[Bf-blender-cvs] [9c3025c] master: Spelling

Campbell Barton noreply at git.blender.org
Sat Aug 2 09:04:13 CEST 2014


Commit: 9c3025cd26d547667847c81ec53b503d876be906
Author: Campbell Barton
Date:   Sat Aug 2 16:53:52 2014 +1000
Branches: master
https://developer.blender.org/rB9c3025cd26d547667847c81ec53b503d876be906

Spelling

===================================================================

M	intern/cycles/bvh/bvh_params.h
M	intern/cycles/device/device.cpp
M	intern/cycles/device/device_cuda.cpp
M	intern/cycles/kernel/closure/bsdf_microfacet.h
M	intern/cycles/kernel/geom/geom_triangle.h
M	intern/cycles/kernel/kernel_accumulate.h
M	intern/cycles/kernel/svm/svm_closure.h
M	intern/cycles/render/scene.cpp
M	intern/ghost/intern/GHOST_DropTargetX11.h
M	intern/ghost/intern/GHOST_SystemCocoa.h
M	intern/ghost/intern/GHOST_SystemWin32.h
M	intern/ghost/intern/GHOST_TimerTask.h
M	intern/ghost/intern/GHOST_WindowCocoa.h
M	intern/ghost/intern/GHOST_WindowManager.h
M	intern/ghost/intern/GHOST_WindowWin32.cpp
M	intern/ghost/intern/GHOST_WindowWin32.h
M	source/blender/blenkernel/intern/anim_sys.c
M	source/blender/compositor/operations/COM_SunBeamsOperation.cpp
M	source/blender/editors/sculpt_paint/paint_image_2d.c
M	source/blender/editors/sculpt_paint/paint_image_proj.c

===================================================================

diff --git a/intern/cycles/bvh/bvh_params.h b/intern/cycles/bvh/bvh_params.h
index ed67690..e073b69 100644
--- a/intern/cycles/bvh/bvh_params.h
+++ b/intern/cycles/bvh/bvh_params.h
@@ -123,7 +123,7 @@ protected:
 /* BVH Range
  *
  * Build range used during construction, to indicate the bounds and place in
- * the reference array of a subset of pirmitives Again uses trickery to pack
+ * the reference array of a subset of primitives Again uses trickery to pack
  * integers into BoundBox for alignment purposes. */
 
 class BVHRange
diff --git a/intern/cycles/device/device.cpp b/intern/cycles/device/device.cpp
index 7fd1b79..fa1f0ac 100644
--- a/intern/cycles/device/device.cpp
+++ b/intern/cycles/device/device.cpp
@@ -66,7 +66,7 @@ void Device::draw_pixels(device_memory& rgba, int y, int w, int h, int dy, int w
 	glColor3f(1.0f, 1.0f, 1.0f);
 
 	if(rgba.data_type == TYPE_HALF) {
-		/* for multi devices, this assumes the ineffecient method that we allocate
+		/* for multi devices, this assumes the inefficient method that we allocate
 		 * all pixels on the device even though we only render to a subset */
 		GLhalf *data_pointer = (GLhalf*)rgba.data_pointer;
 		data_pointer += 4*y*w;
diff --git a/intern/cycles/device/device_cuda.cpp b/intern/cycles/device/device_cuda.cpp
index 1c7f3a0..f0f32f8 100644
--- a/intern/cycles/device/device_cuda.cpp
+++ b/intern/cycles/device/device_cuda.cpp
@@ -732,8 +732,8 @@ public:
 		const int start = task.shader_x;
 		const int end = task.shader_x + task.shader_w;
 
-		bool cancelled = false;
-		for(int sample = 0; sample < task.num_samples && !cancelled; sample++) {
+		bool canceled = false;
+		for(int sample = 0; sample < task.num_samples && !canceled; sample++) {
 			for(int shader_x = start; shader_x < end; shader_x += shader_chunk_size) {
 				int shader_w = min(shader_chunk_size, end - shader_x);
 
@@ -760,7 +760,7 @@ public:
 				cuda_assert(cuCtxSynchronize());
 
 				if(task.get_cancel()) {
-					cancelled = false;
+					canceled = false;
 					break;
 				}
 			}
@@ -907,7 +907,7 @@ public:
 
 			cuda_push_context();
 
-			/* for multi devices, this assumes the ineffecient method that we allocate
+			/* for multi devices, this assumes the inefficient method that we allocate
 			 * all pixels on the device even though we only render to a subset */
 			size_t offset = 4*y*w;
 
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet.h b/intern/cycles/kernel/closure/bsdf_microfacet.h
index 870b568..a0c59e6 100644
--- a/intern/cycles/kernel/closure/bsdf_microfacet.h
+++ b/intern/cycles/kernel/closure/bsdf_microfacet.h
@@ -362,7 +362,7 @@ ccl_device_inline float3 microfacet_sample_stretched(
  * E. Heitz, Research Report 2014
  *
  * Anisotropy is only supported for reflection currently, but adding it for
- * tranmission is just a matter of copying code from reflection if needed. */
+ * transmission is just a matter of copying code from reflection if needed. */
 
 ccl_device int bsdf_microfacet_ggx_setup(ShaderClosure *sc)
 {
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h
index 6fffbc7..27d1351 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -18,7 +18,7 @@
 /* Triangle Primitive
  *
  * Basic triangle with 3 vertices is used to represent mesh surfaces. For BVH
- * ray intersection we use a precomputed triangle storage to accelarate
+ * ray intersection we use a precomputed triangle storage to accelerate
  * intersection at the cost of more memory usage */
 
 CCL_NAMESPACE_BEGIN
diff --git a/intern/cycles/kernel/kernel_accumulate.h b/intern/cycles/kernel/kernel_accumulate.h
index b4f6dcd..5b2233f 100644
--- a/intern/cycles/kernel/kernel_accumulate.h
+++ b/intern/cycles/kernel/kernel_accumulate.h
@@ -111,7 +111,7 @@ ccl_device_inline void bsdf_eval_mul(BsdfEval *eval, float3 value)
 /* Path Radiance
  *
  * We accumulate different render passes separately. After summing at the end
- * to get the combined result, it should be identical. We definte directly
+ * to get the combined result, it should be identical. We definite directly
  * visible as the first non-transparent hit, while indirectly visible are the
  * bounces after that. */
 
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 5fcc44e..f4e2d6e 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -371,7 +371,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
 
 				if(sc) {
 					/* todo: giving a fixed weight here will cause issues when
-					 * mixing multiple BSDFS. energey will not be conserved and
+					 * mixing multiple BSDFS. energy will not be conserved and
 					 * the throughput can blow up after multiple bounces. we
 					 * better figure out a way to skip backfaces from rays
 					 * spawned by transmission from the front */
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
index cf0f0bc..796007b 100644
--- a/intern/cycles/render/scene.cpp
+++ b/intern/cycles/render/scene.cpp
@@ -141,7 +141,7 @@ void Scene::device_update(Device *device_, Progress& progress)
 	 * the different managers, using data computed by previous managers.
 	 *
 	 * - Image manager uploads images used by shaders.
-	 * - Camera may be used for adapative subdivison.
+	 * - Camera may be used for adaptive subdivision.
 	 * - Displacement shader must have all shader data available.
 	 * - Light manager needs lookup tables and final mesh data to compute emission CDF.
 	 * - Film needs light manager to run for use_light_visibility
diff --git a/intern/ghost/intern/GHOST_DropTargetX11.h b/intern/ghost/intern/GHOST_DropTargetX11.h
index 0254139..9ac45ba 100644
--- a/intern/ghost/intern/GHOST_DropTargetX11.h
+++ b/intern/ghost/intern/GHOST_DropTargetX11.h
@@ -73,7 +73,7 @@ private:
 	/* Internal helper functions */
 
 	/**
-	 * Initiailize XDND and all related X atoms
+	 * Initialize XDND and all related X atoms
 	 */
 	void Initialize(void);
 
diff --git a/intern/ghost/intern/GHOST_SystemCocoa.h b/intern/ghost/intern/GHOST_SystemCocoa.h
index 7d58c58..9b30abe 100644
--- a/intern/ghost/intern/GHOST_SystemCocoa.h
+++ b/intern/ghost/intern/GHOST_SystemCocoa.h
@@ -265,7 +265,7 @@ public:
 protected:
 	/**
 	 * Initializes the system.
-	 * For now, it justs registers the window class (WNDCLASS).
+	 * For now, it just registers the window class (WNDCLASS).
 	 * \return A success value.
 	 */
 	virtual GHOST_TSuccess init();
diff --git a/intern/ghost/intern/GHOST_SystemWin32.h b/intern/ghost/intern/GHOST_SystemWin32.h
index 18aadfb..79fed06 100644
--- a/intern/ghost/intern/GHOST_SystemWin32.h
+++ b/intern/ghost/intern/GHOST_SystemWin32.h
@@ -215,7 +215,7 @@ public:
 protected:
 	/**
 	 * Initializes the system.
-	 * For now, it justs registers the window class (WNDCLASS).
+	 * For now, it just registers the window class (WNDCLASS).
 	 * \return A success value.
 	 */
 	virtual GHOST_TSuccess init();
@@ -231,7 +231,7 @@ protected:
 	 * \param window->	The window for this handling
 	 * \param vKey		The virtual key from hardKey
 	 * \param ScanCode	The ScanCode of pressed key (simular to PS/2 Set 1)
-	 * \param extend	Flag if key is not primerly (left or right)
+	 * \param extend	Flag if key is not primly (left or right)
 	 * \return The GHOST key (GHOST_kKeyUnknown if no match).
 	 */
 	virtual GHOST_TKey convertKey(GHOST_IWindow *window, short vKey, short ScanCode, short extend) const;
diff --git a/intern/ghost/intern/GHOST_TimerTask.h b/intern/ghost/intern/GHOST_TimerTask.h
index e8f5ecd..e33788e 100644
--- a/intern/ghost/intern/GHOST_TimerTask.h
+++ b/intern/ghost/intern/GHOST_TimerTask.h
@@ -48,7 +48,7 @@ public:
 	 * Constructor.
 	 * \param start		The timer start time.
 	 * \param interval	The interval between calls to the timerProc
-	 * \param timerProc	The callbak invoked when the interval expires.
+	 * \param timerProc	The callback invoked when the interval expires.
 	 * \param data		The timer user data.
 	 */
 	GHOST_TimerTask(GHOST_TUns64 start,
diff --git a/intern/ghost/intern/GHOST_WindowCocoa.h b/intern/ghost/intern/GHOST_WindowCocoa.h
index 082256a..b30f6a3 100644
--- a/intern/ghost/intern/GHOST_WindowCocoa.h
+++ b/intern/ghost/intern/GHOST_WindowCocoa.h
@@ -126,7 +126,7 @@ public:
 	/**
 	 * Returns the client rectangle dimensions.
 	 * The left and top members of the rectangle are always zero.
-	 * \param bounds The bounding rectangle of the cleient area of the window.
+	 * \param bounds The bounding rectangle of the client area of the window.
 	 */
 	virtual void getClientBounds(GHOST_Rect& bounds) const;
 
diff --git a/intern/ghost/intern/GHOST_WindowManager.h b/intern/ghost/intern/GHOST_WindowManager.h
index ecf0cb3..79438c0 100644
--- a/intern/ghost/intern/GHOST_WindowManager.h
+++ b/intern/ghost/intern/GHOST_WindowManager.h
@@ -121,7 +121,7 @@ public:
 
 	/**
 	 * Set this window to be inactive (not receiving events).
-	 * \param window The window to decativate.
+	 * \param window The window to deactivate.
 	 */
 	virtual void setWindowInactive(const GHOST_IWindow *window);
 	
diff --git a/intern/ghost/intern/GHOST_WindowWin32.cpp b/intern/ghost/intern/GHOST_WindowWin32.cpp
index f8264b6..a9fa7fe 100644
--- a/intern/ghost/intern/GHOST_WindowWin32.cpp
+++ b/intern/ghost/intern/GHOST_WindowWin32.cpp
@@ -65,7 +65,7 @@ static int EnumPixelFormats(HDC hdc);
  * and 16 depth bits.
  * When the screen color depth is set to 32 bit, we get 8 color bits
  * and 24 depth bits.
- * Just to be safe, we request high waulity settings.
+ * Just to be safe, we request high quality settings.
  */
 static PIXELFORMATDESCRIPTOR sPreferredFormat = {
 	sizeof(PIXELFORMATDESCRIPTOR),  /* size */
diff --git a/intern/ghost/intern/GHOST_WindowWin32.h b/intern/ghost/intern/GHOST_WindowWin32.h
index 4ccb24c..cb6c09b 100644
--- a/intern/ghost/intern/GHOST_WindowWin32.h
+++ b/intern/ghost/intern/GHOST_WindowWin32.h
@@ -146,7 +146,7 @@ public:
 	/**
 	 * Returns the client rectangle dimensions.
 	 * The left and top members of the rectangle are always zero.
-	 * \param bounds The bounding rectangle of the cleient area of the window.
+	

@@ Diff output truncated at 10240 characters. @@




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