[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [60365] trunk/blender/source/blender/ editors/mesh/editmesh_knife.c: knife was projecting vertex locations to the screen when it wasnt needed.
Campbell Barton
ideasman42 at gmail.com
Wed Sep 25 13:38:30 CEST 2013
Revision: 60365
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60365
Author: campbellbarton
Date: 2013-09-25 11:38:30 +0000 (Wed, 25 Sep 2013)
Log Message:
-----------
knife was projecting vertex locations to the screen when it wasnt needed.
Modified Paths:
--------------
trunk/blender/source/blender/editors/mesh/editmesh_knife.c
Modified: trunk/blender/source/blender/editors/mesh/editmesh_knife.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_knife.c 2013-09-25 11:11:41 UTC (rev 60364)
+++ trunk/blender/source/blender/editors/mesh/editmesh_knife.c 2013-09-25 11:38:30 UTC (rev 60365)
@@ -1358,13 +1358,16 @@
/* both kfe ends are in cutting triangle */
n_isects = 2;
}
- else if (isect_line_tri_epsilon_v3(kfe->v1->cageco, kfe->v2->cageco, v1, v2, v3, &lambda, NULL, depsilon)) {
+ else if (isect_line_tri_epsilon_v3(kfe->v1->cageco, kfe->v2->cageco, v1, v2, v3,
+ &lambda, NULL, depsilon))
+ {
/* kfe intersects cutting triangle lambda of the way along kfe */
interp_v3_v3v3(isects[0], kfe->v1->cageco, kfe->v2->cageco, lambda);
n_isects = 1;
}
+
for (j = 0; j < n_isects; j++) {
- float p[3], no[3], view[3], sp[2];
+ float p[3];
copy_v3_v3(p, isects[j]);
if (kcd->curr.vert && len_squared_v3v3(kcd->curr.vert->cageco, p) < depsilon_sq) {
@@ -1384,17 +1387,19 @@
continue;
}
- knife_project_v2(kcd, p, sp);
- ED_view3d_unproject(mats, view, sp[0], sp[1], 0.0f);
- mul_m4_v3(kcd->ob->imat, view);
-
if (kcd->cut_through) {
f_hit = NULL;
}
else {
/* check if this point is visible in the viewport */
- float p1[3], lambda1;
+ float p1[3], no[3], view[3], sp[2];
+ float lambda1;
+ /* screen projection */
+ knife_project_v2(kcd, p, sp);
+ ED_view3d_unproject(mats, view, sp[0], sp[1], 0.0f);
+ mul_m4_v3(kcd->ob->imat, view);
+
/* if face isn't planer, p may be behind the current tesselated tri,
* so move it onto that and then a little towards eye */
if (isect_line_tri_v3(p, view, ls[0]->v->co, ls[1]->v->co, ls[2]->v->co, &lambda1, NULL)) {
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