[Bf-blender-cvs] [87628cc] master: Fix GLSL after 7765b73f6d20 (Transparent Depth).

Thomas Dinges noreply at git.blender.org
Mon Apr 21 16:32:58 CEST 2014


Commit: 87628cc5fb068cb6b5cd3a3aee3bc4e405bdaf24
Author: Thomas Dinges
Date:   Mon Apr 21 16:31:46 2014 +0200
https://developer.blender.org/rB87628cc5fb068cb6b5cd3a3aee3bc4e405bdaf24

Fix GLSL after 7765b73f6d20 (Transparent Depth).

===================================================================

M	source/blender/gpu/shaders/gpu_shader_material.glsl

===================================================================

diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index cfe9962..7edb5ec 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2362,7 +2362,8 @@ void node_light_path(
 	out float is_reflection_ray,
 	out float is_transmission_ray,
 	out float ray_length,
-	out float ray_depth)
+	out float ray_depth,
+	out float transparent_depth)
 {
 	is_camera_ray = 1.0;
 	is_shadow_ray = 0.0;
@@ -2373,6 +2374,7 @@ void node_light_path(
 	is_transmission_ray = 0.0;
 	ray_length = 1.0;
 	ray_depth = 1.0;
+	transparent_depth = 1.0;
 }
 
 void node_light_falloff(float strength, float tsmooth, out float quadratic, out float linear, out float constant)




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