[Bf-blender-cvs] [f5abbee] particles_refactor: Fix for variable declaration after code (invalid C).

Lukas Tönne noreply at git.blender.org
Thu Apr 24 12:47:58 CEST 2014


Commit: f5abbee52ae026b5154321aa1b2aeffbd5d48edb
Author: Lukas Tönne
Date:   Thu Apr 24 12:41:23 2014 +0200
https://developer.blender.org/rBf5abbee52ae026b5154321aa1b2aeffbd5d48edb

Fix for variable declaration after code (invalid C).

===================================================================

M	source/blender/blenkernel/intern/rigidbody_objects.c

===================================================================

diff --git a/source/blender/blenkernel/intern/rigidbody_objects.c b/source/blender/blenkernel/intern/rigidbody_objects.c
index a4c0741..75405b7 100644
--- a/source/blender/blenkernel/intern/rigidbody_objects.c
+++ b/source/blender/blenkernel/intern/rigidbody_objects.c
@@ -197,12 +197,13 @@ void BKE_rigidbody_objects_build(Scene *scene, struct RigidBodyWorld *rbw, bool
 	GroupObject *go;
 	for (go = rbw->group->gobject.first; go; go = go->next) {
 		Object *ob = go->ob;
+		RigidBodyOb *rbo;
 
 		if (!ob || ob->type != OB_MESH)
 			continue;
 		
 		/* validate that we've got valid object set up here... */
-		RigidBodyOb *rbo = ob->rigidbody_object;
+		rbo = ob->rigidbody_object;
 		/* update transformation matrix of the object so we don't get a frame of lag for simple animations */
 		BKE_object_where_is_calc(scene, ob);




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