[Bf-blender-cvs] [3820d44] master: Cycles: Add missing entries in the Integrator constructor and some updates to the XML API.
Thomas Dinges
noreply at git.blender.org
Wed Dec 17 22:32:46 CET 2014
Commit: 3820d44979c52be4b537430d0b7b906dfdaf1116
Author: Thomas Dinges
Date: Wed Dec 17 22:28:33 2014 +0100
Branches: master
https://developer.blender.org/rB3820d44979c52be4b537430d0b7b906dfdaf1116
Cycles: Add missing entries in the Integrator constructor and some updates
to the XML API.
(Changes from the standalone repo)
===================================================================
M intern/cycles/app/cycles_xml.cpp
M intern/cycles/render/integrator.cpp
===================================================================
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index 6123f35..528b301 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -825,6 +825,14 @@ static void xml_read_background(const XMLReadState& state, pugi::xml_node node)
Shader *shader = state.scene->shaders[state.scene->default_background];
xml_read_bool(&shader->heterogeneous_volume, node, "heterogeneous_volume");
+ xml_read_int(&shader->volume_interpolation_method, node, "volume_interpolation_method");
+
+ if(xml_equal_string(node, "volume_sampling_method", "distance"))
+ shader->volume_sampling_method = VOLUME_SAMPLING_DISTANCE;
+ else if(xml_equal_string(node, "volume_sampling_method", "equiangular"))
+ shader->volume_sampling_method = VOLUME_SAMPLING_EQUIANGULAR;
+ else if(xml_equal_string(node, "volume_sampling_method", "multiple_importance"))
+ shader->volume_sampling_method = VOLUME_SAMPLING_MULTIPLE_IMPORTANCE;
xml_read_shader_graph(state, shader, node);
}
diff --git a/intern/cycles/render/integrator.cpp b/intern/cycles/render/integrator.cpp
index ae7cc30..9b27966 100644
--- a/intern/cycles/render/integrator.cpp
+++ b/intern/cycles/render/integrator.cpp
@@ -59,6 +59,10 @@ Integrator::Integrator()
mesh_light_samples = 1;
subsurface_samples = 1;
volume_samples = 1;
+
+ sample_all_lights_direct = true;
+ sample_all_lights_indirect = true;
+
method = PATH;
sampling_pattern = SAMPLING_PATTERN_SOBOL;
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