[Bf-blender-cvs] [87628cc] master: Fix GLSL after 7765b73f6d20 (Transparent Depth).
Thomas Dinges
noreply at git.blender.org
Mon Apr 21 16:32:58 CEST 2014
Commit: 87628cc5fb068cb6b5cd3a3aee3bc4e405bdaf24
Author: Thomas Dinges
Date: Mon Apr 21 16:31:46 2014 +0200
https://developer.blender.org/rB87628cc5fb068cb6b5cd3a3aee3bc4e405bdaf24
Fix GLSL after 7765b73f6d20 (Transparent Depth).
===================================================================
M source/blender/gpu/shaders/gpu_shader_material.glsl
===================================================================
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index cfe9962..7edb5ec 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2362,7 +2362,8 @@ void node_light_path(
out float is_reflection_ray,
out float is_transmission_ray,
out float ray_length,
- out float ray_depth)
+ out float ray_depth,
+ out float transparent_depth)
{
is_camera_ray = 1.0;
is_shadow_ray = 0.0;
@@ -2373,6 +2374,7 @@ void node_light_path(
is_transmission_ray = 0.0;
ray_length = 1.0;
ray_depth = 1.0;
+ transparent_depth = 1.0;
}
void node_light_falloff(float strength, float tsmooth, out float quadratic, out float linear, out float constant)
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