[Bf-blender-cvs] [fd47202] master: GPencil: Picky whitespace cleanup

julianeisel noreply at git.blender.org
Fri Dec 26 20:01:42 CET 2014


Commit: fd4720204399e16032574159699d5a26a250e6d5
Author: julianeisel
Date:   Fri Dec 26 20:00:52 2014 +0100
Branches: master
https://developer.blender.org/rBfd4720204399e16032574159699d5a26a250e6d5

GPencil: Picky whitespace cleanup

===================================================================

M	source/blender/editors/gpencil/drawgpencil.c
M	source/blender/editors/gpencil/editaction_gpencil.c
M	source/blender/editors/gpencil/gpencil_edit.c
M	source/blender/editors/gpencil/gpencil_intern.h
M	source/blender/editors/gpencil/gpencil_ops.c
M	source/blender/editors/gpencil/gpencil_paint.c
M	source/blender/editors/gpencil/gpencil_undo.c

===================================================================

diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index 4af41a5..174e7b6 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -27,6 +27,7 @@
  *  \ingroup edgpencil
  */
 
+
 #include <stdio.h>
 #include <string.h>
 #include <stdlib.h>
@@ -92,15 +93,15 @@ static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickn
 {
 	tGPspoint *pt;
 	int i;
-	
+
 	/* error checking */
 	if ((points == NULL) || (totpoints <= 0))
 		return;
-	
+
 	/* check if buffer can be drawn */
 	if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
 		return;
-	
+
 	/* if drawing a single point, draw it larger */
 	if (totpoints == 1) {
 		/* draw point */
@@ -113,7 +114,7 @@ static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickn
 	}
 	else {
 		float oldpressure = points[0].pressure;
-		
+
 		/* draw stroke curve */
 		if (G.debug & G_DEBUG) setlinestyle(2);
 
@@ -128,13 +129,13 @@ static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickn
 				glEnd();
 				glLineWidth(pt->pressure * thickness);
 				glBegin(GL_LINE_STRIP);
-				
+
 				/* need to roll-back one point to ensure that there are no gaps in the stroke */
 				if (i != 0) glVertex2iv(&(pt - 1)->x);
 
 				/* now the point we want... */
 				glVertex2iv(&pt->x);
-				
+
 				oldpressure = pt->pressure;
 			}
 			else
@@ -144,7 +145,7 @@ static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickn
 
 		/* reset for predictable OpenGL context */
 		glLineWidth(1.0f);
-		
+
 		if (G.debug & G_DEBUG) setlinestyle(0);
 	}
 }
@@ -161,14 +162,14 @@ static void gp_calc_2d_stroke_xy(bGPDspoint *pt, short sflag, int offsx, int off
 	else if (sflag & GP_STROKE_2DIMAGE) {
 		const float x = (float)((pt->x * winx) + offsx);
 		const float y = (float)((pt->y * winy) + offsy);
-		
+
 		r_co[0] = x;
 		r_co[1] = y;
 	}
 	else {
 		const float x = (float)(pt->x / 100 * winx) + offsx;
 		const float y = (float)(pt->y / 100 * winy) + offsy;
-		
+
 		r_co[0] = x;
 		r_co[1] = y;
 	}
@@ -184,39 +185,39 @@ static void gp_draw_stroke_volumetric_buffer(tGPspoint *points, int totpoints, s
 {
 	GLUquadricObj *qobj = gluNewQuadric();
 	float modelview[4][4];
-	
+
 	tGPspoint *pt;
 	int i;
-	
+
 	/* error checking */
 	if ((points == NULL) || (totpoints <= 0))
 		return;
-	
+
 	/* check if buffer can be drawn */
 	if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
 		return;
-	
+
 	/* get basic matrix - should be camera space (i.e "identity") */
 	glGetFloatv(GL_MODELVIEW_MATRIX, (float *)modelview);
-	
+
 	/* draw points */
 	glPushMatrix();
-	
+
 	for (i = 0, pt = points; i < totpoints; i++, pt++) {
 		/* set the transformed position */
 		// TODO: scale should change based on zoom level, which requires proper translation mult too!
 		modelview[3][0] = pt->x;
 		modelview[3][1] = pt->y;
-		
+
 		glLoadMatrixf((float *)modelview);
-		
+
 		/* draw the disk using the current state... */
 		gluDisk(qobj, 0.0,  pt->pressure * thickness, 32, 1);
-		
-		
+
+
 		modelview[3][0] = modelview[3][1] = 0.0f;
 	}
-	
+
 	glPopMatrix();
 	gluDeleteQuadric(qobj);
 }
@@ -230,10 +231,10 @@ static void gp_draw_stroke_volumetric_2d(bGPDspoint *points, int totpoints, shor
 	float modelview[4][4];
 	float baseloc[3];
 	float scalefac = 1.0f;
-	
+
 	bGPDspoint *pt;
 	int i;
-	
+
 	
 	/* HACK: We need a scale factor for the drawing in the image editor,
 	 * which seems to use 1 unit as it's maximum size, whereas everything
@@ -242,30 +243,30 @@ static void gp_draw_stroke_volumetric_2d(bGPDspoint *points, int totpoints, shor
 	if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
 		scalefac = 0.001f;
 	}
-	
+
 	/* get basic matrix */
 	glGetFloatv(GL_MODELVIEW_MATRIX, (float *)modelview);
 	copy_v3_v3(baseloc, modelview[3]);
-	
+
 	/* draw points */
 	glPushMatrix();
-	
+
 	for (i = 0, pt = points; i < totpoints; i++, pt++) {
 		/* set the transformed position */
 		float co[2];
-		
+
 		gp_calc_2d_stroke_xy(pt, sflag, offsx, offsy, winx, winy, co);
 		translate_m4(modelview, co[0], co[1], 0.0f);
-		
+
 		glLoadMatrixf((float *)modelview);
-		
+
 		/* draw the disk using the current state... */
 		gluDisk(qobj, 0.0,  pt->pressure * thickness * scalefac, 32, 1);
-		
+
 		/* restore matrix */
 		copy_v3_v3(modelview[3], baseloc);
 	}
-	
+
 	glPopMatrix();
 	gluDeleteQuadric(qobj);
 }
@@ -275,48 +276,48 @@ static void gp_draw_stroke_volumetric_3d(bGPDspoint *points, int totpoints, shor
                                          short UNUSED(dflag), short UNUSED(sflag))
 {
 	GLUquadricObj *qobj = gluNewQuadric();
-	
+
 	float base_modelview[4][4], modelview[4][4];
 	float base_loc[3];
-	
+
 	bGPDspoint *pt;
 	int i;
-	
+
 	
 	/* Get the basic modelview matrix we use for performing calculations */
 	glGetFloatv(GL_MODELVIEW_MATRIX, (float *)base_modelview);
 	copy_v3_v3(base_loc, base_modelview[3]);
-	
+
 	/* Create the basic view-aligned billboard matrix we're going to actually draw qobj with:
-	 * - We need to knock out the rotation so that we are 
+	 * - We need to knock out the rotation so that we are
 	 *   simply left with a camera-facing billboard
 	 * - The scale factors here are chosen so that the thickness
 	 *   is relatively reasonable. Otherwise, it gets far too
 	 *   large!
 	 */
 	scale_m4_fl(modelview, 0.1f);
-	
+
 	/* draw each point as a disk... */
 	glPushMatrix();
-	
+
 	for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
 		/* apply translation to base_modelview, so that the translated point is put in the right place */
 		translate_m4(base_modelview, pt->x, pt->y, pt->z);
-		
+
 		/* copy the translation component to the billboard matrix we're going to use,
 		 * then reset the base matrix to the original values so that we can do the same
 		 * for the next point without accumulation/pollution effects
 		 */
 		copy_v3_v3(modelview[3], base_modelview[3]); /* copy offset value */
 		copy_v3_v3(base_modelview[3], base_loc);     /* restore */
-		
+
 		/* apply our billboard matrix for drawing... */
 		glLoadMatrixf((float *)modelview);
-		
+
 		/* draw the disk using the current state... */
 		gluDisk(qobj, 0.0,  pt->pressure * thickness, 32, 1);
 	}
-	
+
 	glPopMatrix();
 	gluDeleteQuadric(qobj);
 }
@@ -331,28 +332,28 @@ static void gp_draw_stroke_fill(bGPDspoint *points, int totpoints, short UNUSED(
 {
 	bGPDspoint *pt;
 	int i;
-	
+
 	BLI_assert(totpoints >= 3);
-	
-	/* As an initial implementation, we use the OpenGL filled polygon drawing 
+
+	/* As an initial implementation, we use the OpenGL filled polygon drawing
 	 * here since it's the easiest option to implement for this case. It does
 	 * come with limitations (notably for concave shapes), though it shouldn't
 	 * be much of an issue in most cases.
 	 */
 	glBegin(GL_POLYGON);
-	
+
 	for (i = 0, pt = points; i < totpoints; i++, pt++) {
 		if (sflag & GP_STROKE_3DSPACE) {
 			glVertex3fv(&pt->x);
 		}
 		else {
 			float co[2];
-			
+
 			gp_calc_2d_stroke_xy(pt, sflag, offsx, offsy, winx, winy, co);
 			glVertex2fv(co);
 		}
 	}
-	
+
 	glEnd();
 }
 
@@ -370,10 +371,10 @@ static void gp_draw_stroke_point(bGPDspoint *points, short thickness, short dfla
 	}
 	else {
 		float co[2];
-		
+
 		/* get coordinates of point */
 		gp_calc_2d_stroke_xy(points, sflag, offsx, offsy, winx, winy, co);
-		
+
 		/* if thickness is less than GP_DRAWTHICKNESS_SPECIAL, simple dot looks ok
 		 *  - also mandatory in if Image Editor 'image-based' dot
 		 */
@@ -386,15 +387,15 @@ static void gp_draw_stroke_point(bGPDspoint *points, short thickness, short dfla
 		}
 		else {
 			/* draw filled circle as is done in circf (but without the matrix push/pops which screwed things up) */
-			GLUquadricObj *qobj = gluNewQuadric(); 
-			
-			gluQuadricDrawStyle(qobj, GLU_FILL); 
-			
+			GLUquadricObj *qobj = gluNewQuadric();
+
+			gluQuadricDrawStyle(qobj, GLU_FILL);
+
 			/* need to translate drawing position, but must reset after too! */
 			glTranslatef(co[0], co[1], 0.0);
-			gluDisk(qobj, 0.0,  thickness, 32, 1); 
+			gluDisk(qobj, 0.0,  thickness, 32, 1);
 			glTranslatef(-co[0], -co[1], 0.0);
-			
+
 			gluDeleteQuadric(qobj);
 		}
 	}
@@ -406,7 +407,7 @@ static void gp_draw_stroke_3d(bGPDspoint *points, int totpoints, short thickness
 	bGPDspoint *pt;
 	float curpressure = points[0].pressure;
 	int i;
-	
+
 	/* draw stroke curve */
 	glLineWidth(curpressure * thickness);
 	glBegin(GL_LINE_STRIP);
@@ -420,10 +421,10 @@ static void gp_draw_stroke_3d(bGPDspoint *points, int totpoints, short thickness
 			curpressure = pt->pressure;
 			glLineWidth(curpressure * thickness);
 			glBegin(GL_LINE_STRIP);
-			
+
 			/* need to roll-back one point to ensure that there are no gaps in the stroke */
 			if (i != 0) glVertex3fv(&(pt - 1)->x);
-			
+
 			/* now the point we want... */
 			glVertex3fv(&pt->x);
 		}
@@ -432,7 +433,7 @@ static void gp_draw_stroke_3d(bGPDspoint *points, int totpoints, short thickness
 		}
 	}
 	glEnd();
-	
+
 	/* draw debug points of curve on top? */
 	/* XXX: for now, we represent "selected" strokes in the same way as debug, which isn't used anymore */
 	if (debug) {
@@ -451,14 +452,13 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
 {
 	/* otherwise thickness is twice that of the 3D view */
 	float thickness = (float)thickness_s * 0.5f;
-	
+
 	/* strokes in Image Editor need a scale factor, since units there are not pixels! */
 	float scalefac  = 1.0f;
 	if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
 		scalefac = 0.001f;
 	}
-	
-	
+
 	/* tessellation code - draw stroke as series of connected quads with connection
 	 * edges rotated to minimize shrinking artifacts, and rounded endcaps
 	 */
@@ -466,58 +466,58 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
 		bGPDspoint *pt1, *pt2;
 		float pm[2];
 		int i;
-		
+
 		glShadeModel(GL_FLAT);
 		glBegin(GL_QUADS);
-		
+
 		for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) {
 			float s0[2], s1[2];     /* segment 'center' points */
 			float t0[2], t1[2];     /* tessellated coordinates *

@@ Diff output truncated at 10240 characters. @@




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