[Bf-blender-cvs] [ae31b25] master: Cycles: Fix wrong Volume Scattering in Branched Path integrator, when building without Decoupled Ray Marching.
Thomas Dinges
noreply at git.blender.org
Sun Aug 24 23:12:05 CEST 2014
Commit: ae31b25fb5d2561bee49933ab6ae64194c0cd404
Author: Thomas Dinges
Date: Sun Aug 24 23:08:07 2014 +0200
Branches: master
https://developer.blender.org/rBae31b25fb5d2561bee49933ab6ae64194c0cd404
Cycles: Fix wrong Volume Scattering in Branched Path integrator, when building without Decoupled Ray Marching.
The wrong throughput was used here.
===================================================================
M intern/cycles/kernel/kernel_path.h
===================================================================
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index 7af74a7..ab4b5ec 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -908,7 +908,7 @@ ccl_device float4 kernel_branched_path_integrate(KernelGlobals *kg, RNG *rng, in
if(result == VOLUME_PATH_SCATTERED) {
/* todo: support equiangular, MIS and all light sampling.
* alternatively get decoupled ray marching working on the GPU */
- kernel_path_volume_connect_light(kg, rng, &volume_sd, throughput, &state, &L, num_samples_inv);
+ kernel_path_volume_connect_light(kg, rng, &volume_sd, tp, &state, &L, num_samples_inv);
if(kernel_path_volume_bounce(kg, rng, &volume_sd, &tp, &ps, &L, &pray)) {
kernel_path_indirect(kg, rng, pray, tp*num_samples_inv, num_samples, ps, &L);
More information about the Bf-blender-cvs
mailing list