[Bf-blender-cvs] [dfbd994] master: Freestyle: fix for typos in Python API docstrings.

Tamito Kajiyama noreply at git.blender.org
Wed Apr 9 09:31:05 CEST 2014


Commit: dfbd994aaf6f95ddf3d6f9ecc64fa3a550b5e895
Author: Tamito Kajiyama
Date:   Wed Apr 9 15:56:41 2014 +0900
https://developer.blender.org/rBdfbd994aaf6f95ddf3d6f9ecc64fa3a550b5e895

Freestyle: fix for typos in Python API docstrings.

===================================================================

M	source/blender/freestyle/intern/python/Interface1D/BPy_FEdge.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp

===================================================================

diff --git a/source/blender/freestyle/intern/python/Interface1D/BPy_FEdge.cpp b/source/blender/freestyle/intern/python/Interface1D/BPy_FEdge.cpp
index 3a0be48..7365ee8 100644
--- a/source/blender/freestyle/intern/python/Interface1D/BPy_FEdge.cpp
+++ b/source/blender/freestyle/intern/python/Interface1D/BPy_FEdge.cpp
@@ -46,7 +46,7 @@ PyDoc_STRVAR(FEdge_doc,
 "silhouettes, the FEdge is oriented so that the visible face lies on\n"
 "the left of the edge.  For borders, the FEdge is oriented so that the\n"
 "face lies on the left of the edge.  An FEdge can represent an initial\n"
-"edge of the mesh or runs accross a face of the initial mesh depending\n"
+"edge of the mesh or runs across a face of the initial mesh depending\n"
 "on the smoothness or sharpness of the mesh.  This class is specialized\n"
 "into a smooth and a sharp version since their properties slightly vary\n"
 "from one to the other.\n"
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
index c4ca837..ca69561 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
@@ -68,7 +68,7 @@ static char SmoothingShader___doc__[] =
 "   Smoothes the stroke by moving the vertices to make the stroke\n"
 "   smoother.  Uses curvature flow to converge towards a curve of\n"
 "   constant curvature.  The diffusion method we use is anisotropic to\n"
-"   prevent the diffusion accross corners.\n"
+"   prevent the diffusion across corners.\n"
 "\n"
 "   :arg stroke: A Stroke object.\n"
 "   :type stroke: :class:`Stroke`\n";




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