[Bf-blender-cvs] [18854a6] master: Rotate around selection now will work on last stroke position in texture paint too.

Antony Riakiotakis noreply at git.blender.org
Mon Dec 29 12:35:17 CET 2014


Commit: 18854a65065456d9a92ad9408b7b32f1a70cafae
Author: Antony Riakiotakis
Date:   Mon Dec 29 12:34:46 2014 +0100
Branches: master
https://developer.blender.org/rB18854a65065456d9a92ad9408b7b32f1a70cafae

Rotate around selection now will work on last stroke position in texture
paint too.

===================================================================

M	source/blender/editors/sculpt_paint/paint_image_proj.c
M	source/blender/editors/sculpt_paint/paint_stroke.c
M	source/blender/editors/sculpt_paint/sculpt.c
M	source/blender/editors/space_view3d/view3d_edit.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 0e337e9..0832782 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -4521,7 +4521,34 @@ static bool project_paint_op(void *state, const float lastpos[2], const float po
 			touch_any = 1;
 		}
 	}
+	
+	/* calculate pivot for rotation around seletion if needed */
+	if (U.uiflag & USER_ORBIT_SELECTION) {
+		float w[3];
+		int side, index;
+		
+		index = project_paint_PickFace(ps, pos, w, &side);
+		
+		if (index != -1) {
+			MFace *mf;
+			float world[3];
+			UnifiedPaintSettings *ups = &ps->scene->toolsettings->unified_paint_settings;
+
+			mf = ps->dm_mface + index;
 
+			if (side == 0) {
+				interp_v3_v3v3v3(world, ps->dm_mvert[(*(&mf->v1))].co, ps->dm_mvert[(*(&mf->v2))].co, ps->dm_mvert[(*(&mf->v3))].co, w);
+			}
+			else {
+				interp_v3_v3v3v3(world, ps->dm_mvert[(*(&mf->v1))].co, ps->dm_mvert[(*(&mf->v3))].co, ps->dm_mvert[(*(&mf->v4))].co, w);
+			}
+			
+			ups->average_stroke_counter++;
+			add_v3_v3(ups->average_stroke_accum, world);
+			ups->last_stroke_valid = true;
+		}
+	}
+	
 	return touch_any;
 }
 
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index bd5fa83..02a2893 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -662,6 +662,10 @@ PaintStroke *paint_stroke_new(bContext *C,
 	/* initialize here */
 	ups->overlap_factor = 1.0;
 	ups->stroke_active = true;
+	
+	zero_v3(ups->average_stroke_accum);
+	ups->average_stroke_counter = 0;
+	
 
 	/* initialize here to avoid initialization conflict with threaded strokes */
 	curvemapping_initialize(br->curve);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index a6e1a19..dbb2999 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -3109,6 +3109,8 @@ static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSe
 
 		add_v3_v3(ups->average_stroke_accum, location);
 		ups->average_stroke_counter++;
+		/* update last stroke position */
+		ups->last_stroke_valid = true;
 	}
 }
 
@@ -4107,7 +4109,6 @@ static void sculpt_brush_init_tex(const Scene *scene, Sculpt *sd, SculptSession
 static bool sculpt_brush_stroke_init(bContext *C, wmOperator *op)
 {
 	Scene *scene = CTX_data_scene(C);
-	UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
 	Object *ob = CTX_data_active_object(C);
 	Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
 	SculptSession *ss = CTX_data_active_object(C)->sculpt;
@@ -4126,9 +4127,6 @@ static bool sculpt_brush_stroke_init(bContext *C, wmOperator *op)
 	is_smooth = sculpt_any_smooth_mode(brush, NULL, mode);
 	BKE_sculpt_update_mesh_elements(scene, sd, ob, is_smooth, need_mask);
 
-	zero_v3(ups->average_stroke_accum);
-	ups->average_stroke_counter = 0;
-
 	return 1;
 }
 
@@ -4335,9 +4333,6 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
 			}
 		}
 
-		/* update last stroke position */
-		ups->last_stroke_valid = true;
-
 		sculpt_cache_free(ss->cache);
 		ss->cache = NULL;
 
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index af9b0ed..3fd59cc 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -625,7 +625,7 @@ static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
 		 * center, in other cases it's not clear what rotation center shall be
 		 * so just rotate around object origin
 		 */
-		if (ob->mode & OB_MODE_SCULPT) {
+		if (ob->mode & (OB_MODE_SCULPT | OB_MODE_TEXTURE_PAINT)) {
 			float stroke[3];
 			BKE_paint_stroke_get_average(scene, ob, stroke);
 			copy_v3_v3(lastofs, stroke);
@@ -2975,7 +2975,7 @@ static int viewselected_exec(bContext *C, wmOperator *op)
 	else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
 		ok = PE_minmax(scene, min, max);
 	}
-	else if (ob && (ob->mode & OB_MODE_SCULPT)) {
+	else if (ob && (ob->mode & (OB_MODE_SCULPT | OB_MODE_TEXTURE_PAINT))) {
 		BKE_paint_stroke_get_average(scene, ob, min);
 		copy_v3_v3(max, min);
 		ok = true;




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