[Bf-blender-cvs] [4cb095d] hair_system: Actual hair point size support for collision and, eventually, rendering.
Lukas Tönne
noreply at git.blender.org
Fri Aug 8 15:02:19 CEST 2014
Commit: 4cb095d8db4c9b38ed62c22f74757f6368249071
Author: Lukas Tönne
Date: Fri Aug 8 15:02:46 2014 +0200
Branches: hair_system
https://developer.blender.org/rB4cb095d8db4c9b38ed62c22f74757f6368249071
Actual hair point size support for collision and, eventually, rendering.
===================================================================
M source/blender/editors/physics/hair_ops.c
M source/blender/editors/space_view3d/drawhair.c
M source/blender/hair/intern/HAIR_scene.cpp
M source/blender/makesdna/DNA_hair_types.h
===================================================================
diff --git a/source/blender/editors/physics/hair_ops.c b/source/blender/editors/physics/hair_ops.c
index 4d07680..9bf00c6 100644
--- a/source/blender/editors/physics/hair_ops.c
+++ b/source/blender/editors/physics/hair_ops.c
@@ -184,6 +184,9 @@ static bool hair_copy_particle_emitter_location(Object *UNUSED(ob), ParticleSyst
static void hair_copy_from_particles_psys(Object *ob, HairSystem *hsys, ParticleSystem *psys, struct DerivedMesh *dm)
{
+ /* scale of segment lengths to get point radius */
+ const float seglen_to_radius = 2.0f / 3.0f;
+
HairCurve *hairs;
int tothairs;
float mat[4][4];
@@ -205,6 +208,7 @@ static void hair_copy_from_particles_psys(Object *ob, HairSystem *hsys, Particle
HairPoint *points;
int totpoints;
float loc[3], tan[3];
+ float radius;
if (pa_cache->steps == 0)
continue;
@@ -217,6 +221,7 @@ static void hair_copy_from_particles_psys(Object *ob, HairSystem *hsys, Particle
tan[0] = 0.0f; tan[1] = 0.0f; tan[2] = 1.0f;
madd_v3_v3v3fl(hair->rest_tan, tan, hair->rest_nor, -dot_v3v3(tan, hair->rest_nor));
+ radius = 0.0f;
for (k = 0; k < totpoints; ++k) {
ParticleCacheKey *pa_key = pa_cache + k;
HairPoint *point = points + k;
@@ -225,6 +230,18 @@ static void hair_copy_from_particles_psys(Object *ob, HairSystem *hsys, Particle
/* apply rest position */
copy_v3_v3(point->co, point->rest_co);
zero_v3(point->vel);
+
+ if (k == 0) {
+ if (k < totpoints-1)
+ radius = seglen_to_radius * len_v3v3(pa_key->co, (pa_key+1)->co);
+ point->radius = radius;
+ }
+ else {
+ float prev_radius = radius;
+ if (k < totpoints-1)
+ radius = seglen_to_radius * len_v3v3(pa_key->co, (pa_key+1)->co);
+ point->radius = 0.5f * (radius + prev_radius);
+ }
}
}
}
diff --git a/source/blender/editors/space_view3d/drawhair.c b/source/blender/editors/space_view3d/drawhair.c
index a6a8be9..4e046a5 100644
--- a/source/blender/editors/space_view3d/drawhair.c
+++ b/source/blender/editors/space_view3d/drawhair.c
@@ -105,6 +105,7 @@ bool draw_hair_system(Scene *UNUSED(scene), View3D *UNUSED(v3d), ARegion *ar, Ba
/* ---------------- debug drawing ---------------- */
//#define SHOW_POINTS
+//#define SHOW_SIZE
//#define SHOW_ROOTS
//#define SHOW_FRAMES
//#define SHOW_SMOOTHING
@@ -143,6 +144,26 @@ static void draw_hair_debug_points(HairSystem *hsys, HAIR_SolverDebugPoint *dpoi
#endif
}
+static void draw_hair_debug_size(HairSystem *hsys, float tmat[4][4])
+{
+#ifdef SHOW_SIZE
+ int i, k;
+
+ glColor3f(1.0f, 0.4f, 0.4f);
+
+ for (i = 0; i < hsys->totcurves; ++i) {
+ HairCurve *hair = hsys->curves + i;
+ for (k = 0; k < hair->totpoints; ++k) {
+ HairPoint *point = hair->points + k;
+
+ drawcircball(GL_LINE_LOOP, point->co, point->radius, tmat);
+ }
+ }
+#else
+ (void)hsys;
+#endif
+}
+
static void draw_hair_debug_roots(HairSystem *hsys, struct DerivedMesh *dm)
{
#ifdef SHOW_ROOTS
@@ -342,7 +363,7 @@ static void draw_hair_debug_cylinders(HairSystem *hsys, int totpoints, int valid
float upvec[] = {0.0f, 0.0f, 1.0f};
float sidevec[] = {1.0f, 0.0f, 0.0f};
- float diameter = 0.05f;
+ float radius_factor = 1.0f;
/* number of cylinder subdivisions */
int subdiv = 8;
@@ -449,7 +470,7 @@ static void draw_hair_debug_cylinders(HairSystem *hsys, int totpoints, int valid
/* and repeat */
copy_v3_v3(vert_data[offset], tangent);
- mul_v3_fl(vert_data[offset], diameter);
+ mul_v3_fl(vert_data[offset], point->radius * radius_factor);
add_v3_v3(vert_data[offset++], point->co);
copy_v3_v3(vert_data[offset++], tangent);
@@ -469,7 +490,7 @@ static void draw_hair_debug_cylinders(HairSystem *hsys, int totpoints, int valid
mul_qt_v3(rot_quat, v_nor);
copy_v3_v3(vert_data[offset], v_nor);
- mul_v3_fl(vert_data[offset], diameter);
+ mul_v3_fl(vert_data[offset], point->radius * radius_factor);
add_v3_v3(vert_data[offset++], point->co);
copy_v3_v3(vert_data[offset++], v_nor);
}
@@ -509,6 +530,10 @@ static void draw_hair_debug_cylinders(HairSystem *hsys, int totpoints, int valid
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+#else
+ (void)hsys;
+ (void)totpoints;
+ (void)valid_points;
#endif
}
@@ -521,10 +546,14 @@ void draw_hair_debug_info(Scene *UNUSED(scene), View3D *UNUSED(v3d), ARegion *ar
int i;
int tot_points = 0;
int valid_points = 0;
-
+ float imat[4][4];
+
+ invert_m4_m4(imat, rv3d->viewmatob);
+
glLoadMatrixf(rv3d->viewmat);
glMultMatrixf(ob->obmat);
+ draw_hair_debug_size(hsys, imat);
draw_hair_debug_roots(hsys, ob->derivedFinal);
for (hair = hsys->curves, i = 0; i < hsys->totcurves; ++hair, ++i) {
diff --git a/source/blender/hair/intern/HAIR_scene.cpp b/source/blender/hair/intern/HAIR_scene.cpp
index 0a1cccf..c837a16 100644
--- a/source/blender/hair/intern/HAIR_scene.cpp
+++ b/source/blender/hair/intern/HAIR_scene.cpp
@@ -99,7 +99,7 @@ SolverData *SceneConverter::build_solver_data(Scene *scene, Object *ob, DerivedM
HairPoint *hair_pt = hair->points + k;
point->rest_co = transform_point(mat, hair_pt->rest_co);
- point->radius = 0.0f;
+ point->radius = hair_pt->radius;
point->cur.co = transform_point(mat, hair_pt->co);
point->cur.vel = transform_direction(mat, hair_pt->vel);
@@ -196,6 +196,8 @@ void SceneConverter::sync_rigidbody_data(SolverData *data, const HairParams &par
point->rb_ghost.ghost.setRestitution(params.restitution);
point->rb_ghost.ghost.setFriction(params.friction);
+
+ point->bt_shape.setUnscaledRadius(point->radius);
}
}
diff --git a/source/blender/makesdna/DNA_hair_types.h b/source/blender/makesdna/DNA_hair_types.h
index d9dc77d..faeb3b0 100644
--- a/source/blender/makesdna/DNA_hair_types.h
+++ b/source/blender/makesdna/DNA_hair_types.h
@@ -39,7 +39,9 @@ typedef struct HairPoint {
float rest_co[3]; /* rest location in object space */
float co[3]; /* location in object space */
float vel[3]; /* velocity */
- int pad[3];
+ float radius; /* thickness of a hair wisp */
+
+ int pad[2];
} HairPoint;
typedef struct HairCurve {
More information about the Bf-blender-cvs
mailing list