[Bf-blender-cvs] [1ca8684] master: Fix T40744: MIP Map is generating strange noise in texture, Blender Internal
Sergey Sharybin
noreply at git.blender.org
Mon Aug 11 13:38:13 CEST 2014
Commit: 1ca86849112b6fec869318438a4f3760de49da0e
Author: Sergey Sharybin
Date: Mon Aug 11 17:37:56 2014 +0600
Branches: master
https://developer.blender.org/rB1ca86849112b6fec869318438a4f3760de49da0e
Fix T40744: MIP Map is generating strange noise in texture, Blender Internal
===================================================================
M source/blender/imbuf/intern/scaling.c
===================================================================
diff --git a/source/blender/imbuf/intern/scaling.c b/source/blender/imbuf/intern/scaling.c
index e066443..6452e9f 100644
--- a/source/blender/imbuf/intern/scaling.c
+++ b/source/blender/imbuf/intern/scaling.c
@@ -33,6 +33,7 @@
#include "BLI_utildefines.h"
+#include "BLI_math_base.h"
#include "BLI_math_color.h"
#include "BLI_math_interp.h"
#include "MEM_guardedalloc.h"
@@ -309,18 +310,18 @@ MINLINE void straight_uchar_to_premul_ushort(unsigned short result[4], const uns
MINLINE void premul_ushort_to_straight_uchar(unsigned char *result, const unsigned short color[4])
{
if (color[3] <= 255) {
- result[0] = color[0] / 255;
- result[1] = color[1] / 255;
- result[2] = color[2] / 255;
- result[3] = color[3] / 255;
+ result[0] = USHORTTOUCHAR(color[0]);
+ result[1] = USHORTTOUCHAR(color[1]);
+ result[2] = USHORTTOUCHAR(color[2]);
+ result[3] = USHORTTOUCHAR(color[3]);
}
else {
unsigned short alpha = color[3] / 255;
- result[0] = color[0] / alpha;
- result[1] = color[1] / alpha;
- result[2] = color[2] / alpha;
- result[3] = alpha;
+ result[0] = USHORTTOUCHAR(color[0] / alpha * 255);
+ result[1] = USHORTTOUCHAR(color[1] / alpha * 255);
+ result[2] = USHORTTOUCHAR(color[2] / alpha * 255);
+ result[3] = USHORTTOUCHAR(color[3]);
}
}
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