[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59983] trunk/blender/source/blender/nodes /texture/nodes/node_texture_common.c: fix/workaround [#36694] Texture node groups tend to crash Blender a lot.
Campbell Barton
ideasman42 at gmail.com
Tue Sep 10 05:18:44 CEST 2013
Revision: 59983
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59983
Author: campbellbarton
Date: 2013-09-10 03:18:43 +0000 (Tue, 10 Sep 2013)
Log Message:
-----------
fix/workaround [#36694] Texture node groups tend to crash Blender a lot.
Modified Paths:
--------------
trunk/blender/source/blender/nodes/texture/nodes/node_texture_common.c
Modified: trunk/blender/source/blender/nodes/texture/nodes/node_texture_common.c
===================================================================
--- trunk/blender/source/blender/nodes/texture/nodes/node_texture_common.c 2013-09-10 02:49:33 UTC (rev 59982)
+++ trunk/blender/source/blender/nodes/texture/nodes/node_texture_common.c 2013-09-10 03:18:43 UTC (rev 59983)
@@ -93,9 +93,12 @@
for (node = ngroup->nodes.first; node; node = node->next) {
if (node->type == NODE_GROUP_INPUT) {
for (sock = node->outputs.first, a = 0; sock; sock = sock->next, ++a) {
- ns = node_get_socket_stack(gstack, sock);
- if (ns)
- copy_stack(ns, in[a]);
+ if (in[a]) { /* shouldn't need to check this [#36694] */
+ ns = node_get_socket_stack(gstack, sock);
+ if (ns) {
+ copy_stack(ns, in[a]);
+ }
+ }
}
}
}
@@ -114,9 +117,12 @@
for (node = ngroup->nodes.first; node; node = node->next) {
if (node->type == NODE_GROUP_OUTPUT && (node->flag & NODE_DO_OUTPUT)) {
for (sock = node->inputs.first, a = 0; sock; sock = sock->next, ++a) {
- ns = node_get_socket_stack(gstack, sock);
- if (ns)
- copy_stack(out[a], ns);
+ if (out[a]) { /* shouldn't need to check this [#36694] */
+ ns = node_get_socket_stack(gstack, sock);
+ if (ns) {
+ copy_stack(out[a], ns);
+ }
+ }
}
break; /* only one active output node */
}
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