[Bf-blender-cvs] [a222262] bake-cycles: Cycles-Bake: AO pass
Dalai Felinto
noreply at git.blender.org
Wed Apr 23 02:47:01 CEST 2014
Commit: a2222627276c0a3c866d3e74ca9bd8e0264394a2
Author: Dalai Felinto
Date: Tue Feb 4 20:49:27 2014 -0200
https://developer.blender.org/rBa2222627276c0a3c866d3e74ca9bd8e0264394a2
Cycles-Bake: AO pass
===================================================================
M intern/cycles/blender/blender_session.cpp
M intern/cycles/kernel/kernel_displace.h
M intern/cycles/kernel/kernel_path.h
===================================================================
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index 6ee2039..8b41244 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -563,6 +563,7 @@ static void populate_bake_data(BakeData *data, BL::BakePixel pixel_array, const
static bool is_light_pass(ShaderEvalType type)
{
switch (type) {
+ case SHADER_EVAL_AO:
case SHADER_EVAL_COMBINED:
case SHADER_EVAL_SHADOW:
case SHADER_EVAL_DIFFUSE_DIRECT:
diff --git a/intern/cycles/kernel/kernel_displace.h b/intern/cycles/kernel/kernel_displace.h
index 59083c3..e7cd8b0 100644
--- a/intern/cycles/kernel/kernel_displace.h
+++ b/intern/cycles/kernel/kernel_displace.h
@@ -19,7 +19,7 @@
CCL_NAMESPACE_BEGIN
-ccl_device void compute_light_pass(KernelGlobals *kg, ShaderData *sd, PathRadiance *L, RNG rng)
+ccl_device void compute_light_pass(KernelGlobals *kg, ShaderData *sd, PathRadiance *L, RNG rng, bool is_ao)
{
int samples = kernel_data.integrator.samples;
@@ -45,8 +45,13 @@ ccl_device void compute_light_pass(KernelGlobals *kg, ShaderData *sd, PathRadian
float rbsdf = path_state_rng_1D(kg, &rng, &state, PRNG_BSDF);
shader_eval_surface(kg, sd, rbsdf, state.flag, SHADER_CONTEXT_MAIN);
+ /* sample ambient occlusion */
+ if (is_ao) {
+ kernel_path_ao(kg, sd, &L_sample, &state, &rng, throughput);
+ }
+
/* sample light and BSDF */
- if (kernel_path_integrate_lighting(kg, &rng, sd, &throughput, &state, &L_sample, &ray)) {
+ else if (kernel_path_integrate_lighting(kg, &rng, sd, &throughput, &state, &L_sample, &ray)) {
#ifdef __LAMP_MIS__
state.ray_t = 0.0f;
#endif
@@ -67,6 +72,7 @@ ccl_device void compute_light_pass(KernelGlobals *kg, ShaderData *sd, PathRadian
ccl_device bool is_light_pass(ShaderEvalType type)
{
switch (type) {
+ case SHADER_EVAL_AO:
case SHADER_EVAL_COMBINED:
case SHADER_EVAL_SHADOW:
case SHADER_EVAL_DIFFUSE_DIRECT:
@@ -122,7 +128,7 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
if (is_light_pass(type)){
RNG rng = hash_int(i);
- compute_light_pass(kg, &sd, &L, rng);
+ compute_light_pass(kg, &sd, &L, rng, (type == SHADER_EVAL_AO));
}
switch (type) {
@@ -172,7 +178,7 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
/* light passes */
case SHADER_EVAL_AO:
{
- /* TODO */
+ out = L.ao;
break;
}
case SHADER_EVAL_COMBINED:
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index bf49922..35d414a 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -572,6 +572,40 @@ ccl_device_inline bool kernel_path_integrate_lighting(KernelGlobals *kg, RNG *rn
#endif
+ccl_device void kernel_path_ao(KernelGlobals *kg, ShaderData *sd, PathRadiance *L, PathState *state, RNG *rng, float3 throughput)
+{
+ /* todo: solve correlation */
+ float bsdf_u, bsdf_v;
+
+ path_state_rng_2D(kg, rng, state, PRNG_BSDF_U, &bsdf_u, &bsdf_v);
+
+ float ao_factor = kernel_data.background.ao_factor;
+ float3 ao_N;
+ float3 ao_bsdf = shader_bsdf_ao(kg, sd, ao_factor, &ao_N);
+ float3 ao_D;
+ float ao_pdf;
+ float3 ao_alpha = shader_bsdf_alpha(kg, sd);
+
+ sample_cos_hemisphere(ao_N, bsdf_u, bsdf_v, &ao_D, &ao_pdf);
+
+ if(dot(sd->Ng, ao_D) > 0.0f && ao_pdf != 0.0f) {
+ Ray light_ray;
+ float3 ao_shadow;
+
+ light_ray.P = ray_offset(sd->P, sd->Ng);
+ light_ray.D = ao_D;
+ light_ray.t = kernel_data.background.ao_distance;
+#ifdef __OBJECT_MOTION__
+ light_ray.time = sd->time;
+#endif
+ light_ray.dP = sd->dP;
+ light_ray.dD = differential3_zero();
+
+ if(!shadow_blocked(kg, state, &light_ray, &ao_shadow))
+ path_radiance_accum_ao(L, throughput, ao_alpha, ao_bsdf, ao_shadow, state->bounce);
+ }
+}
+
ccl_device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample, Ray ray, ccl_global float *buffer)
{
/* initialize */
@@ -740,35 +774,7 @@ ccl_device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample,
#ifdef __AO__
/* ambient occlusion */
if(kernel_data.integrator.use_ambient_occlusion || (sd.flag & SD_AO)) {
- /* todo: solve correlation */
- float bsdf_u, bsdf_v;
- path_state_rng_2D(kg, rng, &state, PRNG_BSDF_U, &bsdf_u, &bsdf_v);
-
- float ao_factor = kernel_data.background.ao_factor;
- float3 ao_N;
- float3 ao_bsdf = shader_bsdf_ao(kg, &sd, ao_factor, &ao_N);
- float3 ao_D;
- float ao_pdf;
- float3 ao_alpha = shader_bsdf_alpha(kg, &sd);
-
- sample_cos_hemisphere(ao_N, bsdf_u, bsdf_v, &ao_D, &ao_pdf);
-
- if(dot(sd.Ng, ao_D) > 0.0f && ao_pdf != 0.0f) {
- Ray light_ray;
- float3 ao_shadow;
-
- light_ray.P = ray_offset(sd.P, sd.Ng);
- light_ray.D = ao_D;
- light_ray.t = kernel_data.background.ao_distance;
-#ifdef __OBJECT_MOTION__
- light_ray.time = sd.time;
-#endif
- light_ray.dP = sd.dP;
- light_ray.dD = differential3_zero();
-
- if(!shadow_blocked(kg, &state, &light_ray, &ao_shadow))
- path_radiance_accum_ao(&L, throughput, ao_alpha, ao_bsdf, ao_shadow, state.bounce);
- }
+ kernel_path_ao(kg, &sd, &L, &state, rng, throughput);
}
#endif
More information about the Bf-blender-cvs
mailing list