[Bf-blender-cvs] [ecbae4a] master: Fix T38846: Render layer checkbox is not refreshed.

Lukas Tönne noreply at git.blender.org
Wed Feb 26 14:44:12 CET 2014


Commit: ecbae4ab466e9d50b11fd434caf29ea1781fa7d6
Author: Lukas Tönne
Date:   Wed Feb 26 14:36:30 2014 +0100
https://developer.blender.org/rBecbae4ab466e9d50b11fd434caf29ea1781fa7d6

Fix T38846: Render layer checkbox is not refreshed.

The render operator invoke checks render layers, which can force the
render layer to be activated. This requires a notifier, which has to be
done in the operator itself (can't do this inside pipeline code).

===================================================================

M	source/blender/editors/render/render_internal.c
M	source/blender/render/extern/include/RE_pipeline.h
M	source/blender/render/intern/source/pipeline.c

===================================================================

diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index e57474a..c922389 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -799,14 +799,17 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
 	struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
 	const char *name;
 	ScrArea *sa;
+	bool scene_rlayer_update;
 	
 	/* only one render job at a time */
 	if (WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER))
 		return OPERATOR_CANCELLED;
 
-	if (!RE_is_rendering_allowed(scene, camera_override, op->reports)) {
+	if (!RE_is_rendering_allowed(scene, camera_override, op->reports, &scene_rlayer_update)) {
 		return OPERATOR_CANCELLED;
 	}
+	if (scene_rlayer_update)
+		WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL);
 
 	if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
 		BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 7251ba7..ae0b6f1 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -285,7 +285,7 @@ void RE_DataBase_GetView(struct Render *re, float mat[4][4]);
 void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[4][4]);
 struct Scene *RE_GetScene(struct Render *re);
 
-bool RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, struct ReportList *reports);
+bool RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, struct ReportList *reports, bool *r_scene_rlayer_update);
 
 bool RE_allow_render_generic_object(struct Object *ob);
 
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 001386b..b6f19d6 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -2400,10 +2400,12 @@ static int check_composite_output(Scene *scene)
 	return node_tree_has_composite_output(scene->nodetree);
 }
 
-bool RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *reports)
+bool RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *reports, bool *r_scene_rlayer_update)
 {
 	SceneRenderLayer *srl;
 	int scemode = check_mode_full_sample(&scene->r);
+	if (r_scene_rlayer_update)
+		*r_scene_rlayer_update = false; /* becomes true if render layer is forced enabled */
 	
 	if (scene->r.mode & R_BORDER) {
 		if (scene->r.border.xmax <= scene->r.border.xmin ||
@@ -2481,6 +2483,8 @@ bool RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *
 		srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
 		/* force layer to be enabled */
 		srl->layflag &= ~SCE_LAY_DISABLE;
+		if (r_scene_rlayer_update)
+			*r_scene_rlayer_update = true;
 	}
 	
 	for (srl = scene->r.layers.first; srl; srl = srl->next)




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