[Bf-blender-cvs] [8175907] bake-cycles: Cycles-Bake: better solution to force UV to be present

Dalai Felinto noreply at git.blender.org
Wed Apr 23 02:46:48 CEST 2014


Commit: 817590719e8971d79a0a33ac8dd93e37fa43b6ae
Author: Dalai Felinto
Date:   Wed Jan 22 21:02:40 2014 -0200
https://developer.blender.org/rB817590719e8971d79a0a33ac8dd93e37fa43b6ae

Cycles-Bake: better solution to force UV to be present

===================================================================

M	intern/cycles/blender/blender_session.cpp

===================================================================

diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index d891e93..a241a35 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -578,9 +578,7 @@ void BlenderSession::bake(BL::Object b_object, const string& pass_type, BL::Bake
 
 	if (shader_type == SHADER_EVAL_UV) {
 		/* force UV to be available */
-		vector<Pass> passes;
-		Pass::add(PASS_UV, passes);
-		scene->film->tag_passes_update(scene, passes);
+		Pass::add(PASS_UV, scene->film->passes);
 	}
 
 	/* create device and update scene */




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