[Bf-blender-cvs] [38cd35c] master: ColorRamp: remove linear/srgb conversions
Campbell Barton
noreply at git.blender.org
Sun Aug 24 05:10:19 CEST 2014
Commit: 38cd35c2adad2d2e6c02eecbe7bb0c76f3542ead
Author: Campbell Barton
Date: Sun Aug 24 12:56:34 2014 +1000
Branches: master
https://developer.blender.org/rB38cd35c2adad2d2e6c02eecbe7bb0c76f3542ead
ColorRamp: remove linear/srgb conversions
Turns out these aren't needed
===================================================================
M source/blender/blenkernel/intern/texture.c
===================================================================
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 76233a4..47b0861 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -431,48 +431,28 @@ bool do_colorband(const ColorBand *coba, float in, float out[4])
if (UNLIKELY(coba->color_mode == COLBAND_BLEND_HSV)) {
float col1[3], col2[3];
- linearrgb_to_srgb_v3_v3(col1, &cbd1->r);
- linearrgb_to_srgb_v3_v3(col2, &cbd2->r);
-
- rgb_to_hsv_v(col1, col1);
- rgb_to_hsv_v(col2, col2);
-
- col1[2] = srgb_to_linearrgb(col1[2]);
- col2[2] = srgb_to_linearrgb(col2[2]);
+ rgb_to_hsv_v(&cbd1->r, col1);
+ rgb_to_hsv_v(&cbd2->r, col2);
out[0] = colorband_hue_interp(coba->ipotype_hue, mfac, fac, col1[0], col2[0]);
out[1] = mfac * col1[1] + fac * col2[1];
out[2] = mfac * col1[2] + fac * col2[2];
out[3] = mfac * cbd1->a + fac * cbd2->a;
- out[2] = linearrgb_to_srgb(out[2]);
-
hsv_to_rgb_v(out, out);
-
- srgb_to_linearrgb_v3_v3(out, out);
}
else if (UNLIKELY(coba->color_mode == COLBAND_BLEND_HSL)) {
float col1[3], col2[3];
- linearrgb_to_srgb_v3_v3(col1, &cbd1->r);
- linearrgb_to_srgb_v3_v3(col2, &cbd2->r);
-
- col1[2] = srgb_to_linearrgb(col1[2]);
- col2[2] = srgb_to_linearrgb(col2[2]);
-
- rgb_to_hsl_v(col1, col1);
- rgb_to_hsl_v(col2, col2);
+ rgb_to_hsl_v(&cbd1->r, col1);
+ rgb_to_hsl_v(&cbd2->r, col2);
out[0] = colorband_hue_interp(coba->ipotype_hue, mfac, fac, col1[0], col2[0]);
out[1] = mfac * col1[1] + fac * col2[1];
out[2] = mfac * col1[2] + fac * col2[2];
out[3] = mfac * cbd1->a + fac * cbd2->a;
- out[2] = linearrgb_to_srgb(out[2]);
-
hsl_to_rgb_v(out, out);
-
- srgb_to_linearrgb_v3_v3(out, out);
}
else {
/* COLBAND_BLEND_RGB */
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