[Bf-blender-cvs] [846ec6e] master: Added new Output Line Style shader node for defining a node-based line material.
Tamito Kajiyama
noreply at git.blender.org
Tue Aug 12 03:17:09 CEST 2014
Commit: 846ec6e00ce9b959d0813ea3530186ab9ecdfb94
Author: Tamito Kajiyama
Date: Mon Jul 14 16:20:40 2014 +0900
Branches: master
https://developer.blender.org/rB846ec6e00ce9b959d0813ea3530186ab9ecdfb94
Added new Output Line Style shader node for defining a node-based line material.
===================================================================
M release/scripts/startup/nodeitems_builtins.py
M source/blender/blenkernel/BKE_node.h
M source/blender/blenkernel/intern/node.c
M source/blender/editors/space_node/node_edit.c
M source/blender/nodes/CMakeLists.txt
M source/blender/nodes/NOD_shader.h
M source/blender/nodes/NOD_static_types.h
A source/blender/nodes/shader/nodes/node_shader_output_linestyle.c
===================================================================
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 14680ae..c222397 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -175,6 +175,7 @@ shader_node_categories = [
NodeItem("ShaderNodeOutputMaterial"),
NodeItem("ShaderNodeOutputLamp"),
NodeItem("ShaderNodeOutputWorld"),
+ NodeItem("ShaderNodeOutputLineStyle"),
NodeItem("NodeGroupOutput", poll=group_input_output_item_poll),
]),
ShaderNewNodeCategory("SH_NEW_SHADER", "Shader", items=[
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 5e786cb..dbe00b1 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -752,6 +752,7 @@ struct ShadeResult;
#define SH_NODE_UVMAP 187
#define SH_NODE_SEPXYZ 188
#define SH_NODE_COMBXYZ 189
+#define SH_NODE_OUTPUT_LINESTYLE 190
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 0dee80e..08f34f2 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3533,6 +3533,7 @@ static void registerShaderNodes(void)
register_node_type_sh_output_lamp();
register_node_type_sh_output_material();
register_node_type_sh_output_world();
+ register_node_type_sh_output_linestyle();
register_node_type_sh_tex_image();
register_node_type_sh_tex_environment();
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 9616d01..7643c9c 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -439,9 +439,8 @@ void ED_node_shader_default(const bContext *C, ID *id)
FreestyleLineStyle *linestyle = (FreestyleLineStyle *)id;
linestyle->nodetree = ntree;
- /* TODO use appropriate output_type & shader_type */
- output_type = SH_NODE_OUTPUT_MATERIAL;
- shader_type = SH_NODE_BSDF_DIFFUSE;
+ output_type = SH_NODE_OUTPUT_LINESTYLE;
+ shader_type = SH_NODE_TEX_IMAGE;
copy_v3_v3(color, &linestyle->r);
strength = 1.0f;
@@ -656,8 +655,8 @@ void ED_node_set_active(Main *bmain, bNodeTree *ntree, bNode *node)
if (node->id && ELEM(GS(node->id->name), ID_MA, ID_LA, ID_WO))
nodeClearActiveID(ntree, ID_TE);
- if (ELEM(node->type, SH_NODE_OUTPUT, SH_NODE_OUTPUT_MATERIAL,
- SH_NODE_OUTPUT_WORLD, SH_NODE_OUTPUT_LAMP))
+ if (ELEM5(node->type, SH_NODE_OUTPUT, SH_NODE_OUTPUT_MATERIAL,
+ SH_NODE_OUTPUT_WORLD, SH_NODE_OUTPUT_LAMP, SH_NODE_OUTPUT_LINESTYLE))
{
bNode *tnode;
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index b485d7d..80987c7 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -184,6 +184,7 @@ set(SRC
shader/nodes/node_shader_output_lamp.c
shader/nodes/node_shader_output_material.c
shader/nodes/node_shader_output_world.c
+ shader/nodes/node_shader_output_linestyle.c
shader/nodes/node_shader_particle_info.c
shader/nodes/node_shader_script.c
shader/nodes/node_shader_subsurface_scattering.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 255ad56..c5c76e3 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -118,6 +118,7 @@ void register_node_type_sh_uvmap(void);
void register_node_type_sh_output_lamp(void);
void register_node_type_sh_output_material(void);
void register_node_type_sh_output_world(void);
+void register_node_type_sh_output_linestyle(void);
void register_node_type_sh_tex_image(void);
void register_node_type_sh_tex_environment(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index be87abd..4cb3756 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -69,6 +69,7 @@ DefNode( ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_S
DefNode( ShaderNode, SH_NODE_OUTPUT_MATERIAL, def_sh_output, "OUTPUT_MATERIAL", OutputMaterial, "Material Output", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_LAMP, def_sh_output, "OUTPUT_LAMP", OutputLamp, "Lamp Output", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_WORLD, def_sh_output, "OUTPUT_WORLD", OutputWorld, "World Output", "" )
+DefNode( ShaderNode, SH_NODE_OUTPUT_LINESTYLE, def_sh_output, "OUTPUT_LINESTYLE", OutputLineStyle, "Line Style Output", "" )
DefNode( ShaderNode, SH_NODE_FRESNEL, 0, "FRESNEL", Fresnel, "Fresnel", "" )
DefNode( ShaderNode, SH_NODE_LAYER_WEIGHT, 0, "LAYER_WEIGHT", LayerWeight, "Layer Weight", "" )
DefNode( ShaderNode, SH_NODE_MIX_SHADER, 0, "MIX_SHADER", MixShader, "Mix Shader", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_linestyle.c b/source/blender/nodes/shader/nodes/node_shader_output_linestyle.c
new file mode 100644
index 0000000..381315d
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_output_linestyle.c
@@ -0,0 +1,55 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_output_linestyle_in[] = {
+ { SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f },
+ { SOCK_FLOAT, 1, N_("Color Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR },
+ { SOCK_FLOAT, 1, N_("Alpha"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR },
+ { SOCK_FLOAT, 1, N_("Alpha Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR },
+ { -1, 0, "" }
+};
+
+/* node type definition */
+void register_node_type_sh_output_linestyle(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_OUTPUT_LINESTYLE, "Line Style Output", NODE_CLASS_OUTPUT, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_output_linestyle_in, NULL);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+
+ /* Do not allow muting output node. */
+ node_type_internal_links(&ntype, NULL);
+
+ nodeRegisterType(&ntype);
+}
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