[Bf-blender-cvs] [7df4fc5] master: Spelling

Campbell Barton noreply at git.blender.org
Wed Aug 13 01:34:56 CEST 2014


Commit: 7df4fc5eafdecf79579e4559b3db7ddeff4af880
Author: Campbell Barton
Date:   Wed Aug 13 09:33:46 2014 +1000
Branches: master
https://developer.blender.org/rB7df4fc5eafdecf79579e4559b3db7ddeff4af880

Spelling

===================================================================

M	intern/ghost/intern/GHOST_DisplayManager.h
M	source/blender/blenkernel/BKE_paint.h
M	source/blender/blenkernel/intern/curve.c
M	source/blender/bmesh/operators/bmo_inset.c
M	source/blender/bmesh/tools/bmesh_bisect_plane.c
M	source/blender/compositor/operations/COM_BokehImageOperation.h
M	source/blender/editors/interface/view2d.c
M	source/blender/editors/sculpt_paint/paint_image.c
M	source/blender/editors/space_view3d/drawobject.c
M	source/blender/editors/space_view3d/view3d_intern.h
M	source/blender/editors/space_view3d/view3d_project.c
M	source/blender/editors/space_view3d/view3d_view.c
M	source/blender/freestyle/intern/system/PointerSequence.h
M	source/blender/makesdna/DNA_curve_types.h

===================================================================

diff --git a/intern/ghost/intern/GHOST_DisplayManager.h b/intern/ghost/intern/GHOST_DisplayManager.h
index f3c1da9..afdb115 100644
--- a/intern/ghost/intern/GHOST_DisplayManager.h
+++ b/intern/ghost/intern/GHOST_DisplayManager.h
@@ -100,7 +100,7 @@ public:
 
 	/**
 	 * Changes the current setting for this display device.
-	 * The setting given to this method is matched against the available diplay settings.
+	 * The setting given to this method is matched against the available display settings.
 	 * The best match is activated (@see findMatch()).
 	 * \param display The index of the display to query with 0 <= display < getNumDisplays().
 	 * \param setting The setting of the display device to be matched and activated.
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 0bdac68..a81da8c 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -170,7 +170,7 @@ typedef struct SculptSession {
 	struct PBVH *pbvh;
 	bool show_diffuse_color;
 
-	/* Paiting on deformed mesh */
+	/* Painting on deformed mesh */
 	bool modifiers_active; /* object is deformed with some modifiers */
 	float (*orig_cos)[3]; /* coords of undeformed mesh */
 	float (*deform_cos)[3]; /* coords of deformed mesh but without stroke displacement */
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index eaeffdf..a6f7bd4 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -643,8 +643,9 @@ void BKE_nurb_test2D(Nurb *nu)
 	}
 }
 
-/* if use_radius is truth, minmax will take points' radius into account,
- * which will make boundbox closer to bevelled curve.
+/**
+ * if use_radius is truth, minmax will take points' radius into account,
+ * which will make boundbox closer to beveled curve.
  */
 void BKE_nurb_minmax(Nurb *nu, bool use_radius, float min[3], float max[3])
 {
diff --git a/source/blender/bmesh/operators/bmo_inset.c b/source/blender/bmesh/operators/bmo_inset.c
index 0ca4ddf..f2e5eba 100644
--- a/source/blender/bmesh/operators/bmo_inset.c
+++ b/source/blender/bmesh/operators/bmo_inset.c
@@ -389,7 +389,7 @@ void bmo_inset_region_exec(BMesh *bm, BMOperator *op)
 	const bool use_outset          = BMO_slot_bool_get(op->slots_in, "use_outset");
 	const bool use_boundary        = BMO_slot_bool_get(op->slots_in, "use_boundary") && (use_outset == false);
 	const bool use_even_offset     = BMO_slot_bool_get(op->slots_in, "use_even_offset");
-	const bool use_even_boundry    = use_even_offset; /* could make own option */
+	const bool use_even_boundary   = use_even_offset; /* could make own option */
 	const bool use_relative_offset = BMO_slot_bool_get(op->slots_in, "use_relative_offset");
 	const bool use_edge_rail       = BMO_slot_bool_get(op->slots_in, "use_edge_rail");
 	const bool use_interpolate     = BMO_slot_bool_get(op->slots_in, "use_interpolate");
@@ -716,7 +716,7 @@ void bmo_inset_region_exec(BMesh *bm, BMOperator *op)
 						else if (vert_edge_tag_tot == 1) { /* 1 edge user - boundary vert, not so common */
 							const float *e_no_a = edge_info[vecpair[0]].no;
 
-							if (use_even_boundry) {
+							if (use_even_boundary) {
 
 								/* This case where only one edge attached to v_split
 								 * is used - ei - the face to inset is on a boundary.
@@ -984,7 +984,7 @@ void bmo_inset_region_exec(BMesh *bm, BMOperator *op)
 			if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
 				const float fac = (depth *
 				                   (use_relative_offset ? bm_edge_info_average_length(v, edge_info) : 1.0f) *
-				                   (use_even_boundry    ? BM_vert_calc_shell_factor(v) : 1.0f));
+				                   (use_even_boundary   ? BM_vert_calc_shell_factor(v) : 1.0f));
 				madd_v3_v3v3fl(varr_co[i], v->co, v->no, fac);
 			}
 		}
diff --git a/source/blender/bmesh/tools/bmesh_bisect_plane.c b/source/blender/bmesh/tools/bmesh_bisect_plane.c
index 0ecb806..ae9b882 100644
--- a/source/blender/bmesh/tools/bmesh_bisect_plane.c
+++ b/source/blender/bmesh/tools/bmesh_bisect_plane.c
@@ -124,7 +124,7 @@ static void bm_face_bisect_verts(BMesh *bm, BMFace *f, const float plane[4], con
 
 	/* add plane-aligned verts to the stack
 	 * and check we have verts from both sides in this face,
-	 * ... that the face doesn't only have boundry verts on the plane for eg. */
+	 * ... that the face doesn't only have boundary verts on the plane for eg. */
 	l_iter = l_first;
 	do {
 		if (vert_is_center_test(l_iter->v)) {
diff --git a/source/blender/compositor/operations/COM_BokehImageOperation.h b/source/blender/compositor/operations/COM_BokehImageOperation.h
index f1f0f1e..3cf9afd 100644
--- a/source/blender/compositor/operations/COM_BokehImageOperation.h
+++ b/source/blender/compositor/operations/COM_BokehImageOperation.h
@@ -88,7 +88,7 @@ private:
 	bool m_deleteData;
 
 	/**
-	 * @brief detemine the coordinate of a flap cornder
+	 * @brief determine the coordinate of a flap cornder
 	 *
 	 * @param r result in bokehimage space are stored [x,y]
 	 * @param flapNumber the flap number to calculate
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index 45dd470..ccc6f6d 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -384,7 +384,7 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, int resize, int mask_
 	 *	- cur must not fall outside of tot
 	 *	- axis locks (zoom and offset) must be maintained
 	 *	- zoom must not be excessive (check either sizes or zoom values)
-	 *	- aspect ratio should be respected (NOTE: this is quite closely realted to zoom too)
+	 *	- aspect ratio should be respected (NOTE: this is quite closely related to zoom too)
 	 */
 	
 	/* Step 1: if keepzoom, adjust the sizes of the rects only
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 85c76c2..d1aec13 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -346,7 +346,7 @@ void ED_image_undo_restore(bContext *C, ListBase *lb)
 
 		if (ima && ibuf && strcmp(tile->ibufname, ibuf->name) != 0) {
 			/* current ImBuf filename was changed, probably current frame
-			 * was changed when paiting on image sequence, rather than storing
+			 * was changed when painting on image sequence, rather than storing
 			 * full image user (which isn't so obvious, btw) try to find ImBuf with
 			 * matched file name in list of already loaded images */
 
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 7d6fdca..135aeb9 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -110,7 +110,7 @@
  *
  * Ideally we don't want to evaluate objects from drawing,
  * but it'll require some major sequencer re-design. So
- * for now just fallback to legacy behaior with calling
+ * for now just fallback to legacy behavior with calling
  * display ist creating from draw().
  */
 #define SEQUENCER_DAG_WORKAROUND
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index ab2292a..84ac4f7 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -285,7 +285,7 @@ void draw_smoke_heat(struct SmokeDomainSettings *domain, struct Object *ob);
 
 /* workaround for trivial but noticeable camera bug caused by imprecision
  * between view border calculation in 2D/3D space, workaround for bug [#28037].
- * without this deifne we get the old behavior which is to try and align them
+ * without this define we get the old behavior which is to try and align them
  * both which _mostly_ works fine, but when the camera moves beyond ~1000 in
  * any direction it starts to fail */
 #define VIEW3D_CAMERA_BORDER_HACK
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index c1e42c9..75c1d9d 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -277,7 +277,7 @@ eV3DProjStatus ED_view3d_project_float_object(const ARegion *ar, const float co[
  * *************************************************** */
 
 /**
- * Caculate a depth value from \a co, use with #ED_view3d_win_to_delta
+ * Calculate a depth value from \a co, use with #ED_view3d_win_to_delta
  */
 float ED_view3d_calc_zfac(const RegionView3D *rv3d, const float co[3], bool *r_flip)
 {
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 6d28acc..8278cd5 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -274,7 +274,7 @@ void ED_view3d_smooth_view_ex(
 			rv3d->rflag |= RV3D_NAVIGATING;
 			
 			/* not essential but in some cases the caller will tag the area for redraw,
-			 * and in that case we can get a ficker of the 'org' user view but we want to see 'src' */
+			 * and in that case we can get a flicker of the 'org' user view but we want to see 'src' */
 			view3d_smooth_view_state_restore(&sms.src, v3d, rv3d);
 
 			/* keep track of running timer! */
diff --git a/source/blender/freestyle/intern/system/PointerSequence.h b/source/blender/freestyle/intern/system/PointerSequence.h
index 32c7898..791df90 100644
--- a/source/blender/freestyle/intern/system/PointerSequence.h
+++ b/source/blender/freestyle/intern/system/PointerSequence.h
@@ -30,7 +30,7 @@
  *  PointerSequence
  *
  *  Produces a wrapped version of a sequence type (std::vector, std::deque, std::list) that will take ownership of
- *  pointers tht it stores.  Those pointers will be deleted in its destructor.
+ *  pointers that it stores.  Those pointers will be deleted in its destructor.
  *
  *  Because the contained pointers are wholly owned by the sequence, you cannot make a copy of the sequence.
  *  Making a copy would result in a double free.
diff --git a/source/blender/makesdna/DNA_curve_types.

@@ Diff output truncated at 10240 characters. @@




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