[Bf-blender-cvs] [c82e256] master: Remove confusing word "faculative" from comments

Nicholas Bishop noreply at git.blender.org
Tue Aug 5 22:07:38 CEST 2014


Commit: c82e256ad3b8b87e50b899aff5cafb1b460557f5
Author: Nicholas Bishop
Date:   Tue Aug 5 16:05:24 2014 -0400
Branches: master
https://developer.blender.org/rBc82e256ad3b8b87e50b899aff5cafb1b460557f5

Remove confusing word "faculative" from comments

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D711

===================================================================

M	source/blender/editors/transform/transform.h

===================================================================

diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index d3f2339..012f918 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -130,15 +130,15 @@ typedef struct TransDataExtension {
 	// float drotAxis[3];	 /* Initial object drotAxis, TODO: not yet implemented */
 	float dquat[4];		 /* Initial object dquat */
 	float dscale[3];     /* Initial object dscale */
-	float *rot;          /* Rotation of the data to transform (Faculative)                                 */
+	float *rot;          /* Rotation of the data to transform                                              */
 	float  irot[3];      /* Initial rotation                                                               */
-	float *quat;         /* Rotation quaternion of the data to transform (Faculative)                      */
+	float *quat;         /* Rotation quaternion of the data to transform                                   */
 	float  iquat[4];	 /* Initial rotation quaternion                                                    */
-	float *rotAngle;	 /* Rotation angle of the data to transform (Faculative)                           */
+	float *rotAngle;	 /* Rotation angle of the data to transform                                        */
 	float  irotAngle;	 /* Initial rotation angle                                                         */
-	float *rotAxis;		 /* Rotation axis of the data to transform (Faculative)                            */
+	float *rotAxis;		 /* Rotation axis of the data to transform                                         */
 	float  irotAxis[4];	 /* Initial rotation axis                                                          */
-	float *size;         /* Size of the data to transform (Faculative)                                     */
+	float *size;         /* Size of the data to transform                                                  */
 	float  isize[3];	 /* Initial size                                                                   */
 	float  obmat[4][4];	 /* Object matrix */
 	float  l_smtx[3][3]; /* use instead of td->smtx, It is the same but without the 'bone->bone_mat', see TD_PBONE_LOCAL_MTX_C */




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