[Bf-blender-cvs] [0f8ad22] master: Fix T38526: crash using blackbody node on background with multiple importance sampling.
Brecht Van Lommel
noreply at git.blender.org
Thu Feb 6 21:10:44 CET 2014
Commit: 0f8ad228c38a26f467c3ea5f2932f04247986f9f
Author: Brecht Van Lommel
Date: Thu Feb 6 21:09:46 2014 +0100
https://developer.blender.org/rB0f8ad228c38a26f467c3ea5f2932f04247986f9f
Fix T38526: crash using blackbody node on background with multiple importance sampling.
===================================================================
M intern/cycles/render/scene.cpp
===================================================================
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
index da790b6..71f5a9d 100644
--- a/intern/cycles/render/scene.cpp
+++ b/intern/cycles/render/scene.cpp
@@ -136,7 +136,7 @@ void Scene::device_update(Device *device_, Progress& progress)
* - Image manager uploads images used by shaders.
* - Camera may be used for adapative subdivison.
* - Displacement shader must have all shader data available.
- * - Light manager needs final mesh data to compute emission CDF.
+ * - Light manager needs lookup tables and final mesh data to compute emission CDF.
*/
image_manager->set_pack_images(device->info.pack_images);
@@ -171,6 +171,16 @@ void Scene::device_update(Device *device_, Progress& progress)
if(progress.get_cancel()) return;
+ progress.set_status("Updating Film");
+ film->device_update(device, &dscene, this);
+
+ if(progress.get_cancel()) return;
+
+ progress.set_status("Updating Lookup Tables");
+ lookup_tables->device_update(device, &dscene);
+
+ if(progress.get_cancel()) return;
+
progress.set_status("Updating Meshes");
mesh_manager->device_update(device, &dscene, this, progress);
@@ -186,21 +196,11 @@ void Scene::device_update(Device *device_, Progress& progress)
if(progress.get_cancel()) return;
- progress.set_status("Updating Film");
- film->device_update(device, &dscene, this);
-
- if(progress.get_cancel()) return;
-
progress.set_status("Updating Integrator");
integrator->device_update(device, &dscene, this);
if(progress.get_cancel()) return;
- progress.set_status("Updating Lookup Tables");
- lookup_tables->device_update(device, &dscene);
-
- if(progress.get_cancel()) return;
-
progress.set_status("Updating Device", "Writing constant memory");
device->const_copy_to("__data", &dscene.data, sizeof(dscene.data));
}
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