[Bf-blender-cvs] [f72acc3] master: Transform: remove recently added ival2, use editbones temp data
Campbell Barton
noreply at git.blender.org
Wed Feb 26 23:48:30 CET 2014
Commit: f72acc38ddfb73a7412b0f819135fd02326cbfb6
Author: Campbell Barton
Date: Thu Feb 27 09:47:37 2014 +1100
https://developer.blender.org/rBf72acc38ddfb73a7412b0f819135fd02326cbfb6
Transform: remove recently added ival2, use editbones temp data
===================================================================
M source/blender/editors/include/ED_armature.h
M source/blender/editors/transform/transform.h
M source/blender/editors/transform/transform_conversions.c
M source/blender/editors/transform/transform_generics.c
===================================================================
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index dea4b24..b78fa4f 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -59,7 +59,10 @@ typedef struct EditBone {
struct EditBone *parent; /* Editbones have a one-way link (i.e. children refer
* to parents. This is converted to a two-way link for
* normal bones when leaving editmode. */
- void *temp; /* Used to store temporary data */
+ union { /* Used to store temporary data */
+ void *temp;
+ float temp_f;
+ };
char name[64]; /* MAXBONENAME */
float roll; /* Roll along axis. We'll ultimately use the axis/angle method
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index f262bac..d1085cf 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -258,7 +258,6 @@ typedef struct TransData {
float iloc[3]; /* Initial location */
float *val; /* Value pointer for special transforms */
float ival; /* Old value */
- float ival2; /* Another old value (for bone roll we need two different "old values" :/ ). */
float center[3]; /* Individual data center */
float mtx[3][3]; /* Transformation matrix from data space to global space */
float smtx[3][3]; /* Transformation matrix from global space to data space */
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 0e2bdc1..91bac74 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -1074,12 +1074,12 @@ static void createTransArmatureVerts_init_roll_fix(TransData *td, EditBone *ebo)
if (fabsf(dot_v3v3(vec, z_axis)) > 0.999999f) {
/* If nearly aligned with Z axis, do not alter roll. See T38843. */
- td->ival = ebo->roll;
+ ebo->temp_f = ebo->roll;
}
else {
- td->ival = ebo->roll - ED_rollBoneToVector(ebo, z_axis, false);
+ ebo->temp_f = ebo->roll - ED_rollBoneToVector(ebo, z_axis, false);
}
- td->ival2 = ebo->roll;
+ td->ival = ebo->roll;
}
static void createTransArmatureVerts(TransInfo *t)
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 7b4f0b8..4e93d3a 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -823,10 +823,10 @@ static void recalcData_objects(TransInfo *t)
if (fabsf(dot_v3v3(vec, z_axis)) > 0.999999f) {
/* If our bone is Z-aligned, do not alter roll. See T38843. */
- ebo->roll = td->ival2;
+ ebo->roll = td->ival;
}
else {
- ebo->roll = td->ival + ED_rollBoneToVector(ebo, z_axis, false);
+ ebo->roll = ebo->temp_f + ED_rollBoneToVector(ebo, z_axis, false);
}
}
}
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