[Bf-blender-cvs] [ea75431] soc-2013-paint: Enable stencil display for legacy display in texture painting.
Antony Riakiotakis
noreply at git.blender.org
Tue Apr 29 18:01:27 CEST 2014
Commit: ea75431ae2498f17671711e463e8d7569411910a
Author: Antony Riakiotakis
Date: Tue Apr 29 18:59:46 2014 +0300
https://developer.blender.org/rBea75431ae2498f17671711e463e8d7569411910a
Enable stencil display for legacy display in texture painting.
Also, don't always pass stencil texture coordinates, only in texture
paint mode.
+ fix compilation after merge
===================================================================
M source/blender/blenkernel/intern/cdderivedmesh.c
M source/blender/blenkernel/intern/subsurf_ccg.c
M source/blender/blenloader/intern/versioning_270.c
M source/blender/gpu/intern/gpu_buffers.c
===================================================================
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 315d9ad..9042103 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -699,7 +699,14 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
if (GPU_buffer_legacy(dm)) {
int mat_nr_cache = -1;
- MTFace *tf_base = DM_get_tessface_data_layer(dm, CD_MTFACE);;
+ MTFace *tf_base = DM_get_tessface_data_layer(dm, CD_MTFACE);
+ MTFace *tf_stencil_base = NULL;
+ MTFace *tf_stencil = NULL;
+
+ if (uvflag & DM_DRAW_USE_TEXPAINT_UV) {
+ int stencil = CustomData_get_stencil_layer(&dm->faceData, CD_MTFACE);
+ tf_stencil_base = CustomData_get_layer_n(&dm->faceData, CD_MTFACE, stencil);
+ }
DEBUG_VBO("Using legacy code. cdDM_drawFacesTex_common\n");
for (i = 0; i < dm->numTessFaceData; i++, mf++) {
@@ -728,6 +735,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
}
tf = tf_base ? tf_base + i : NULL;
+ tf_stencil = tf_stencil_base ? tf_stencil_base + i : NULL;
if (drawParams) {
draw_option = drawParams(tf, (mcol != NULL), mf->mat_nr);
@@ -784,6 +792,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
glBegin(mf->v4 ? GL_QUADS : GL_TRIANGLES);
if (tf) glTexCoord2fv(tf->uv[0]);
+ if (tf_stencil) glMultiTexCoord2fv(GL_TEXTURE1, tf->uv[0]);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
mvert = &mv[mf->v1];
if (lnors) glNormal3sv((const GLshort *)lnors[0][0]);
@@ -791,6 +800,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
glVertex3fv(mvert->co);
if (tf) glTexCoord2fv(tf->uv[1]);
+ if (tf_stencil) glMultiTexCoord2fv(GL_TEXTURE1, tf->uv[1]);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
mvert = &mv[mf->v2];
if (lnors) glNormal3sv((const GLshort *)lnors[0][1]);
@@ -798,6 +808,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
glVertex3fv(mvert->co);
if (tf) glTexCoord2fv(tf->uv[2]);
+ if (tf_stencil) glMultiTexCoord2fv(GL_TEXTURE1, tf->uv[2]);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
mvert = &mv[mf->v3];
if (lnors) glNormal3sv((const GLshort *)lnors[0][2]);
@@ -806,6 +817,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
if (mf->v4) {
if (tf) glTexCoord2fv(tf->uv[3]);
+ if (tf_stencil) glMultiTexCoord2fv(GL_TEXTURE1, tf->uv[3]);
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
mvert = &mv[mf->v4];
if (lnors) glNormal3sv((const GLshort *)lnors[0][3]);
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index c3a4b36..65738a4 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -2291,8 +2291,7 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
CCGKey key;
MCol *mcol = dm->getTessFaceDataArray(dm, CD_PREVIEW_MCOL);
MTFace *tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
- int stencil = CustomData_get_stencil_layer(&dm->faceData, CD_MTFACE);
- MTFace *tf_stencil_base = CustomData_get_layer_n(&dm->faceData, CD_MTFACE, stencil);
+ MTFace *tf_stencil_base = NULL;
MTFace *tf_stencil = NULL;
MTFace *tf_base;
short (*lnors)[4][3] = dm->getTessFaceDataArray(dm, CD_TESSLOOPNORMAL);
@@ -2315,6 +2314,12 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
mcol = dm->getTessFaceDataArray(dm, CD_TEXTURE_MCOL);
totface = ccgSubSurf_getNumFaces(ss);
+
+ if (flag & DM_DRAW_USE_TEXPAINT_UV) {
+ int stencil = CustomData_get_stencil_layer(&dm->faceData, CD_MTFACE);
+ tf_stencil_base = CustomData_get_layer_n(&dm->faceData, CD_MTFACE, stencil);
+ }
+
for (i = 0; i < totface; i++) {
CCGFace *f = ccgdm->faceMap[i].face;
int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(f);
diff --git a/source/blender/blenloader/intern/versioning_270.c b/source/blender/blenloader/intern/versioning_270.c
index dbf2360..408b2b6 100644
--- a/source/blender/blenloader/intern/versioning_270.c
+++ b/source/blender/blenloader/intern/versioning_270.c
@@ -252,8 +252,8 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
if (!MAIN_VERSION_ATLEAST(main, 270, 6)) {
Scene *sce;
for (sce = main->scene.first; sce; sce = sce->id.next) {
- sce->toolsettings->imapaint.new_slot_xresolution = 1024;
- sce->toolsettings->imapaint.new_slot_yresolution = 1024;
+ sce->toolsettings->imapaint.slot_xresolution_default = 1024;
+ sce->toolsettings->imapaint.slot_yresolution_default = 1024;
}
}
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 124ab81..f2b6746 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -64,8 +64,8 @@
typedef enum {
GPU_BUFFER_VERTEX_STATE = 1,
GPU_BUFFER_NORMAL_STATE = 2,
- GPU_BUFFER_TEXCOORD_STATE_UNIT_0 = 4,
- GPU_BUFFER_TEXCOORD_STATE_UNIT_1 = 8,
+ GPU_BUFFER_TEXCOORD_UNIT_0_STATE = 4,
+ GPU_BUFFER_TEXCOORD_UNIT_1_STATE = 8,
GPU_BUFFER_COLOR_STATE = 16,
GPU_BUFFER_ELEMENT_STATE = 32,
} GPUBufferState;
@@ -1157,7 +1157,7 @@ void GPU_uv_setup(DerivedMesh *dm)
glTexCoordPointer(2, GL_FLOAT, 0, dm->drawObject->uv->pointer);
}
- GLStates |= GPU_BUFFER_TEXCOORD_STATE_UNIT_0;
+ GLStates |= GPU_BUFFER_TEXCOORD_UNIT_0_STATE;
}
void GPU_texpaint_uv_setup(DerivedMesh *dm)
@@ -1182,7 +1182,7 @@ void GPU_texpaint_uv_setup(DerivedMesh *dm)
glClientActiveTexture(GL_TEXTURE0);
}
- GLStates |= GPU_BUFFER_TEXCOORD_STATE_UNIT_0 | GPU_BUFFER_TEXCOORD_STATE_UNIT_1;
+ GLStates |= GPU_BUFFER_TEXCOORD_UNIT_0_STATE | GPU_BUFFER_TEXCOORD_UNIT_1_STATE;
}
@@ -1343,9 +1343,9 @@ void GPU_buffer_unbind(void)
glDisableClientState(GL_VERTEX_ARRAY);
if (GLStates & GPU_BUFFER_NORMAL_STATE)
glDisableClientState(GL_NORMAL_ARRAY);
- if (GLStates & GPU_BUFFER_TEXCOORD_STATE_UNIT_0)
+ if (GLStates & GPU_BUFFER_TEXCOORD_UNIT_0_STATE)
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- if (GLStates & GPU_BUFFER_TEXCOORD_STATE_UNIT_1) {
+ if (GLStates & GPU_BUFFER_TEXCOORD_UNIT_1_STATE) {
glClientActiveTexture(GL_TEXTURE1);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glClientActiveTexture(GL_TEXTURE0);
@@ -1358,7 +1358,7 @@ void GPU_buffer_unbind(void)
}
}
GLStates &= ~(GPU_BUFFER_VERTEX_STATE | GPU_BUFFER_NORMAL_STATE |
- GPU_BUFFER_TEXCOORD_STATE_UNIT_0 | GPU_BUFFER_TEXCOORD_STATE_UNIT_1 |
+ GPU_BUFFER_TEXCOORD_UNIT_0_STATE | GPU_BUFFER_TEXCOORD_UNIT_1_STATE |
GPU_BUFFER_COLOR_STATE | GPU_BUFFER_ELEMENT_STATE);
for (i = 0; i < MAX_GPU_ATTRIB_DATA; i++) {
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