[Bf-blender-cvs] [798e684] master: Math lib: simplify size_to_mat4 and use in b_bone_spline_setup

Campbell Barton noreply at git.blender.org
Sat Feb 1 16:25:04 CET 2014


Commit: 798e684c7c4d8b7c0c31a5f892ae43189e8d1b8c
Author: Campbell Barton
Date:   Sun Feb 2 01:27:06 2014 +1100
https://developer.blender.org/rB798e684c7c4d8b7c0c31a5f892ae43189e8d1b8c

Math lib: simplify size_to_mat4 and use in b_bone_spline_setup

===================================================================

M	source/blender/blenkernel/intern/armature.c
M	source/blender/blenlib/intern/math_matrix.c

===================================================================

diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 829c0c7..c44479a 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -431,21 +431,17 @@ void b_bone_spline_setup(bPoseChannel *pchan, int rest, Mat4 result_array[MAX_BB
 	float h1[3], h2[3], scale[3], length, hlength1, hlength2, roll1 = 0.0f, roll2;
 	float mat3[3][3], imat[4][4], posemat[4][4], scalemat[4][4], iscalemat[4][4];
 	float data[MAX_BBONE_SUBDIV + 1][4], *fp;
-	int a, do_scale = 0;
+	int a;
+	bool do_scale = false;
 
 	length = bone->length;
 
 	if (!rest) {
 		/* check if we need to take non-uniform bone scaling into account */
-		scale[0] = len_v3(pchan->pose_mat[0]);
-		scale[1] = len_v3(pchan->pose_mat[1]);
-		scale[2] = len_v3(pchan->pose_mat[2]);
+		mat4_to_size(scale, pchan->pose_mat);
 
 		if (fabsf(scale[0] - scale[1]) > 1e-6f || fabsf(scale[1] - scale[2]) > 1e-6f) {
-			unit_m4(scalemat);
-			scalemat[0][0] = scale[0];
-			scalemat[1][1] = scale[1];
-			scalemat[2][2] = scale[2];
+			size_to_mat4(scalemat, scale);
 			invert_m4_m4(iscalemat, scalemat);
 
 			length *= scale[1];
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index c185fe1a..eb5c5f4 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -1236,11 +1236,22 @@ void size_to_mat3(float mat[3][3], const float size[3])
 
 void size_to_mat4(float mat[4][4], const float size[3])
 {
-	float tmat[3][3];
-
-	size_to_mat3(tmat, size);
-	unit_m4(mat);
-	copy_m4_m3(mat, tmat);
+	mat[0][0] = size[0];
+	mat[0][1] = 0.0f;
+	mat[0][2] = 0.0f;
+	mat[0][3] = 0.0f;
+	mat[1][0] = 0.0f;
+	mat[1][1] = size[1];
+	mat[1][2] = 0.0f;
+	mat[1][3] = 0.0f;
+	mat[2][0] = 0.0f;
+	mat[2][1] = 0.0f;
+	mat[2][2] = size[2];
+	mat[2][3] = 0.0f;
+	mat[3][0] = 0.0f;
+	mat[3][1] = 0.0f;
+	mat[3][2] = 0.0f;
+	mat[3][3] = 1.0f;
 }
 
 void mat3_to_size(float size[3], float mat[3][3])




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