[Bf-blender-cvs] [ea99efe] master: Code cleanup: indentation

Campbell Barton noreply at git.blender.org
Tue Apr 15 12:04:42 CEST 2014


Commit: ea99efeb2ca91b108bf3e86f4964e1a4555b46d8
Author: Campbell Barton
Date:   Tue Apr 15 19:21:29 2014 +1000
https://developer.blender.org/rBea99efeb2ca91b108bf3e86f4964e1a4555b46d8

Code cleanup: indentation

===================================================================

M	source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
M	source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
M	source/blender/freestyle/intern/view_map/Functions0D.cpp
M	source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
M	source/blender/freestyle/intern/winged_edge/WXEdge.cpp

===================================================================

diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
index d30a75d..274e36a 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
@@ -301,7 +301,7 @@ void Smoother::computeCurvature()
 
 		_curvature[i] = normalCurvature * _normal[i];
 		if (lba + lbc > M_EPSILON)
-		_curvature[i] /= (0.5 * lba + lbc);
+			_curvature[i] /= (0.5 * lba + lbc);
 	}
 	_curvature[0] = _curvature[1];
 	_curvature[_nbVertices - 1] = _curvature[_nbVertices - 2];
@@ -325,7 +325,7 @@ void Smoother::computeCurvature()
 
 		_curvature[i] = normalCurvature * _normal[i];
 		if (lba + lbc > M_EPSILON)
-		_curvature[i] /= (0.5 * lba + lbc);
+			_curvature[i] /= (0.5 * lba + lbc);
 
 		_normal[_nbVertices - 1] = _normal[0];
 		_curvature[_nbVertices - 1] = _curvature[0];
diff --git a/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp b/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
index 443e14b..fb22173 100644
--- a/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
+++ b/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
@@ -56,7 +56,7 @@ LineRep *StrokeTesselator::Tesselate(Stroke *iStroke)
 	}
 	else {
 		if (_overloadFrsMaterial)
-		line->setFrsMaterial(_FrsMaterial);
+			line->setFrsMaterial(_FrsMaterial);
 
 		line->setStyle(LineRep::LINE_STRIP);
 
diff --git a/source/blender/freestyle/intern/view_map/Functions0D.cpp b/source/blender/freestyle/intern/view_map/Functions0D.cpp
index f95690e..f47e5ff 100644
--- a/source/blender/freestyle/intern/view_map/Functions0D.cpp
+++ b/source/blender/freestyle/intern/view_map/Functions0D.cpp
@@ -182,9 +182,9 @@ int VertexOrientation3DF0D::operator()(Interface0DIterator& iter)
 		A = Vec3r(iter->getX(), iter->getY(), iter->getZ());
 	}
 	else {
-	Interface0DIterator previous = iter;
-	--previous ;
-	A = Vec3r(previous->getX(), previous->getY(), previous->getZ());
+		Interface0DIterator previous = iter;
+		--previous ;
+		A = Vec3r(previous->getX(), previous->getY(), previous->getZ());
 	}
 	Interface0DIterator next = iter;
 	++next ;
diff --git a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
index 6f4f1df..a0a1282 100644
--- a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
@@ -138,28 +138,28 @@ static void findOccludee(FEdge *fe, G& grid, I& occluders, real epsilon, WFace *
 
 			if (p->rayIntersect(A, v, t, t_u, t_v)) {
 #if LOGGING
-			if (_global.debug & G_DEBUG_FREESTYLE) {
-				cout << "\t\tRay " << A << " * " << v << " intersects at time " << t << endl;
-				cout << "\t\t(v * normal) == " << (v * p->getNormal()) << " for normal " << p->getNormal() << endl;
-			}
+				if (_global.debug & G_DEBUG_FREESTYLE) {
+					cout << "\t\tRay " << A << " * " << v << " intersects at time " << t << endl;
+					cout << "\t\t(v * normal) == " << (v * p->getNormal()) << " for normal " << p->getNormal() << endl;
+				}
 #endif
-			if (fabs(v * p->getNormal()) > 0.0001) {
-				if ((t > 0.0)) { // && (t<1.0))
-					if (t < mint) {
-						*oaWFace = oface;
-						mint = t;
-						noIntersection = false;
-						fe->setOccludeeIntersection(Vec3r(A + t * v));
+				if (fabs(v * p->getNormal()) > 0.0001) {
+					if ((t > 0.0)) { // && (t<1.0))
+						if (t < mint) {
+							*oaWFace = oface;
+							mint = t;
+							noIntersection = false;
+							fe->setOccludeeIntersection(Vec3r(A + t * v));
 #if LOGGING
-						if (_global.debug & G_DEBUG_FREESTYLE) {
-							cout << "\t\tIs occludee" << endl;
-						}
+							if (_global.debug & G_DEBUG_FREESTYLE) {
+								cout << "\t\tIs occludee" << endl;
+							}
 #endif
+						}
 					}
 				}
-			}
 
-			occluders.reportDepth(A, v, t);
+				occluders.reportDepth(A, v, t);
 			}
 		}
 
@@ -246,146 +246,146 @@ static int computeVisibility(ViewMap *viewMap, FEdge *fe, G& grid, real epsilon,
 	I occluders(grid, center, epsilon);
 
 	for (occluders.initBeforeTarget(); occluders.validBeforeTarget(); occluders.nextOccluder()) {
-	// If we're dealing with an exact silhouette, check whether we must take care of this occluder of not.
-	// (Indeed, we don't consider the occluders that share at least one vertex with the face containing this edge).
-	//-----------
-	oface = occluders.getWFace();
-	Polygon3r *p = occluders.getCameraSpacePolygon();
-	real t, t_u, t_v;
-#if LOGGING
-	if (_global.debug & G_DEBUG_FREESTYLE) {
-		cout << "\t\tEvaluating intersection for occluder " << (p->getVertices())[0] << (p->getVertices())[1] <<
-		        (p->getVertices())[2] << endl << "\t\t\tand ray " << vp << " * " << u << " (center " << center <<
-		        ")" << endl;
-	}
-#endif
-
+		// If we're dealing with an exact silhouette, check whether we must take care of this occluder of not.
+		// (Indeed, we don't consider the occluders that share at least one vertex with the face containing this edge).
+		//-----------
+		oface = occluders.getWFace();
+		Polygon3r *p = occluders.getCameraSpacePolygon();
+		real t, t_u, t_v;
 #if LOGGING
-	Vec3r v(vp - center);
-	real rl = v.norm();
-	v.normalize();
-	vector<Vec3r> points;
-	// Iterate over vertices, storing projections in points
-	for (vector<WOEdge*>::const_iterator woe = oface->getEdgeList().begin(), woend = oface->getEdgeList().end();
-		 woe != woend;
-		 woe++)
-	{
-		points.push_back(Vec3r((*woe)->GetaVertex()->GetVertex()));
-	}
-	Polygon3r p1(points, oface->GetNormal());
-	Vec3r v1((p1.getVertices())[0]);
-	real d = -(v1 * p->getNormal());
-	if (_global.debug & G_DEBUG_FREESTYLE) {
-		cout << "\t\tp:  " << (p->getVertices())[0] << (p->getVertices())[1] << (p->getVertices())[2] << ", norm: " <<
-		        p->getNormal() << endl;
-		cout << "\t\tp1: " << (p1.getVertices())[0] << (p1.getVertices())[1] << (p1.getVertices())[2] << ", norm: " <<
-		        p1.getNormal() << endl;
-	}
-#else
-	real d = -((p->getVertices())[0] * p->getNormal());
+		if (_global.debug & G_DEBUG_FREESTYLE) {
+			cout << "\t\tEvaluating intersection for occluder " << (p->getVertices())[0] << (p->getVertices())[1] <<
+			        (p->getVertices())[2] << endl << "\t\t\tand ray " << vp << " * " << u << " (center " << center <<
+			        ")" << endl;
+		}
 #endif
 
-	if (face) {
 #if LOGGING
+		Vec3r v(vp - center);
+		real rl = v.norm();
+		v.normalize();
+		vector<Vec3r> points;
+		// Iterate over vertices, storing projections in points
+		for (vector<WOEdge*>::const_iterator woe = oface->getEdgeList().begin(), woend = oface->getEdgeList().end();
+		     woe != woend;
+		     woe++)
+		{
+			points.push_back(Vec3r((*woe)->GetaVertex()->GetVertex()));
+		}
+		Polygon3r p1(points, oface->GetNormal());
+		Vec3r v1((p1.getVertices())[0]);
+		real d = -(v1 * p->getNormal());
 		if (_global.debug & G_DEBUG_FREESTYLE) {
-			cout << "\t\tDetermining face adjacency...";
+			cout << "\t\tp:  " << (p->getVertices())[0] << (p->getVertices())[1] << (p->getVertices())[2] << ", norm: " <<
+			        p->getNormal() << endl;
+			cout << "\t\tp1: " << (p1.getVertices())[0] << (p1.getVertices())[1] << (p1.getVertices())[2] << ", norm: " <<
+			        p1.getNormal() << endl;
 		}
+#else
+		real d = -((p->getVertices())[0] * p->getNormal());
 #endif
-		skipFace = false;
 
-		if (face == oface) {
+		if (face) {
 #if LOGGING
 			if (_global.debug & G_DEBUG_FREESTYLE) {
-				cout << "  Rejecting occluder for face concurrency." << endl;
+				cout << "\t\tDetermining face adjacency...";
 			}
 #endif
-			continue;
-		}
-
+			skipFace = false;
 
-		for (vector<WVertex*>::iterator fv = faceVertices.begin(), fvend = faceVertices.end(); fv != fvend; ++fv) {
-			if ((*fv)->isBoundary())
+			if (face == oface) {
+#if LOGGING
+				if (_global.debug & G_DEBUG_FREESTYLE) {
+					cout << "  Rejecting occluder for face concurrency." << endl;
+				}
+#endif
 				continue;
+			}
 
-			WVertex::incoming_edge_iterator iebegin = (*fv)->incoming_edges_begin();
-			WVertex::incoming_edge_iterator ieend = (*fv)->incoming_edges_end();
-			for (ie = iebegin; ie != ieend; ++ie) {
-				if ((*ie) == 0)
+
+			for (vector<WVertex*>::iterator fv = faceVertices.begin(), fvend = faceVertices.end(); fv != fvend; ++fv) {
+				if ((*fv)->isBoundary())
 					continue;
 
-				WFace *sface = (*ie)->GetbFace();
-				//WFace *sfacea = (*ie)->GetaFace();
-				//if ((sface == oface) || (sfacea == oface))
-				if (sface == oface) {
-					skipFace = true;
-					break;
+				WVertex::incoming_edge_iterator iebegin = (*fv)->incoming_edges_begin();
+				WVertex::incoming_edge_iterator ieend = (*fv)->incoming_edges_end();
+				for (ie = iebegin; ie != ieend; ++ie) {
+					if ((*ie) == 0)
+						continue;
+
+					WFace *sface = (*ie)->GetbFace();
+					//WFace *sfacea = (*ie)->GetaFace();
+					//if ((sface == oface) || (sfacea == oface))
+					if (sface == oface) {
+						skipFace = true;
+						break;
+					}
 				}
+				if (skipFace)
+					break;
 			}
-			if (skipFace)
-			break;
-		}
-		if (skipFace) {
+			if (skipFace) {
 #if LOGGING
-			if (_global.debug & G_DEBUG_FREESTYLE) {
-				cout << "  Rejecting occluder for face adjacency." << endl;
-			}
+				if (_global.debug & G_DEBUG_FREESTYLE) {
+					cout << "  Rejecting occluder for face adjacency." << endl;
+				}
 #endif
-			continue;
+				continue;
+			}
 		}
-	}
-	else {
-		// check whether the edge and the polygon plane are coincident:
-		//-------------------------------------------------------------
-		//first let us compute the plane equation.
-		if (GeomUtils::COINCIDENT == GeomUtils::intersectRayPlane(origin, edge, p->getNormal(), d, t, epsilon)) {
+		else {
+			// check whether the edge and the polygon plane are coincident:
+			//-------------------------------------------------------------
+			//first let us compute the plane equation.
+			if (GeomUtils::COINCIDENT == GeomUtils::intersectRayPlane(origin, edge, p->getNormal(), d, t, epsilon)) {
 #if LOGGING
-			if (_global.debug & G_DEBUG_FREESTYLE) {
-				cout << "\t\tRejecting occluder for target coincidence." << endl;
-			}
+				if (_global.debug & G_DEBUG_FREESTYLE) {
+					cout << "\

@@ Diff output truncated at 10240 characters. @@




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