[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [60279] branches/soc-2013-rigid_body_sim/ source/blender/editors/space_view3d/drawobject.c: drawobject: Draw game engine collision bounds in edit mode
Sergej Reich
sergej.reich at googlemail.com
Sat Sep 21 07:11:57 CEST 2013
Revision: 60279
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60279
Author: sergof
Date: 2013-09-21 05:11:57 +0000 (Sat, 21 Sep 2013)
Log Message:
-----------
drawobject: Draw game engine collision bounds in edit mode
It's usefull to see how the collision shape will look like while editing
the mesh.
Also draw rigid body collision shape even if game engine bounds are
drawn.
Modified Paths:
--------------
branches/soc-2013-rigid_body_sim/source/blender/editors/space_view3d/drawobject.c
Modified: branches/soc-2013-rigid_body_sim/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- branches/soc-2013-rigid_body_sim/source/blender/editors/space_view3d/drawobject.c 2013-09-21 05:11:56 UTC (rev 60278)
+++ branches/soc-2013-rigid_body_sim/source/blender/editors/space_view3d/drawobject.c 2013-09-21 05:11:57 UTC (rev 60279)
@@ -7167,14 +7167,14 @@
}
}
- if ((ob->gameflag & OB_BOUNDS) && (ob->mode == OB_MODE_OBJECT)) {
+ if (ob->gameflag & OB_BOUNDS) {
if (ob->boundtype != ob->collision_boundtype || (dtx & OB_DRAWBOUNDOX) == 0) {
setlinestyle(2);
draw_bounding_volume(scene, ob, ob->collision_boundtype);
setlinestyle(0);
}
}
- else if (ob->rigidbody_object) {
+ if (ob->rigidbody_object) {
draw_rigidbody_shape(ob);
}
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