[Bf-blender-cvs] [f270b34] master: Fix T37675: blender internal viewport render wrong for volumes after rotation.
Brecht Van Lommel
noreply at git.blender.org
Tue Apr 15 15:57:15 CEST 2014
Commit: f270b34e99beca48f71e1b66c13c3b113d8d75fa
Author: Brecht Van Lommel
Date: Tue Apr 15 15:54:56 2014 +0200
https://developer.blender.org/rBf270b34e99beca48f71e1b66c13c3b113d8d75fa
Fix T37675: blender internal viewport render wrong for volumes after rotation.
We really should not have Object.imat_ren, that's the wrong place to put render
data. But just update it now on rotation rather than doing a bigger refactor to
remove it.
===================================================================
M source/blender/render/intern/source/envmap.c
===================================================================
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index 39b9a0f..88c351f 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -321,6 +321,10 @@ void env_rotate_scene(Render *re, float mat[4][4], int do_rotate)
mul_m4_v3(tmat, har->co);
}
+
+ /* imat_ren is needed for correct texture coordinates */
+ mul_m4_m4m4(obr->ob->imat_ren, re->viewmat, obr->ob->obmat);
+ invert_m4(obr->ob->imat_ren);
}
for (go = re->lights.first; go; go = go->next) {
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