[Bf-blender-cvs] [76bfce2] master: Make sure materials are updated before passing to renderer in game engine - report by Dalai on irc.
Antony Riakiotakis
noreply at git.blender.org
Wed Dec 3 18:12:47 CET 2014
Commit: 76bfce231aa21c2dcadb3f8254c8eaa5d9b91a3b
Author: Antony Riakiotakis
Date: Wed Dec 3 18:11:57 2014 +0100
Branches: master
https://developer.blender.org/rB76bfce231aa21c2dcadb3f8254c8eaa5d9b91a3b
Make sure materials are updated before passing to renderer in game
engine - report by Dalai on irc.
===================================================================
M source/gameengine/Converter/BL_ModifierDeformer.cpp
===================================================================
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp
index 71dc1bd..3bc0711 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.cpp
+++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp
@@ -186,6 +186,7 @@ bool BL_ModifierDeformer::Update(void)
m_dm->release(m_dm);
// HACK! use deformedOnly as a user counter
m_dm->deformedOnly = 1;
+ DM_update_materials(m_dm, blendobj);
/* update the graphic controller */
PHY_IGraphicController *ctrl = m_gameobj->GetGraphicController();
if (ctrl) {
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