->scene;
bool constinv;
@@ -4902,7 +4903,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
}
/* set active flag */
- if (ob == OBACT) {
+ if (ob == ob_act) {
td->flag |= TD_ACTIVE;
}
}
@@ -5907,6 +5908,9 @@ int special_transform_moving(TransInfo *t)
static void createTransObject(bContext *C, TransInfo *t)
{
+ Scene *scene = t->scene;
+ const Object *ob_act = OBACT;
+
TransData *td = NULL;
TransDataExtension *tx;
int propmode = t->flag & T_PROP_EDIT;
@@ -5948,7 +5952,7 @@ static void createTransObject(bContext *C, TransInfo *t)
td->flag |= TD_SKIP;
}
- ObjectToTransData(t, td, ob);
+ ObjectToTransData(t, td, ob, ob_act);
td->val = NULL;
td++;
tx++;
@@ -5956,7 +5960,6 @@ static void createTransObject(bContext *C, TransInfo *t)
CTX_DATA_END;
if (propmode) {
- Scene *scene = t->scene;
View3D *v3d = t->view;
Base *base;
@@ -5971,7 +5974,7 @@ static void createTransObject(bContext *C, TransInfo *t)
td->ext = tx;
td->ext->rotOrder = ob->rotmode;
- ObjectToTransData(t, td, ob);
+ ObjectToTransData(t, td, ob, ob_act);
td->val = NULL;
td++;
tx++;
@@ -7052,11 +7055,15 @@ void createTransData(bContext *C, TransInfo *t)
sort_trans_data_dist(t);
}
+ /* Check if we're transforming the camera from the camera */
if ((t->spacetype == SPACE_VIEW3D) && (t->ar->regiontype == RGN_TYPE_WINDOW)) {
View3D *v3d = t->view;
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- if (rv3d && (t->flag & T_OBJECT) && v3d->camera == OBACT && rv3d->persp == RV3D_CAMOB) {
- t->flag |= T_CAMERA;
+ RegionView3D *rv3d = t->ar->regiondata;
+ if ((rv3d->persp == RV3D_CAMOB) && v3d->camera) {
+ /* we could have a flag to easily check an object is being transformed */
+ if (v3d->camera->recalc) {
+ t->flag |= T_CAMERA;
+ }
}
}
}
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 8e7e5c4..79ae0ef 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1715,11 +1715,8 @@ void calculateCenter(TransInfo *t)
/* for panning from cameraview */
if (t->flag & T_OBJECT) {
if (t->spacetype == SPACE_VIEW3D && t->ar && t->ar->regiontype == RGN_TYPE_WINDOW) {
- View3D *v3d = t->view;
- Scene *scene = t->scene;
- RegionView3D *rv3d = t->ar->regiondata;
- if (v3d->camera == OBACT && rv3d->persp == RV3D_CAMOB) {
+ if (t->flag & T_CAMERA) {
float axis[3];
/* persinv is nasty, use viewinv instead, always right */
copy_v3_v3(axis, t->viewinv[2]);
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