[Bf-blender-cvs] [9282d30] texture_nodes_refactor: Merge branch 'master' into texture_nodes_refactor
Sergey Sharybin
noreply at git.blender.org
Tue Dec 23 06:04:53 CET 2014
Commit: 9282d305bdc56522543129436db1e8a5d19cf39f
Author: Sergey Sharybin
Date: Tue Dec 23 10:04:03 2014 +0500
Branches: texture_nodes_refactor
https://developer.blender.org/rB9282d305bdc56522543129436db1e8a5d19cf39f
Merge branch 'master' into texture_nodes_refactor
Conflicts:
source/blender/nodes/texture/nodes/node_texture_math.c
===================================================================
===================================================================
diff --cc source/blender/nodes/texture/nodes/node_texture_math.c
index 022e5db,1984ee5..bae97be
--- a/source/blender/nodes/texture/nodes/node_texture_math.c
+++ b/source/blender/nodes/texture/nodes/node_texture_math.c
@@@ -58,139 -53,139 +58,139 @@@ static void exec(void *UNUSED(data)
switch (node->custom1) {
- case 0: /* Add */
+ case NODE_MATH_ADD:
- *out = in0 + in1;
+ out[0]->vec[0] = in0 + in1;
break;
- case 1: /* Subtract */
+ case NODE_MATH_SUB:
- *out = in0 - in1;
+ out[0]->vec[0] = in0 - in1;
break;
- case 2: /* Multiply */
+ case NODE_MATH_MUL:
- *out = in0 * in1;
+ out[0]->vec[0] = in0 * in1;
break;
- case 3: /* Divide */
+ case NODE_MATH_DIVIDE:
{
if (in1 == 0) /* We don't want to divide by zero. */
- *out = 0.0;
+ out[0]->vec[0] = 0.0f;
else
- *out = in0 / in1;
+ out[0]->vec[0] = in0 / in1;
break;
}
- case 4: /* Sine */
+ case NODE_MATH_SIN:
{
- *out = sinf(in0);
+ out[0]->vec[0] = sinf(in0);
break;
}
- case 5: /* Cosine */
+ case NODE_MATH_COS:
{
- *out = cosf(in0);
+ out[0]->vec[0] = cosf(in0);
break;
}
- case 6: /* Tangent */
+ case NODE_MATH_TAN:
{
- *out = tanf(in0);
+ out[0]->vec[0] = tanf(in0);
break;
}
- case 7: /* Arc-Sine */
+ case NODE_MATH_ASIN:
{
/* Can't do the impossible... */
- if (in0 <= 1 && in0 >= -1)
- *out = asinf(in0);
+ if (in0 <= 1.0f && in0 >= -1.0f)
+ out[0]->vec[0] = asinf(in0);
else
- *out = 0.0;
+ out[0]->vec[0] = 0.0f;
break;
}
- case 8: /* Arc-Cosine */
+ case NODE_MATH_ACOS:
{
/* Can't do the impossible... */
- if (in0 <= 1 && in0 >= -1)
- *out = acosf(in0);
+ if (in0 <= 1.0f && in0 >= -1.0f)
+ out[0]->vec[0]= acosf(in0);
else
- *out = 0.0;
+ out[0]->vec[0] = 0.0;
break;
}
- case 9: /* Arc-Tangent */
+ case NODE_MATH_ATAN:
{
- *out = atan(in0);
+ out[0]->vec[0] = atan(in0);
break;
}
- case 10: /* Power */
+ case NODE_MATH_POW:
{
/* Only raise negative numbers by full integers */
- if (in0 >= 0) {
- out[0] = pow(in0, in1);
+ if (in0 >= 0.0f) {
+ out[0]->vec[0] = pow(in0, in1);
}
else {
- float y_mod_1 = fmod(in1, 1);
+ float y_mod_1 = fmod(in1, 1.0f);
if (y_mod_1 > 0.999f || y_mod_1 < 0.001f) {
- *out = pow(in0, floor(in1 + 0.5f));
+ out[0]->vec[0] = powf(in0, floor(in1 + 0.5f));
}
else {
- *out = 0.0;
+ out[0]->vec[0] = 0.0f;
}
}
break;
}
- case 11: /* Logarithm */
+ case NODE_MATH_LOG:
{
/* Don't want any imaginary numbers... */
- if (in0 > 0 && in1 > 0)
- *out = log(in0) / log(in1);
+ if (in0 > 0.0f && in1 > 0.0f)
+ out[0]->vec[0] = log(in0) / log(in1);
else
- *out = 0.0;
+ out[0]->vec[0] = 0.0;
break;
}
- case 12: /* Minimum */
+ case NODE_MATH_MIN:
{
if (in0 < in1)
- *out = in0;
+ out[0]->vec[0] = in0;
else
- *out = in1;
+ out[0]->vec[0] = in1;
break;
}
- case 13: /* Maximum */
+ case NODE_MATH_MAX:
{
if (in0 > in1)
- *out = in0;
+ out[0]->vec[0] = in0;
else
- *out = in1;
+ out[0]->vec[0] = in1;
break;
}
- case 14: /* Round */
+ case NODE_MATH_ROUND:
{
- *out = (in0 < 0) ? (int)(in0 - 0.5f) : (int)(in0 + 0.5f);
+ out[0]->vec[0] = (in0 < 0.0f) ? (int)(in0 - 0.5f) : (int)(in0 + 0.5f);
break;
}
- case 15: /* Less Than */
+ case NODE_MATH_LESS:
{
if (in0 < in1)
- *out = 1.0f;
+ out[0]->vec[0] = 1.0f;
else
- *out = 0.0f;
+ out[0]->vec[0] = 0.0f;
break;
}
- case 16: /* Greater Than */
+ case NODE_MATH_GREATER:
{
if (in0 > in1)
- *out = 1.0f;
+ out[0]->vec[0] = 1.0f;
else
- *out = 0.0f;
+ out[0]->vec[0] = 0.0f;
break;
}
- case 17: /* Modulo */
+ case NODE_MATH_MOD:
{
if (in1 == 0.0f)
- *out = 0.0f;
+ out[0]->vec[0] = 0.0f;
else
- *out = fmod(in0, in1);
+ out[0]->vec[0] = fmod(in0, in1);
break;
}
- case 18: /* Absolute */
+ case NODE_MATH_ABS:
{
- *out = fabsf(in0);
+ out[0]->vec[0] = fabsf(in0);
break;
}
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