[Bf-blender-cvs] [59b94f2] master: Freestyle: quiet BMESH validator warnings of zero normals.
Tamito Kajiyama
noreply at git.blender.org
Thu Apr 24 06:58:07 CEST 2014
Commit: 59b94f2193d50e91223740dff463d5f60a895f26
Author: Tamito Kajiyama
Date: Thu Apr 24 13:57:10 2014 +0900
https://developer.blender.org/rB59b94f2193d50e91223740dff463d5f60a895f26
Freestyle: quiet BMESH validator warnings of zero normals.
===================================================================
M source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
===================================================================
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index 760c5c9..48bfe4e 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -54,6 +54,8 @@ extern "C" {
#include "RE_pipeline.h"
}
+#include <limits.h>
+
namespace Freestyle {
BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : StrokeRenderer()
@@ -342,6 +344,9 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
vertices->co[0] = svRep[0]->point2d()[0];
vertices->co[1] = svRep[0]->point2d()[1];
vertices->co[2] = get_stroke_vertex_z();
+ vertices->no[0] = 0;
+ vertices->no[1] = 0;
+ vertices->no[2] = SHRT_MAX;
++vertices;
++vertex_index;
@@ -349,6 +354,9 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
vertices->co[0] = svRep[1]->point2d()[0];
vertices->co[1] = svRep[1]->point2d()[1];
vertices->co[2] = get_stroke_vertex_z();
+ vertices->no[0] = 0;
+ vertices->no[1] = 0;
+ vertices->no[2] = SHRT_MAX;
++vertices;
++vertex_index;
@@ -364,6 +372,9 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
vertices->co[0] = svRep[2]->point2d()[0];
vertices->co[1] = svRep[2]->point2d()[1];
vertices->co[2] = get_stroke_vertex_z();
+ vertices->no[0] = 0;
+ vertices->no[1] = 0;
+ vertices->no[2] = SHRT_MAX;
++vertices;
++vertex_index;
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