[Bf-blender-cvs] [bffe48f] gooseberry: Presets for hair dynamics.

Lukas Tönne noreply at git.blender.org
Fri Dec 19 14:58:33 CET 2014


Commit: bffe48f12c69ce5ae82bf574093c3ed72bc5e0b9
Author: Lukas Tönne
Date:   Fri Dec 19 14:56:02 2014 +0100
Branches: gooseberry
https://developer.blender.org/rBbffe48f12c69ce5ae82bf574093c3ed72bc5e0b9

Presets for hair dynamics.

This is necessary because the hair dynamics settings are not part of the
ParticleSettings datablock, but part of the convoluted cloth modifier
inside the particle system struct. In the future this will be recoded
properly, but in the meantime presets provide a simple an unobtrusive
way to have reusable dynamics settings for hair.

===================================================================

A	release/scripts/presets/hair_dynamics/default.py
M	release/scripts/startup/bl_operators/presets.py
M	release/scripts/startup/bl_ui/properties_particle.py

===================================================================

diff --git a/release/scripts/presets/hair_dynamics/default.py b/release/scripts/presets/hair_dynamics/default.py
new file mode 100644
index 0000000..830d28a
--- /dev/null
+++ b/release/scripts/presets/hair_dynamics/default.py
@@ -0,0 +1,17 @@
+import bpy
+psys = bpy.context.particle_system
+cloth = bpy.context.particle_system.cloth
+settings = bpy.context.particle_system.cloth.settings
+collision = bpy.context.particle_system.cloth.collision_settings
+
+settings.quality = 5
+settings.mass = 0.30000001192092896
+settings.bending_stiffness = 0.5
+psys.settings.bending_random = 0.0
+settings.bending_damping = 0.5
+settings.air_damping = 1.0
+settings.internal_friction = 0.0
+settings.density_target = 0.0
+settings.density_strength = 0.0
+settings.voxel_cell_size = 0.10000000149011612
+settings.pin_stiffness = 0.0
diff --git a/release/scripts/startup/bl_operators/presets.py b/release/scripts/startup/bl_operators/presets.py
index f89792b..f36d4c6 100644
--- a/release/scripts/startup/bl_operators/presets.py
+++ b/release/scripts/startup/bl_operators/presets.py
@@ -345,6 +345,36 @@ class AddPresetFluid(AddPresetBase, Operator):
     preset_subdir = "fluid"
 
 
+class AddPresetHairDynamics(AddPresetBase, Operator):
+    """Add or remove a Hair Dynamics Preset"""
+    bl_idname = "particle.hair_dynamics_preset_add"
+    bl_label = "Add Hair Dynamics Preset"
+    preset_menu = "PARTICLE_MT_hair_dynamics_presets"
+
+    preset_defines = [
+        "psys = bpy.context.particle_system",
+        "cloth = bpy.context.particle_system.cloth",
+        "settings = bpy.context.particle_system.cloth.settings",
+        "collision = bpy.context.particle_system.cloth.collision_settings",
+    ]
+
+    preset_subdir = "hair_dynamics"
+
+    preset_values = [
+        "settings.quality",
+        "settings.mass",
+        "settings.bending_stiffness",
+        "psys.settings.bending_random",
+        "settings.bending_damping",
+        "settings.air_damping",
+        "settings.internal_friction",
+        "settings.density_target",
+        "settings.density_strength",
+        "settings.voxel_cell_size",
+        "settings.pin_stiffness",
+        ]
+
+
 class AddPresetSunSky(AddPresetBase, Operator):
     """Add or remove a Sky & Atmosphere Preset"""
     bl_idname = "lamp.sunsky_preset_add"
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index 68df664..db33cb3 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -63,6 +63,14 @@ def particle_get_settings(context):
     return None
 
 
+class PARTICLE_MT_hair_dynamics_presets(Menu):
+    bl_label = "Hair Dynamics Presets"
+    preset_subdir = "hair_dynamics"
+    preset_operator = "script.execute_preset"
+    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+    draw = Menu.draw_preset
+
+
 class ParticleButtonsPanel():
     bl_space_type = 'PROPERTIES'
     bl_region_type = 'WINDOW'
@@ -284,6 +292,11 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
 
         layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False
 
+        row = layout.row(align=True)
+        row.menu("PARTICLE_MT_hair_dynamics_presets", text=bpy.types.PARTICLE_MT_hair_dynamics_presets.bl_label)
+        row.operator("particle.hair_dynamics_preset_add", text="", icon='ZOOMIN')
+        row.operator("particle.hair_dynamics_preset_add", text="", icon='ZOOMOUT').remove_active = True
+
         # XXX disabled due to stability issues and limited usefulness
         #layout.prop(psys, "hair_preview_factor")




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