[Bf-blender-cvs] [ff0ceb9] master: UI: split ui_button_execute_do into begin/end

Campbell Barton noreply at git.blender.org
Fri Feb 7 23:43:46 CET 2014


Commit: ff0ceb9926d23d1af37c2a09fa90abf28b482556
Author: Campbell Barton
Date:   Sat Feb 8 09:12:59 2014 +1100
https://developer.blender.org/rBff0ceb9926d23d1af37c2a09fa90abf28b482556

UI: split ui_button_execute_do into begin/end

===================================================================

M	source/blender/editors/interface/interface.c
M	source/blender/editors/interface/interface_handlers.c
M	source/blender/editors/interface/interface_intern.h

===================================================================

diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index 40e3b15..8ad96b4 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -723,7 +723,11 @@ bool uiButActiveOnly(const bContext *C, ARegion *ar, uiBlock *block, uiBut *but)
 /* simulate button click */
 void uiButExecute(const bContext *C, uiBut *but)
 {
-	ui_button_execute_do((bContext *)C, CTX_wm_region(C), but);
+	ARegion *ar = CTX_wm_region(C);
+	void *active_back;
+	ui_button_execute_begin((bContext *)C, ar, but, &active_back);
+	/* Value is applied in begin. No further action required. */
+	ui_button_execute_end((bContext *)C, ar, but, active_back);
 }
 
 /* use to check if we need to disable undo, but don't make any changes
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index b5d7bbd..625e38e 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -6662,18 +6662,25 @@ void ui_button_activate_do(bContext *C, ARegion *ar, uiBut *but)
 	ui_do_button(C, but->block, but, &event);
 }
 
-void ui_button_execute_do(struct bContext *C, struct ARegion *ar, uiBut *but)
+void ui_button_execute_begin(struct bContext *UNUSED(C), struct ARegion *ar, uiBut *but, void **active_back)
 {
 	/* note: ideally we would not have to change 'but->active' howevwer
 	 * some functions we call don't use data (as they should be doing) */
-	void *active_back = but->active;
-	uiHandleButtonData *data = MEM_callocN(sizeof(uiHandleButtonData), "uiHandleButtonData_Fake");
+	uiHandleButtonData *data;
+	*active_back = but->active;
+	data = MEM_callocN(sizeof(uiHandleButtonData), "uiHandleButtonData_Fake");
 	but->active = data;
 	data->region = ar;
-	ui_apply_button(C, but->block, but, data, true);
-	/* use onfree event so undo is handled by caller and apply is already done above */
+}
+
+void ui_button_execute_end(struct bContext *C, struct ARegion *UNUSED(ar), uiBut *but, void *active_back)
+{
+	ui_apply_button(C, but->block, but, but->active, true);
+
 	ui_apply_autokey(C, but);
-	button_activate_exit((bContext *)C, but, data, false, true);
+
+	/* use onfree event so undo is handled by caller and apply is already done above */
+	button_activate_exit((bContext *)C, but, but->active, false, true);
 	but->active = active_back;
 }
 
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index f3d7203..928ad8a 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -521,7 +521,8 @@ void ui_draw_but_NODESOCKET(ARegion *ar, uiBut *but, struct uiWidgetColors *wcol
 PointerRNA *ui_handle_afterfunc_add_operator(struct wmOperatorType *ot, int opcontext, bool create_props);
 extern void ui_pan_to_scroll(const struct wmEvent *event, int *type, int *val);
 extern void ui_button_activate_do(struct bContext *C, struct ARegion *ar, uiBut *but);
-extern void ui_button_execute_do(struct bContext *C, struct ARegion *ar, uiBut *but);
+extern void ui_button_execute_begin(struct bContext *C, struct ARegion *ar, uiBut *but, void **active_back);
+extern void ui_button_execute_end(struct bContext *C, struct ARegion *ar, uiBut *but, void *active_back);
 extern void ui_button_active_free(const struct bContext *C, uiBut *but);
 extern bool ui_button_is_active(struct ARegion *ar) ATTR_WARN_UNUSED_RESULT;
 extern int ui_button_open_menu_direction(uiBut *but);




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