[Bf-blender-cvs] [c82e256] master: Remove confusing word "faculative" from comments
Nicholas Bishop
noreply at git.blender.org
Tue Aug 5 22:07:38 CEST 2014
Commit: c82e256ad3b8b87e50b899aff5cafb1b460557f5
Author: Nicholas Bishop
Date: Tue Aug 5 16:05:24 2014 -0400
Branches: master
https://developer.blender.org/rBc82e256ad3b8b87e50b899aff5cafb1b460557f5
Remove confusing word "faculative" from comments
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D711
===================================================================
M source/blender/editors/transform/transform.h
===================================================================
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index d3f2339..012f918 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -130,15 +130,15 @@ typedef struct TransDataExtension {
// float drotAxis[3]; /* Initial object drotAxis, TODO: not yet implemented */
float dquat[4]; /* Initial object dquat */
float dscale[3]; /* Initial object dscale */
- float *rot; /* Rotation of the data to transform (Faculative) */
+ float *rot; /* Rotation of the data to transform */
float irot[3]; /* Initial rotation */
- float *quat; /* Rotation quaternion of the data to transform (Faculative) */
+ float *quat; /* Rotation quaternion of the data to transform */
float iquat[4]; /* Initial rotation quaternion */
- float *rotAngle; /* Rotation angle of the data to transform (Faculative) */
+ float *rotAngle; /* Rotation angle of the data to transform */
float irotAngle; /* Initial rotation angle */
- float *rotAxis; /* Rotation axis of the data to transform (Faculative) */
+ float *rotAxis; /* Rotation axis of the data to transform */
float irotAxis[4]; /* Initial rotation axis */
- float *size; /* Size of the data to transform (Faculative) */
+ float *size; /* Size of the data to transform */
float isize[3]; /* Initial size */
float obmat[4][4]; /* Object matrix */
float l_smtx[3][3]; /* use instead of td->smtx, It is the same but without the 'bone->bone_mat', see TD_PBONE_LOCAL_MTX_C */
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