[Bf-blender-cvs] [9de24c8] master: View3D: disable LOD when game engine is disabled or ifdef'd

Campbell Barton noreply at git.blender.org
Wed Apr 9 04:00:10 CEST 2014


Commit: 9de24c82bab8fc6f1b8810979ac492787d32a964
Author: Campbell Barton
Date:   Wed Apr 9 11:48:04 2014 +1000
https://developer.blender.org/rB9de24c82bab8fc6f1b8810979ac492787d32a964

View3D: disable LOD when game engine is disabled or ifdef'd

===================================================================

M	source/blender/blenkernel/BKE_object.h
M	source/blender/blenkernel/intern/object.c
M	source/blender/editors/object/object_lod.c
M	source/blender/editors/space_view3d/drawobject.c
M	source/blender/editors/space_view3d/view3d_draw.c
M	source/blender/gpu/CMakeLists.txt
M	source/blender/gpu/SConscript
M	source/blender/gpu/intern/gpu_draw.c
M	source/blender/makesdna/DNA_view3d_types.h
M	source/blender/makesrna/intern/rna_object.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 4b4deea..c0da816 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -92,7 +92,7 @@ void *BKE_object_obdata_add_from_type(struct Main *bmain, int type);
 void BKE_object_lod_add(struct Object *ob);
 void BKE_object_lod_sort(struct Object *ob);
 bool BKE_object_lod_remove(struct Object *ob, int level);
-bool BKE_object_lod_update(struct Object *ob, float camera_position[3]);
+void BKE_object_lod_update(struct Object *ob, const float camera_position[3]);
 bool BKE_object_lod_is_usable(struct Object *ob, struct Scene *scene);
 struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct Scene *scene);
 struct Object *BKE_object_lod_matob_get(struct Object *ob, struct Scene *scene);
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 23af5bd..71b3e83 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1049,6 +1049,9 @@ Object *BKE_object_add(Main *bmain, Scene *scene, int type)
 	return ob;
 }
 
+
+#ifdef WITH_GAMEENGINE
+
 void BKE_object_lod_add(Object *ob)
 {
 	LodLevel *lod = MEM_callocN(sizeof(LodLevel), "LoD Level");
@@ -1110,21 +1113,19 @@ bool BKE_object_lod_remove(Object *ob, int level)
 	return true;
 }
 
-static LodLevel *lod_level_select(Object *ob, const float cam_loc[3])
+static LodLevel *lod_level_select(Object *ob, const float camera_position[3])
 {
 	LodLevel *current = ob->currentlod;
-	float ob_loc[3], delta[3];
-	float dist_sq;
+	float dist_sq, dist_sq_curr;
 
 	if (!current) return NULL;
 
-	copy_v3_v3(ob_loc, ob->obmat[3]);
-	sub_v3_v3v3(delta, ob_loc, cam_loc);
-	dist_sq = len_squared_v3(delta);
+	dist_sq = len_squared_v3v3(ob->obmat[3], camera_position);
+	dist_sq_curr = current->distance * current->distance;
 
-	if (dist_sq < current->distance * current->distance) {
+	if (dist_sq < dist_sq_curr) {
 		/* check for higher LoD */
-		while (current->prev && dist_sq < (current->distance * current->distance)) {
+		while (current->prev && dist_sq < dist_sq_curr) {
 			current = current->prev;
 		}
 	}
@@ -1144,17 +1145,14 @@ bool BKE_object_lod_is_usable(Object *ob, Scene *scene)
 	return (ob->mode == OB_MODE_OBJECT || !active);
 }
 
-bool BKE_object_lod_update(Object *ob, float camera_position[3])
+void BKE_object_lod_update(Object *ob, const float camera_position[3])
 {
 	LodLevel *cur_level = ob->currentlod;
 	LodLevel *new_level = lod_level_select(ob, camera_position);
 
 	if (new_level != cur_level) {
 		ob->currentlod = new_level;
-		return true;
 	}
-
-	return false;
 }
 
 static Object *lod_ob_get(Object *ob, Scene *scene, int flag)
@@ -1181,6 +1179,9 @@ struct Object *BKE_object_lod_matob_get(Object *ob, Scene *scene)
 	return lod_ob_get(ob, scene, OB_LOD_USE_MAT);
 }
 
+#endif  /* WITH_GAMEENGINE */
+
+
 SoftBody *copy_softbody(SoftBody *sb, bool copy_caches)
 {
 	SoftBody *sbn;
diff --git a/source/blender/editors/object/object_lod.c b/source/blender/editors/object/object_lod.c
index fdce59b..d02b69b 100644
--- a/source/blender/editors/object/object_lod.c
+++ b/source/blender/editors/object/object_lod.c
@@ -51,7 +51,13 @@
 static int object_lod_add_exec(bContext *C, wmOperator *UNUSED(op))
 {
 	Object *ob = ED_object_context(C);
+
+#ifdef WITH_GAMEENGINE
 	BKE_object_lod_add(ob);
+#else
+	(void)ob;
+#endif
+
 	return OPERATOR_FINISHED;
 }
 
@@ -75,8 +81,13 @@ static int object_lod_remove_exec(bContext *C, wmOperator *op)
 	Object *ob = ED_object_context(C);
 	int index = RNA_int_get(op->ptr, "index");
 
+#ifdef WITH_GAMEENGINE
 	if (!BKE_object_lod_remove(ob, index))
 		return OPERATOR_CANCELLED;
+#else
+	(void)ob;
+	(void)index;
+#endif
 
 	WM_event_add_notifier(C, NC_OBJECT | ND_LOD, CTX_wm_view3d(C));
 	return OPERATOR_FINISHED;
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index e7f9448..13e74ec 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -3406,7 +3406,11 @@ static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm)
 static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
                             const char dt, const unsigned char ob_wire_col[4], const short dflag)
 {
-	Object *ob = BKE_object_lod_meshob_get(base->object, scene);
+#ifdef WITH_GAMEENGINE
+	Object *ob = (rv3d->rflag & RV3D_IS_GAME_ENGINE) ? BKE_object_lod_meshob_get(base->object, scene) : base->object;
+#else
+	Object *ob = base->object;
+#endif
 	Mesh *me = ob->data;
 	Material *ma = give_current_material(ob, 1);
 	const bool hasHaloMat = (ma && (ma->material_type == MA_TYPE_HALO) && !BKE_scene_use_new_shading_nodes(scene));
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 9b45574..2552be9 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1992,8 +1992,12 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
 		copy_m4_m4(savedobmat, dob->ob->obmat);
 		copy_m4_m4(dob->ob->obmat, dob->mat);
 		savedlod = dob->ob->currentlod;
-		BKE_object_lod_update(dob->ob, rv3d->viewinv[3]);
-		
+
+#ifdef WITH_GAMEENGINE
+		if (rv3d->rflag & RV3D_IS_GAME_ENGINE) {
+			BKE_object_lod_update(dob->ob, rv3d->viewinv[3]);
+		}
+#endif
 
 		/* extra service: draw the duplicator in drawtype of parent, minimum taken
 		 * to allow e.g. boundbox box objects in groups for LOD */
@@ -3208,6 +3212,8 @@ static void view3d_main_area_clear(Scene *scene, View3D *v3d, ARegion *ar)
 	}
 }
 
+
+#ifdef WITH_GAMEENGINE
 static void update_lods(Scene *scene, float camera_pos[3])
 {
 	Scene *sce_iter;
@@ -3219,6 +3225,8 @@ static void update_lods(Scene *scene, float camera_pos[3])
 		BKE_object_lod_update(ob, camera_pos);
 	}
 }
+#endif
+
 
 /* warning: this function has duplicate drawing in ED_view3d_draw_offscreen() */
 static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const char **grid_unit)
@@ -3242,8 +3250,15 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
 	/* setup view matrices */
 	view3d_main_area_setup_view(scene, v3d, ar, NULL, NULL);
 
-	/* Make sure LoDs are up to date */
-	update_lods(scene, rv3d->viewinv[3]);
+	rv3d->rflag &= ~RV3D_IS_GAME_ENGINE;
+#ifdef WITH_GAMEENGINE
+	if (STREQ(scene->r.engine, "BLENDER_GAME")) {
+		rv3d->rflag |= RV3D_IS_GAME_ENGINE;
+
+		/* Make sure LoDs are up to date */
+		update_lods(scene, rv3d->viewinv[3]);
+	}
+#endif
 
 	/* clear the background */
 	view3d_main_area_clear(scene, v3d, ar);
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 93c80c6..739deff 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -69,6 +69,10 @@ data_to_c_simple(shaders/gpu_shader_vertex.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_vsm_store_frag.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_vsm_store_vert.glsl SRC)
 
+if(WITH_GAMEENGINE)
+	add_definitions(-DWITH_GAMEENGINE)
+endif()
+
 if(WITH_MOD_SMOKE)
 	add_definitions(-DWITH_SMOKE)
 endif()
diff --git a/source/blender/gpu/SConscript b/source/blender/gpu/SConscript
index c1c3fa9..e9320f0 100644
--- a/source/blender/gpu/SConscript
+++ b/source/blender/gpu/SConscript
@@ -49,6 +49,8 @@ incs = [
     env['BF_OPENGL_INC'],
     ]
 
+if env['WITH_BF_GAMEENGINE']:
+    defs.append('WITH_GAMEENGINE')
 if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
     incs.append(env['BF_PTHREADS_INC'])
 
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 99f98f7..c22c4fb 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -1403,8 +1403,12 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
 	const bool new_shading_nodes = BKE_scene_use_new_shading_nodes(scene);
 	const bool use_matcap = (v3d->flag2 & V3D_SHOW_SOLID_MATCAP) != 0;  /* assumes v3d->defmaterial->preview is set */
 
-	ob = BKE_object_lod_matob_get(ob, scene);
-	
+#ifdef WITH_GAMEENGINE
+	if (rv3d->rflag & RV3D_IS_GAME_ENGINE) {
+		ob = BKE_object_lod_matob_get(ob, scene);
+	}
+#endif
+
 	/* initialize state */
 	memset(&GMS, 0, sizeof(GMS));
 	GMS.lastmatnr = -1;
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 0d2e782..ab89453 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -247,6 +247,7 @@ typedef struct View3D {
 #define RV3D_CLIPPING				4
 #define RV3D_NAVIGATING				8
 #define RV3D_GPULIGHT_UPDATE		16
+#define RV3D_IS_GAME_ENGINE			32  /* runtime flag, used to check if LoD's should be used */
 
 /* RegionView3d->viewlock */
 #define RV3D_LOCKED			(1 << 0)
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 193d7ba..4a86292 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -1482,7 +1482,12 @@ int rna_Object_use_dynamic_topology_sculpting_get(PointerRNA *ptr)
 static void rna_Object_lod_distance_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
 {
 	Object *ob = (Object *)ptr->id.data;
+
+#ifdef WITH_GAMEENGINE
 	BKE_object_lod_sort(ob);
+#else
+	(void)ob;
+#endif
 }
 #else




More information about the Bf-blender-cvs mailing list