[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [60160] trunk/blender/source/blender/gpu/ shaders/gpu_shader_material.glsl: Fix #36734 Matcap displays solid black.
Lukas Toenne
lukas.toenne at googlemail.com
Mon Sep 16 13:40:04 CEST 2013
Revision: 60160
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60160
Author: lukastoenne
Date: 2013-09-16 11:40:04 +0000 (Mon, 16 Sep 2013)
Log Message:
-----------
Fix #36734 Matcap displays solid black.
GLSL typo in r60151 caused this.
Revision Links:
--------------
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60151
Modified Paths:
--------------
trunk/blender/source/blender/gpu/shaders/gpu_shader_material.glsl
Modified: trunk/blender/source/blender/gpu/shaders/gpu_shader_material.glsl
===================================================================
--- trunk/blender/source/blender/gpu/shaders/gpu_shader_material.glsl 2013-09-16 08:59:54 UTC (rev 60159)
+++ trunk/blender/source/blender/gpu/shaders/gpu_shader_material.glsl 2013-09-16 11:40:04 UTC (rev 60160)
@@ -2092,7 +2092,7 @@
node_bsdf_diffuse(color, 0.0, N, result);
}
-void node_bsdf_hair(vec4 color, float roughnessu, float roughnessv,, out vec4 result)
+void node_bsdf_hair(vec4 color, float roughnessu, float roughnessv, out vec4 result)
{
result = color;
}
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