[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [60313] branches/soc-2013-rigid_body_sim/ source/blender/blenkernel: rigidbody: Code cleanup

Sergej Reich sergej.reich at googlemail.com
Sun Sep 22 15:49:59 CEST 2013


Revision: 60313
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60313
Author:   sergof
Date:     2013-09-22 13:49:59 +0000 (Sun, 22 Sep 2013)
Log Message:
-----------
rigidbody: Code cleanup

Make functions private that are only used internally.
Also remove a nested if statement.

Modified Paths:
--------------
    branches/soc-2013-rigid_body_sim/source/blender/blenkernel/BKE_rigidbody.h
    branches/soc-2013-rigid_body_sim/source/blender/blenkernel/intern/rigidbody.c

Modified: branches/soc-2013-rigid_body_sim/source/blender/blenkernel/BKE_rigidbody.h
===================================================================
--- branches/soc-2013-rigid_body_sim/source/blender/blenkernel/BKE_rigidbody.h	2013-09-22 13:49:57 UTC (rev 60312)
+++ branches/soc-2013-rigid_body_sim/source/blender/blenkernel/BKE_rigidbody.h	2013-09-22 13:49:59 UTC (rev 60313)
@@ -68,9 +68,6 @@
 
 /* 'validate' (i.e. make new or replace old) Physics-Engine objects */
 void BKE_rigidbody_validate_sim_world(struct Scene *scene, struct RigidBodyWorld *rbw, bool rebuild);
-void BKE_rigidbody_validate_sim_object(struct RigidBodyWorld *rbw, struct Object *ob, bool rebuild);
-void BKE_rigidbody_validate_sim_shape(struct Object *ob, bool rebuild);
-void BKE_rigidbody_validate_sim_constraint(struct RigidBodyWorld *rbw, struct Object *ob, bool rebuild);
 
 /* -------------- */
 /* Utilities */

Modified: branches/soc-2013-rigid_body_sim/source/blender/blenkernel/intern/rigidbody.c
===================================================================
--- branches/soc-2013-rigid_body_sim/source/blender/blenkernel/intern/rigidbody.c	2013-09-22 13:49:57 UTC (rev 60312)
+++ branches/soc-2013-rigid_body_sim/source/blender/blenkernel/intern/rigidbody.c	2013-09-22 13:49:59 UTC (rev 60313)
@@ -511,7 +511,7 @@
 /* Create new physics sim collision shape for object and store it,
  * or remove the existing one first and replace...
  */
-void BKE_rigidbody_validate_sim_shape(Object *ob, bool rebuild)
+static void rigidbody_validate_sim_shape(Object *ob, bool rebuild)
 {
 	RigidBodyOb *rbo = ob->rigidbody_object;
 	rbCollisionShape *new_shape = NULL;
@@ -614,7 +614,7 @@
 	}
 	else { /* otherwise fall back to box shape */
 		rbo->shape = RB_SHAPE_BOX;
-		BKE_rigidbody_validate_sim_shape(ob, true);
+		rigidbody_validate_sim_shape(ob, true);
 	}
 }
 
@@ -623,7 +623,7 @@
 /* Create physics sim representation of object given RigidBody settings
  * < rebuild: even if an instance already exists, replace it
  */
-void BKE_rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool rebuild)
+static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool rebuild)
 {
 	RigidBodyOb *rbo = (ob) ? ob->rigidbody_object : NULL;
 	float loc[3];
@@ -638,11 +638,10 @@
 	/* make sure collision shape exists */
 	/* FIXME we shouldn't always have to rebuild collision shapes when rebuilding objects, but it's needed for constraints to update correctly */
 	if (rbo->physics_shape == NULL || rebuild)
-		BKE_rigidbody_validate_sim_shape(ob, true);
+		rigidbody_validate_sim_shape(ob, true);
 
-	if (rbo->physics_object) {
-		if (rebuild == false)
-			RB_dworld_remove_body(rbw->physics_world, rbo->physics_object);
+	if (rbo->physics_object && rebuild == false) {
+		RB_dworld_remove_body(rbw->physics_world, rbo->physics_object);
 	}
 	if (!rbo->physics_object || rebuild) {
 		/* remove rigid body if it already exists before creating a new one */
@@ -693,7 +692,7 @@
 /* Create physics sim representation of constraint given rigid body constraint settings
  * < rebuild: even if an instance already exists, replace it
  */
-void BKE_rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, bool rebuild)
+static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, bool rebuild)
 {
 	RigidBodyCon *rbc = (ob) ? ob->rigidbody_constraint : NULL;
 	float loc[3];
@@ -1313,7 +1312,7 @@
 				 *	- assume object to be active? That is the default for newly added settings...
 				 */
 				ob->rigidbody_object = BKE_rigidbody_create_object(scene, ob, RBO_TYPE_ACTIVE);
-				BKE_rigidbody_validate_sim_object(rbw, ob, true);
+				rigidbody_validate_sim_object(rbw, ob, true);
 
 				rbo = ob->rigidbody_object;
 			}
@@ -1322,15 +1321,15 @@
 				/* refresh object... */
 				if (rebuild) {
 					/* World has been rebuilt so rebuild object */
-					BKE_rigidbody_validate_sim_object(rbw, ob, true);
+					rigidbody_validate_sim_object(rbw, ob, true);
 				}
 				else if (rbo->flag & RBO_FLAG_NEEDS_VALIDATE) {
-					BKE_rigidbody_validate_sim_object(rbw, ob, false);
+					rigidbody_validate_sim_object(rbw, ob, false);
 				}
 				/* refresh shape... */
 				if (rbo->flag & RBO_FLAG_NEEDS_RESHAPE) {
 					/* mesh/shape data changed, so force shape refresh */
-					BKE_rigidbody_validate_sim_shape(ob, true);
+					rigidbody_validate_sim_shape(ob, true);
 					/* now tell RB sim about it */
 					// XXX: we assume that this can only get applied for active/passive shapes that will be included as rigidbodies
 					RB_body_set_collision_shape(rbo->physics_object, rbo->physics_shape);
@@ -1363,7 +1362,7 @@
 				 * constraint settings (perhaps it was added manually), add!
 				 */
 				ob->rigidbody_constraint = BKE_rigidbody_create_constraint(scene, ob, RBC_TYPE_FIXED);
-				BKE_rigidbody_validate_sim_constraint(rbw, ob, true);
+				rigidbody_validate_sim_constraint(rbw, ob, true);
 
 				rbc = ob->rigidbody_constraint;
 			}
@@ -1371,10 +1370,10 @@
 				/* perform simulation data updates as tagged */
 				if (rebuild) {
 					/* World has been rebuilt so rebuild constraint */
-					BKE_rigidbody_validate_sim_constraint(rbw, ob, true);
+					rigidbody_validate_sim_constraint(rbw, ob, true);
 				}
 				else if (rbc->flag & RBC_FLAG_NEEDS_VALIDATE) {
-					BKE_rigidbody_validate_sim_constraint(rbw, ob, false);
+					rigidbody_validate_sim_constraint(rbw, ob, false);
 				}
 				rbc->flag &= ~RBC_FLAG_NEEDS_VALIDATE;
 			}




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