[Bf-blender-cvs] [4cb095d] hair_system: Actual hair point size support for collision and, eventually, rendering.

Lukas Tönne noreply at git.blender.org
Fri Aug 8 15:02:19 CEST 2014


Commit: 4cb095d8db4c9b38ed62c22f74757f6368249071
Author: Lukas Tönne
Date:   Fri Aug 8 15:02:46 2014 +0200
Branches: hair_system
https://developer.blender.org/rB4cb095d8db4c9b38ed62c22f74757f6368249071

Actual hair point size support for collision and, eventually, rendering.

===================================================================

M	source/blender/editors/physics/hair_ops.c
M	source/blender/editors/space_view3d/drawhair.c
M	source/blender/hair/intern/HAIR_scene.cpp
M	source/blender/makesdna/DNA_hair_types.h

===================================================================

diff --git a/source/blender/editors/physics/hair_ops.c b/source/blender/editors/physics/hair_ops.c
index 4d07680..9bf00c6 100644
--- a/source/blender/editors/physics/hair_ops.c
+++ b/source/blender/editors/physics/hair_ops.c
@@ -184,6 +184,9 @@ static bool hair_copy_particle_emitter_location(Object *UNUSED(ob), ParticleSyst
 
 static void hair_copy_from_particles_psys(Object *ob, HairSystem *hsys, ParticleSystem *psys, struct DerivedMesh *dm)
 {
+	/* scale of segment lengths to get point radius */
+	const float seglen_to_radius = 2.0f / 3.0f;
+	
 	HairCurve *hairs;
 	int tothairs;
 	float mat[4][4];
@@ -205,6 +208,7 @@ static void hair_copy_from_particles_psys(Object *ob, HairSystem *hsys, Particle
 		HairPoint *points;
 		int totpoints;
 		float loc[3], tan[3];
+		float radius;
 		
 		if (pa_cache->steps == 0)
 			continue;
@@ -217,6 +221,7 @@ static void hair_copy_from_particles_psys(Object *ob, HairSystem *hsys, Particle
 		tan[0] = 0.0f; tan[1] = 0.0f; tan[2] = 1.0f;
 		madd_v3_v3v3fl(hair->rest_tan, tan, hair->rest_nor, -dot_v3v3(tan, hair->rest_nor));
 		
+		radius = 0.0f;
 		for (k = 0; k < totpoints; ++k) {
 			ParticleCacheKey *pa_key = pa_cache + k;
 			HairPoint *point = points + k;
@@ -225,6 +230,18 @@ static void hair_copy_from_particles_psys(Object *ob, HairSystem *hsys, Particle
 			/* apply rest position */
 			copy_v3_v3(point->co, point->rest_co);
 			zero_v3(point->vel);
+			
+			if (k == 0) {
+				if (k < totpoints-1)
+					radius = seglen_to_radius * len_v3v3(pa_key->co, (pa_key+1)->co);
+				point->radius = radius;
+			}
+			else {
+				float prev_radius = radius;
+				if (k < totpoints-1)
+					radius = seglen_to_radius * len_v3v3(pa_key->co, (pa_key+1)->co);
+				point->radius = 0.5f * (radius + prev_radius);
+			}
 		}
 	}
 }
diff --git a/source/blender/editors/space_view3d/drawhair.c b/source/blender/editors/space_view3d/drawhair.c
index a6a8be9..4e046a5 100644
--- a/source/blender/editors/space_view3d/drawhair.c
+++ b/source/blender/editors/space_view3d/drawhair.c
@@ -105,6 +105,7 @@ bool draw_hair_system(Scene *UNUSED(scene), View3D *UNUSED(v3d), ARegion *ar, Ba
 /* ---------------- debug drawing ---------------- */
 
 //#define SHOW_POINTS
+//#define SHOW_SIZE
 //#define SHOW_ROOTS
 //#define SHOW_FRAMES
 //#define SHOW_SMOOTHING
@@ -143,6 +144,26 @@ static void draw_hair_debug_points(HairSystem *hsys, HAIR_SolverDebugPoint *dpoi
 #endif
 }
 
+static void draw_hair_debug_size(HairSystem *hsys, float tmat[4][4])
+{
+#ifdef SHOW_SIZE
+	int i, k;
+	
+	glColor3f(1.0f, 0.4f, 0.4f);
+	
+	for (i = 0; i < hsys->totcurves; ++i) {
+		HairCurve *hair = hsys->curves + i;
+		for (k = 0; k < hair->totpoints; ++k) {
+			HairPoint *point = hair->points + k;
+			
+			drawcircball(GL_LINE_LOOP, point->co, point->radius, tmat);
+		}
+	}
+#else
+	(void)hsys;
+#endif
+}
+
 static void draw_hair_debug_roots(HairSystem *hsys, struct DerivedMesh *dm)
 {
 #ifdef SHOW_ROOTS
@@ -342,7 +363,7 @@ static void draw_hair_debug_cylinders(HairSystem *hsys, int totpoints, int valid
 	float upvec[] = {0.0f, 0.0f, 1.0f};
 	float sidevec[] = {1.0f, 0.0f, 0.0f};
 
-	float diameter = 0.05f;
+	float radius_factor = 1.0f;
 	/* number of cylinder subdivisions */
 	int subdiv = 8;
 
@@ -449,7 +470,7 @@ static void draw_hair_debug_cylinders(HairSystem *hsys, int totpoints, int valid
 
 			/* and repeat */
 			copy_v3_v3(vert_data[offset], tangent);
-			mul_v3_fl(vert_data[offset], diameter);
+			mul_v3_fl(vert_data[offset], point->radius * radius_factor);
 			add_v3_v3(vert_data[offset++], point->co);
 			copy_v3_v3(vert_data[offset++], tangent);
 
@@ -469,7 +490,7 @@ static void draw_hair_debug_cylinders(HairSystem *hsys, int totpoints, int valid
 
 				mul_qt_v3(rot_quat, v_nor);
 				copy_v3_v3(vert_data[offset], v_nor);
-				mul_v3_fl(vert_data[offset], diameter);
+				mul_v3_fl(vert_data[offset], point->radius * radius_factor);
 				add_v3_v3(vert_data[offset++], point->co);
 				copy_v3_v3(vert_data[offset++], v_nor);
 			}
@@ -509,6 +530,10 @@ static void draw_hair_debug_cylinders(HairSystem *hsys, int totpoints, int valid
 
 	glBindBuffer(GL_ARRAY_BUFFER, 0);
 	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+#else
+	(void)hsys;
+	(void)totpoints;
+	(void)valid_points;
 #endif
 }
 
@@ -521,10 +546,14 @@ void draw_hair_debug_info(Scene *UNUSED(scene), View3D *UNUSED(v3d), ARegion *ar
 	int i;
 	int tot_points = 0;
 	int valid_points = 0;
-
+	float imat[4][4];
+	
+	invert_m4_m4(imat, rv3d->viewmatob);
+	
 	glLoadMatrixf(rv3d->viewmat);
 	glMultMatrixf(ob->obmat);
 	
+	draw_hair_debug_size(hsys, imat);
 	draw_hair_debug_roots(hsys, ob->derivedFinal);
 	
 	for (hair = hsys->curves, i = 0; i < hsys->totcurves; ++hair, ++i) {
diff --git a/source/blender/hair/intern/HAIR_scene.cpp b/source/blender/hair/intern/HAIR_scene.cpp
index 0a1cccf..c837a16 100644
--- a/source/blender/hair/intern/HAIR_scene.cpp
+++ b/source/blender/hair/intern/HAIR_scene.cpp
@@ -99,7 +99,7 @@ SolverData *SceneConverter::build_solver_data(Scene *scene, Object *ob, DerivedM
 			HairPoint *hair_pt = hair->points + k;
 			
 			point->rest_co = transform_point(mat, hair_pt->rest_co);
-			point->radius = 0.0f;
+			point->radius = hair_pt->radius;
 			
 			point->cur.co = transform_point(mat, hair_pt->co);
 			point->cur.vel = transform_direction(mat, hair_pt->vel);
@@ -196,6 +196,8 @@ void SceneConverter::sync_rigidbody_data(SolverData *data, const HairParams &par
 				
 				point->rb_ghost.ghost.setRestitution(params.restitution);
 				point->rb_ghost.ghost.setFriction(params.friction);
+				
+				point->bt_shape.setUnscaledRadius(point->radius);
 			}
 		}
 		
diff --git a/source/blender/makesdna/DNA_hair_types.h b/source/blender/makesdna/DNA_hair_types.h
index d9dc77d..faeb3b0 100644
--- a/source/blender/makesdna/DNA_hair_types.h
+++ b/source/blender/makesdna/DNA_hair_types.h
@@ -39,7 +39,9 @@ typedef struct HairPoint {
 	float rest_co[3];           /* rest location in object space */
 	float co[3];                /* location in object space */
 	float vel[3];               /* velocity */
-	int pad[3];
+	float radius;               /* thickness of a hair wisp */
+	
+	int pad[2];
 } HairPoint;
 
 typedef struct HairCurve {




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