[Bf-blender-cvs] [16741f0] soc-2014-bge: scene conversion: style cleanup
Ines Almeida
noreply at git.blender.org
Wed Aug 6 10:30:36 CEST 2014
Commit: 16741f076310018c2cf5c5550069bcd68a6a07d0
Author: Ines Almeida
Date: Sun Aug 3 19:13:06 2014 +0200
Branches: soc-2014-bge
https://developer.blender.org/rB16741f076310018c2cf5c5550069bcd68a6a07d0
scene conversion: style cleanup
===================================================================
M source/gameengine/Converter/KX_BlenderSceneConverter.cpp
===================================================================
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index bbf800e..29a6ecb 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -527,70 +527,51 @@ void KX_BlenderSceneConverter::CacheBlenderMaterial(KX_Scene *scene, struct Mate
m_mat_cache[scene][mat] = blmat;
}
+
BL_Material *KX_BlenderSceneConverter::FindCachedBlenderMaterial(KX_Scene *scene, struct Material *mat)
{
return (m_use_mat_cache) ? m_mat_cache[scene][mat] : NULL;
}
-void KX_BlenderSceneConverter::RegisterInterpolatorList(
- BL_InterpolatorList *actList,
- struct bAction *for_act)
+
+void KX_BlenderSceneConverter::RegisterInterpolatorList(BL_InterpolatorList *actList, struct bAction *for_act)
{
m_map_blender_to_gameAdtList.insert(CHashedPtr(for_act), actList);
}
-
-
-BL_InterpolatorList *KX_BlenderSceneConverter::FindInterpolatorList(
- struct bAction *for_act)
+BL_InterpolatorList *KX_BlenderSceneConverter::FindInterpolatorList(struct bAction *for_act)
{
BL_InterpolatorList **listp = m_map_blender_to_gameAdtList[CHashedPtr(for_act)];
-
return listp?*listp:NULL;
}
-
-void KX_BlenderSceneConverter::RegisterGameActuator(
- SCA_IActuator *act,
- struct bActuator *for_actuator)
+void KX_BlenderSceneConverter::RegisterGameActuator(SCA_IActuator *act, struct bActuator *for_actuator)
{
m_map_blender_to_gameactuator.insert(CHashedPtr(for_actuator), act);
}
-
-
-SCA_IActuator *KX_BlenderSceneConverter::FindGameActuator(
- struct bActuator *for_actuator)
+SCA_IActuator *KX_BlenderSceneConverter::FindGameActuator(struct bActuator *for_actuator)
{
SCA_IActuator **actp = m_map_blender_to_gameactuator[CHashedPtr(for_actuator)];
-
return actp?*actp:NULL;
}
-
-void KX_BlenderSceneConverter::RegisterGameController(
- SCA_IController *cont,
- struct bController *for_controller)
+void KX_BlenderSceneConverter::RegisterGameController(SCA_IController *cont, struct bController *for_controller)
{
m_map_blender_to_gamecontroller.insert(CHashedPtr(for_controller), cont);
}
-
-
-SCA_IController *KX_BlenderSceneConverter::FindGameController(
- struct bController *for_controller)
+SCA_IController *KX_BlenderSceneConverter::FindGameController(struct bController *for_controller)
{
SCA_IController **contp = m_map_blender_to_gamecontroller[CHashedPtr(for_controller)];
-
return contp?*contp:NULL;
}
-void KX_BlenderSceneConverter::RegisterWorldInfo(
- KX_WorldInfo *worldinfo)
+void KX_BlenderSceneConverter::RegisterWorldInfo(KX_WorldInfo *worldinfo)
{
m_worldinfos.push_back(pair<KX_Scene*,KX_WorldInfo*>(m_currentScene,worldinfo));
}
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