[Bf-blender-cvs] [f23f07c] master: Fix T38407: Bone roll calculation flips local axes at wrong rotation angle
Bastien Montagne
noreply at git.blender.org
Fri Feb 28 10:50:11 CET 2014
Commit: f23f07ced020cc337a5fe77d02f7aaed5d584144
Author: Bastien Montagne
Date: Fri Feb 28 10:47:28 2014 +0100
https://developer.blender.org/rBf23f07ced020cc337a5fe77d02f7aaed5d584144
Fix T38407: Bone roll calculation flips local axes at wrong rotation angle
Just remove that rotation special case for now, at least fixes the glitch along Z axis when rotating around Y axis in report.
Anyway, there is no reason for such special handling, we do not have real rotation in editbone...
===================================================================
M source/blender/editors/transform/transform_generics.c
===================================================================
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index af4beff..8e7e5c4 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -812,17 +812,12 @@ static void recalcData_objects(TransInfo *t)
}
else {
copy_v3_v3(up_axis, td->axismtx[2]);
-
- if (t->mode != TFM_ROTATION) {
- sub_v3_v3v3(vec, ebo->tail, ebo->head);
- normalize_v3(vec);
- rotation_between_vecs_to_quat(qrot, td->axismtx[1], vec);
- mul_qt_v3(qrot, up_axis);
- }
- else {
- mul_m3_v3(t->mat, up_axis);
- }
-
+
+ sub_v3_v3v3(vec, ebo->tail, ebo->head);
+ normalize_v3(vec);
+ rotation_between_vecs_to_quat(qrot, td->axismtx[1], vec);
+ mul_qt_v3(qrot, up_axis);
+
/* roll has a tendency to flip in certain orientations - [#34283], [#33974] */
roll = ED_rollBoneToVector(ebo, up_axis, false);
ebo->roll = angle_compat_rad(roll, td->ival);
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