[Bf-blender-cvs] SVN commit: /data/svn/repos/bf-blender [61392] trunk/lib/ darwin-9.x.universal/osl: OSX/OSL: update the former 1.5.10-RC3 to Release version

jens verwiebe info at jensverwiebe.de
Fri Aug 1 12:02:20 CEST 2014


Revision: 61392
          https://developer.blender.org/rBL61392
Author:   jensverwiebe
Date:     2014-08-01 10:02:19 +0000 (Fri, 01 Aug 2014)
Log Message:
-----------
OSX/OSL: update the former 1.5.10-RC3 to Release version

Modified Paths:
--------------
    trunk/lib/darwin-9.x.universal/osl/CHANGES
    trunk/lib/darwin-9.x.universal/osl/README.md
    trunk/lib/darwin-9.x.universal/osl/bin/oslc
    trunk/lib/darwin-9.x.universal/osl/bin/oslinfo
    trunk/lib/darwin-9.x.universal/osl/include/OSL/oslversion.h
    trunk/lib/darwin-9.x.universal/osl/lib/liboslcomp.a
    trunk/lib/darwin-9.x.universal/osl/lib/liboslexec.a
    trunk/lib/darwin-9.x.universal/osl/lib/liboslquery.a
    trunk/lib/darwin-9.x.universal/osl/shaders/emitter.oso
    trunk/lib/darwin-9.x.universal/osl/shaders/glass.oso
    trunk/lib/darwin-9.x.universal/osl/shaders/image.oso
    trunk/lib/darwin-9.x.universal/osl/shaders/matte.oso
    trunk/lib/darwin-9.x.universal/osl/shaders/metal.oso
    trunk/lib/darwin-9.x.universal/osl/shaders/ubersurface.oso

Modified: trunk/lib/darwin-9.x.universal/osl/CHANGES
===================================================================
--- trunk/lib/darwin-9.x.universal/osl/CHANGES	2014-08-01 08:42:58 UTC (rev 61391)
+++ trunk/lib/darwin-9.x.universal/osl/CHANGES	2014-08-01 10:02:19 UTC (rev 61392)
@@ -1,18 +1,4 @@
-Changes:
-
-Release 1.6 -- in development (compared to 1.5)
------------------------------------------------
-Language, standard libary, and compiler changes (for shader writers):
-API changes, new options, new ShadingSystem features (for renderer writers):
-Performance improvements:
-Bug fixes:
-Under the hood:
-Build & test system improvements and developer goodies:
-Documentation:
-
-
-
-Release 1.5 -- Release candidate July 15, 2014 (compared to 1.4)
+Release 1.5 -- July 30, 2014 (compared to 1.4)
 ----------------------------------------------
 Language, standard libary, and compiler changes (for shader writers):
 * New closure function for microfacet BSDFs:

Modified: trunk/lib/darwin-9.x.universal/osl/README.md
===================================================================
--- trunk/lib/darwin-9.x.universal/osl/README.md	2014-08-01 08:42:58 UTC (rev 61391)
+++ trunk/lib/darwin-9.x.universal/osl/README.md	2014-08-01 10:02:19 UTC (rev 61392)
@@ -25,9 +25,11 @@
 and animation studios who also wish to use it.
 
 OSL is robust and production-proven, and was the exclusive shading
-system for big VFX films such as "Men in Black 3: and "The Amazing
-Spider-Man," animated features such as "Hotel Transylvania", and several
-other films currently in production.
+system for work on big VFX films such as "Men in Black 3", "The Amazing
+Spider-Man," "Oz the Great and Powerful," and "Edge of Tomorrow," as
+well as animated features such as "Hotel Transylvania" and "Cloudy With
+a Chance of Meatballs 2", and many other films completed or currently in
+production.
 
 The OSL code is distributed under the "New BSD" license (see the
 "LICENSE" file that comes with the distribution), and the documentation
@@ -218,16 +220,29 @@
 -----------------------------------------
 
 At Sony Pictures Imageworks, we are exclusively using OSL in our
-proprietary renderer, "Arnold."  Completed productions that used 100%
-OSL for their shading include Men in Black 3, The Amazing Spider-Man,
-and Hotel Transylvania, and other unreleased shows that are still in
-production.  Our shader-writing team works entirely in OSL, all
-productions use OSL, and we've even removed all the code from the
-renderer that allows people to write the old-style "C" shaders.  At the
-time we removed the old shader facility, the OSL shaders were
-consistently outperforming their equivalent old compiled C shaders in
-the old system.
+proprietary renderer, "Arnold."  Completed productions that used OSL for
+shading have included:
 
+    Men in Black 3
+    The Amazing Spider-Man
+    Hotel Transylvania
+    Oz the Great and Powerful
+    Smurfs 2
+    Cloudy With a Chance of Meatballs 2
+    Amazing Spider-Man 2
+    Edge of Tomorrow
+    Blended
+    22 Jump Street
+    Guardians of the Galaxy
+    The Interview
+
+And more are currently in production. Our shader-writing team works
+entirely in OSL, all productions use OSL, and we've even removed all the
+code from the renderer that allows people to write the old-style "C"
+shaders.  At the time we removed the old shader facility, the OSL
+shaders were consistently outperforming their equivalent old compiled C
+shaders in the old system.
+
 In the longer term, there are a number of projects we hope to get to
 leading to a 2.x or 3.x cut of the language and library.  Among our
 long-term goals:

Modified: trunk/lib/darwin-9.x.universal/osl/bin/oslc
===================================================================
(Binary files differ)

Modified: trunk/lib/darwin-9.x.universal/osl/bin/oslinfo
===================================================================
(Binary files differ)

Modified: trunk/lib/darwin-9.x.universal/osl/include/OSL/oslversion.h
===================================================================
--- trunk/lib/darwin-9.x.universal/osl/include/OSL/oslversion.h	2014-08-01 08:42:58 UTC (rev 61391)
+++ trunk/lib/darwin-9.x.universal/osl/include/OSL/oslversion.h	2014-08-01 10:02:19 UTC (rev 61392)
@@ -42,9 +42,9 @@
 
 // Version of this library:
 #define OSL_LIBRARY_VERSION_MAJOR 1
-#define OSL_LIBRARY_VERSION_MINOR 6
-#define OSL_LIBRARY_VERSION_PATCH 0
-#define OSL_LIBRARY_VERSION_RELEASE_TYPE dev
+#define OSL_LIBRARY_VERSION_MINOR 5
+#define OSL_LIBRARY_VERSION_PATCH 10
+#define OSL_LIBRARY_VERSION_RELEASE_TYPE 
 
 #define OSL_LIBRARY_VERSION_CODE (10000 * OSL_LIBRARY_VERSION_MAJOR + \
                                     100 * OSL_LIBRARY_VERSION_MINOR + \

Modified: trunk/lib/darwin-9.x.universal/osl/lib/liboslcomp.a
===================================================================
(Binary files differ)

Modified: trunk/lib/darwin-9.x.universal/osl/lib/liboslexec.a
===================================================================
(Binary files differ)

Modified: trunk/lib/darwin-9.x.universal/osl/lib/liboslquery.a
===================================================================
(Binary files differ)

Modified: trunk/lib/darwin-9.x.universal/osl/shaders/emitter.oso
===================================================================
--- trunk/lib/darwin-9.x.universal/osl/shaders/emitter.oso	2014-08-01 08:42:58 UTC (rev 61391)
+++ trunk/lib/darwin-9.x.universal/osl/shaders/emitter.oso	2014-08-01 10:02:19 UTC (rev 61392)
@@ -1,5 +1,5 @@
 OpenShadingLanguage 1.00
-# Compiled by oslc 1.6.0dev
+# Compiled by oslc 1.5.10
 surface emitter
 param	float	power	1 		%meta{string,help,"Total power of the light"}  %read{2,2} %write{2147483647,-1}
 param	color	Cs	1 1 1 		%meta{string,help,"Base color"}  %read{3,3} %write{2147483647,-1}
@@ -10,9 +10,9 @@
 temp	float	$tmp3	 %read{3,3} %write{2,2}
 temp	color	$tmp4	 %read{4,4} %write{3,3}
 code ___main___
-# /Volumes/Workdata/Blender/Development/lib/darwin-10-x86_64/OpenShadingLanguage/src/shaders/emitter.osl:48
+# /Volumes/Workdata/Blender/Development/lib/darwin-9.x.universal/OpenShadingLanguage-Release-1.5.10/src/shaders/emitter.osl:48
 #     Ci = (power / surfacearea()) * Cs * emission();
-	closure		$tmp1 $const1 	%filename{"/Volumes/Workdata/Blender/Development/lib/darwin-10-x86_64/OpenShadingLanguage/src/shaders/emitter.osl"} %line{48} %argrw{"wr"}
+	closure		$tmp1 $const1 	%filename{"/Volumes/Workdata/Blender/Development/lib/darwin-9.x.universal/OpenShadingLanguage-Release-1.5.10/src/shaders/emitter.osl"} %line{48} %argrw{"wr"}
 	surfacearea	$tmp2 	%argrw{"w"}
 	div		$tmp3 power $tmp2 	%argrw{"wrr"}
 	mul		$tmp4 $tmp3 Cs 	%argrw{"wrr"}

Modified: trunk/lib/darwin-9.x.universal/osl/shaders/glass.oso
===================================================================
--- trunk/lib/darwin-9.x.universal/osl/shaders/glass.oso	2014-08-01 08:42:58 UTC (rev 61391)
+++ trunk/lib/darwin-9.x.universal/osl/shaders/glass.oso	2014-08-01 10:02:19 UTC (rev 61392)
@@ -1,5 +1,5 @@
 OpenShadingLanguage 1.00
-# Compiled by oslc 1.6.0dev
+# Compiled by oslc 1.5.10
 surface glass
 param	float	Ks	1 		%meta{string,help,"Color scaling of the refraction"} %meta{float,min,0} %meta{float,max,1}  %read{21,24} %write{2147483647,-1}
 param	color	Cs	1 1 1 		%meta{string,help,"Base color"} %meta{float,min,0} %meta{float,max,1}  %read{17,26} %write{2147483647,-1}
@@ -33,9 +33,9 @@
 temp	closure color	$tmp17	 %read{26,26} %write{25,25}
 temp	closure color	$tmp18	 %read{27,27} %write{26,26}
 code ___main___
-# /Volumes/Workdata/Blender/Development/lib/darwin-10-x86_64/OpenShadingLanguage/src/shaders/glass.osl:56
+# /Volumes/Workdata/Blender/Development/lib/darwin-9.x.universal/OpenShadingLanguage-Release-1.5.10/src/shaders/glass.osl:56
 #     if (caustics || (!raytype("glossy") && !raytype("diffuse"))) {
-	neq		$tmp1 caustics $const1 	%filename{"/Volumes/Workdata/Blender/Development/lib/darwin-10-x86_64/OpenShadingLanguage/src/shaders/glass.osl"} %line{56} %argrw{"wrr"}
+	neq		$tmp1 caustics $const1 	%filename{"/Volumes/Workdata/Blender/Development/lib/darwin-9.x.universal/OpenShadingLanguage-Release-1.5.10/src/shaders/glass.osl"} %line{56} %argrw{"wrr"}
 	if		$tmp1 2 12 	%argrw{"r"}
 	raytype		$tmp2 $const2 	%argrw{"wr"}
 	eq		$tmp3 $tmp2 $const1 	%argrw{"wrr"}
@@ -48,25 +48,25 @@
 	neq		$tmp8 $tmp4 $const1 	%argrw{"wrr"}
 	assign		$tmp1 $tmp8 	%argrw{"wr"}
 	if		$tmp1 28 28 	%argrw{"r"}
-# /Volumes/Workdata/Blender/Development/lib/darwin-10-x86_64/OpenShadingLanguage/src/shaders/glass.osl:58
+# /Volumes/Workdata/Blender/Development/lib/darwin-9.x.universal/OpenShadingLanguage-Release-1.5.10/src/shaders/glass.osl:58
 #         if (backfacing()) {
 	backfacing	$tmp9 	%line{58} %argrw{"w"}
 	if		$tmp9 23 28 	%argrw{"r"}
-# /Volumes/Workdata/Blender/Development/lib/darwin-10-x86_64/OpenShadingLanguage/src/shaders/glass.osl:59
+# /Volumes/Workdata/Blender/Development/lib/darwin-9.x.universal/OpenShadingLanguage-Release-1.5.10/src/shaders/glass.osl:59
 #             Ci = Cs * refraction(N, 1.0 / eta);
 	div		$tmp11 $const4 eta 	%line{59} %argrw{"wrr"}
 	closure		$tmp10 $const5 N $tmp11 	%argrw{"wrrr"}
 	mul		Ci $tmp10 Cs 	%argrw{"wrr"}
-# /Volumes/Workdata/Blender/Development/lib/darwin-10-x86_64/OpenShadingLanguage/src/shaders/glass.osl:63
+# /Volumes/Workdata/Blender/Development/lib/darwin-9.x.universal/OpenShadingLanguage-Release-1.5.10/src/shaders/glass.osl:63
 #             if (TIR)
 	if		TIR 23 23 	%line{63} %argrw{"r"}
-# /Volumes/Workdata/Blender/Development/lib/darwin-10-x86_64/OpenShadingLanguage/src/shaders/glass.osl:64
+# /Volumes/Workdata/Blender/Development/lib/darwin-9.x.universal/OpenShadingLanguage-Release-1.5.10/src/shaders/glass.osl:64
 #                Ci += Ks * reflection(N, 1.0 / eta);
 	div		$tmp13 $const4 eta 	%line{64} %argrw{"wrr"}
 	closure		$tmp12 $const6 N $tmp13 	%argrw{"wrrr"}
 	mul		$tmp14 $tmp12 Ks 	%argrw{"wrr"}
 	add		Ci Ci $tmp14 	%argrw{"wrr"}
-# /Volumes/Workdata/Blender/Development/lib/darwin-10-x86_64/OpenShadingLanguage/src/shaders/glass.osl:66
+# /Volumes/Workdata/Blender/Development/lib/darwin-9.x.universal/OpenShadingLanguage-Release-1.5.10/src/shaders/glass.osl:66
 #             Ci = Ks * reflection(N, eta) + Cs * refraction(N, eta);
 	closure		$tmp15 $const6 N eta 	%line{66} %argrw{"wrrr"}
 	mul		$tmp16 $tmp15 Ks 	%argrw{"wrr"}


@@ Diff output truncated at 10240 characters. @@



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