[Bf-blender-cvs] [eff6b38] master: Code cleanup: use lowercase names for vars
Campbell Barton
noreply at git.blender.org
Sun Feb 23 04:38:55 CET 2014
Commit: eff6b385e4c1fc77483196f5e16d49e41c4362b8
Author: Campbell Barton
Date: Sat Feb 22 22:09:55 2014 +1100
https://developer.blender.org/rBeff6b385e4c1fc77483196f5e16d49e41c4362b8
Code cleanup: use lowercase names for vars
===================================================================
M source/blender/editors/transform/transform_conversions.c
M source/blender/editors/transform/transform_generics.c
===================================================================
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index ceb4a49..14f8fa0 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -1182,7 +1182,7 @@ static void createTransArmatureVerts(TransInfo *t)
}
}
else {
- const float Z[3] = {0.0f, 0.0f, 1.0f};
+ const float z_axis[3] = {0.0f, 0.0f, 1.0f};
if (ebo->flag & BONE_TIPSEL) {
copy_v3_v3(td->iloc, ebo->tail);
copy_v3_v3(td->center, (t->around == V3D_LOCAL) ? ebo->head : td->iloc);
@@ -1199,7 +1199,7 @@ static void createTransArmatureVerts(TransInfo *t)
if ((ebo->flag & BONE_ROOTSEL) == 0) {
/* To fix roll, see comments in transform_generic.c::recalcData_objects() */
td->extra = ebo;
- td->ival = ebo->roll - ED_rollBoneToVector(ebo, Z, false);
+ td->ival = ebo->roll - ED_rollBoneToVector(ebo, z_axis, false);
}
td->ext = NULL;
@@ -1223,7 +1223,7 @@ static void createTransArmatureVerts(TransInfo *t)
/* To fix roll, see comments in transform_generic.c::recalcData_objects() */
td->extra = ebo;
- td->ival = ebo->roll - ED_rollBoneToVector(ebo, Z, false);
+ td->ival = ebo->roll - ED_rollBoneToVector(ebo, z_axis, false);
td->ext = NULL;
td->val = NULL;
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 26c9076..5128ee3 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -813,10 +813,10 @@ static void recalcData_objects(TransInfo *t)
*/
for (i = 0; i < t->total; i++, td++) {
if (td->extra) {
- const float Z[3] = {0.0f, 0.0f, 1.0f};
+ const float z_axis[3] = {0.0f, 0.0f, 1.0f};
ebo = td->extra;
- ebo->roll = td->ival + ED_rollBoneToVector(ebo, Z, false);
+ ebo->roll = td->ival + ED_rollBoneToVector(ebo, z_axis, false);
}
}
}
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