[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59968] branches/soc-2013-dingto/intern/ cycles: OSL implementation of the Henyey-Greenstein volume closure.
Lukas Toenne
lukas.toenne at googlemail.com
Mon Sep 9 22:13:39 CEST 2013
Revision: 59968
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59968
Author: lukastoenne
Date: 2013-09-09 20:13:39 +0000 (Mon, 09 Sep 2013)
Log Message:
-----------
OSL implementation of the Henyey-Greenstein volume closure. A lot of cleanup included.
Modified Paths:
--------------
branches/soc-2013-dingto/intern/cycles/kernel/closure/bsdf.h
branches/soc-2013-dingto/intern/cycles/kernel/closure/volume.h
branches/soc-2013-dingto/intern/cycles/kernel/kernel_shader.h
branches/soc-2013-dingto/intern/cycles/kernel/kernel_volume.h
branches/soc-2013-dingto/intern/cycles/kernel/osl/osl_closures.cpp
branches/soc-2013-dingto/intern/cycles/kernel/osl/osl_closures.h
branches/soc-2013-dingto/intern/cycles/kernel/osl/osl_shader.cpp
branches/soc-2013-dingto/intern/cycles/kernel/osl/osl_shader.h
branches/soc-2013-dingto/intern/cycles/kernel/shaders/CMakeLists.txt
branches/soc-2013-dingto/intern/cycles/kernel/shaders/stdosl.h
branches/soc-2013-dingto/intern/cycles/kernel/svm/svm_closure.h
branches/soc-2013-dingto/intern/cycles/kernel/svm/svm_types.h
branches/soc-2013-dingto/intern/cycles/render/nodes.cpp
Added Paths:
-----------
branches/soc-2013-dingto/intern/cycles/kernel/shaders/node_henyey_greenstein_volume.osl
Modified: branches/soc-2013-dingto/intern/cycles/kernel/closure/bsdf.h
===================================================================
--- branches/soc-2013-dingto/intern/cycles/kernel/closure/bsdf.h 2013-09-09 19:49:07 UTC (rev 59967)
+++ branches/soc-2013-dingto/intern/cycles/kernel/closure/bsdf.h 2013-09-09 20:13:39 UTC (rev 59968)
@@ -139,7 +139,7 @@
#ifdef __VOLUME__
// need this to keep logic in kernel_emission.h direct light in case of volume particle
if (sc->type == CLOSURE_BSDF_DOUBLE_PEAKED_HENYEY_GREENSTEIN_ID)
- return bsdf_double_peaked_henyey_greenstein_eval(sd, sc, sd->I, omega_in, pdf);
+ return bsdf_double_peaked_henyey_greenstein_eval(sc, sd->I, omega_in, pdf);
#endif
if(dot(sd->Ng, omega_in) >= 0.0f) {
Modified: branches/soc-2013-dingto/intern/cycles/kernel/closure/volume.h
===================================================================
--- branches/soc-2013-dingto/intern/cycles/kernel/closure/volume.h 2013-09-09 19:49:07 UTC (rev 59967)
+++ branches/soc-2013-dingto/intern/cycles/kernel/closure/volume.h 2013-09-09 20:13:39 UTC (rev 59968)
@@ -19,15 +19,15 @@
CCL_NAMESPACE_BEGIN
+#if 0 /* XXX unused */
/* note: the interfaces here are just as an example, need to figure
* out the right functions and parameters to use */
/* ISOTROPIC VOLUME CLOSURE */
-__device int volume_isotropic_setup(ShaderClosure *sc, float density)
+__device int volume_isotropic_setup(ShaderClosure *sc)
{
sc->type = CLOSURE_VOLUME_ISOTROPIC_ID;
- sc->data0 = density;
return SD_VOLUME;
}
@@ -39,10 +39,9 @@
/* TRANSPARENT VOLUME CLOSURE */
-__device int volume_transparent_setup(ShaderClosure *sc, float density)
+__device int volume_transparent_setup(ShaderClosure *sc)
{
sc->type = CLOSURE_VOLUME_TRANSPARENT_ID;
- sc->data0 = density;
return SD_VOLUME;
}
@@ -77,17 +76,22 @@
return eval;
}
+#endif
/* HENYEY_GREENSTEIN CLOSURE */
-__device int volume_double_peaked_henyey_greeenstein_setup(ShaderClosure *sc, float density, float g)
+__device int volume_double_peaked_henyey_greeenstein_setup(ShaderClosure *sc)
{
sc->type = CLOSURE_BSDF_DOUBLE_PEAKED_HENYEY_GREENSTEIN_ID;
- sc->data0 = density;
- sc->data1 = g;
return SD_BSDF|SD_BSDF_HAS_EVAL;
}
+/* XXX wrapper for OSL closure macros + typo fix ... remove after cleanup */
+__device int bsdf_henyey_greenstein_setup(ShaderClosure *sc)
+{
+ return volume_double_peaked_henyey_greeenstein_setup(sc);
+}
+
// given cosinus between rays, return probability density that photon bounce to that direction
// F and g parameters controlling how far it difference from uniform sphere. g=0 uniform diffusion-like, g = 1 - very close to sharp single ray,
// F = 0.5 - uniform, F = 0 - most backward reflect, F = 1 most transit
@@ -186,15 +190,15 @@
// new optimized, importance sampled version, no difference when g = 0 but huge gain at other g values (less variance)
// just return bsdf at input vector
-__device float3 bsdf_double_peaked_henyey_greenstein_eval(const ShaderData *sd, const ShaderClosure *sc, const float3 I, float3 omega_in, float *pdf)
+__device float3 bsdf_double_peaked_henyey_greenstein_eval(const ShaderClosure *sc, const float3 I, float3 omega_in, float *pdf)
{
// float m_F = sc->data0;
float m_g = sc->data1;
const float magic_eps = 0.001f;
- // WARNING! sd->I point in backward direction!
-// float cos_theta = dot( sd->I, omega_in);
- float cos_theta = dot( -sd->I, omega_in);
+ // WARNING! I point in backward direction!
+// float cos_theta = dot( I, omega_in);
+ float cos_theta = dot( -I, omega_in);
// *pdf = double_peaked_henyey_greenstein( cos_theta, m_F, m_g);
if ( fabsf(m_g) < magic_eps)
*pdf = M_1_PI_F * 0.25f; // ?? double check it
@@ -203,10 +207,16 @@
// *pdf = M_1_PI_F / 4;
return make_float3( *pdf, *pdf, *pdf);
}
-__device int bsdf_double_peaked_henyey_greenstein_sample(const ShaderData *sd, const ShaderClosure *sc, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
+
+/* XXX wrapper for OSL closure macros ... remove after cleanup */
+__device float3 bsdf_henyey_greenstein_eval(const ShaderClosure *sc, const float3 I, float3 omega_in, float *pdf)
{
+ return bsdf_double_peaked_henyey_greenstein_eval(sc, I, omega_in, pdf);
+}
+
+__device int bsdf_double_peaked_henyey_greenstein_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
+{
float m_g = sc->data1;
- float3 m_N = sd->N;
const float magic_eps = 0.001f;
#if 0
float4 tt4;
@@ -219,7 +229,7 @@
(*ptt4).x = 3.3f;
(*ptt3).x = 3.3f;
#endif
- // WARNING! sd->I point in backward direction!
+ // WARNING! I point in backward direction!
if ( fabsf(m_g) < magic_eps)
{
@@ -243,25 +253,31 @@
float sin_theta = sqrt(1 - cos_theta * cos_theta);
float3 T, B;
- make_orthonormals(-sd->I, &T, &B);
+ make_orthonormals(-I, &T, &B);
float phi = 2.f * M_PI_F * randv;
cos_phi = cosf( phi);
sin_phi = sinf( phi);
- *omega_in = sin_theta * cos_phi * T + sin_theta * sin_phi * B + cos_theta * (-sd->I);
+ *omega_in = sin_theta * cos_phi * T + sin_theta * sin_phi * B + cos_theta * (-I);
*pdf = single_peaked_henyey_greenstein( cos_theta, m_g);
}
*eval = make_float3(*pdf, *pdf, *pdf); // perfect importance sampling
#ifdef __RAY_DIFFERENTIALS__
// TODO: find a better approximation for the diffuse bounce
- *domega_in_dx = (2 * dot(m_N, sd->dI.dx)) * m_N - sd->dI.dx;
- *domega_in_dy = (2 * dot(m_N, sd->dI.dy)) * m_N - sd->dI.dy;
+ *domega_in_dx = (2 * dot(Ng, dIdx)) * Ng - dIdx;
+ *domega_in_dy = (2 * dot(Ng, dIdy)) * Ng - dIdy;
*domega_in_dx *= 125.0f;
*domega_in_dy *= 125.0f;
#endif
return LABEL_REFLECT|LABEL_DIFFUSE;
}
+/* XXX wrapper for OSL closure macros ... remove after cleanup */
+__device int bsdf_henyey_greenstein_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
+{
+ return bsdf_double_peaked_henyey_greenstein_sample(sc, Ng, I, dIdx, dIdy, randu, randv, eval, omega_in, domega_in_dx, domega_in_dy, pdf);
+}
+
#endif
__device int volume_bsdf_sample(KernelGlobals *kg, const ShaderData *sd, const ShaderClosure *sc, float randu, float randv, float3 *eval, float3 *omega_in, differential3 *domega_in, float *pdf)
@@ -269,13 +285,13 @@
int label;
#ifdef __OSL__
- if(kg->osl && sc->prim)
- return OSLShader::bsdf_sample(sd, sc, randu, randv, *eval, *omega_in, *domega_in, *pdf);
+// if(kg->osl && sc->prim)
+// return OSLShader::bsdf_sample(sd, sc, randu, randv, *eval, *omega_in, *domega_in, *pdf);
#endif
switch(sc->type) {
case CLOSURE_BSDF_DOUBLE_PEAKED_HENYEY_GREENSTEIN_ID:
- label = bsdf_double_peaked_henyey_greenstein_sample(sd, sc, randu, randv, eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ label = bsdf_double_peaked_henyey_greenstein_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv, eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
break;
default:
*eval = make_float3(0.0f, 0.0f, 0.0f);
Modified: branches/soc-2013-dingto/intern/cycles/kernel/kernel_shader.h
===================================================================
--- branches/soc-2013-dingto/intern/cycles/kernel/kernel_shader.h 2013-09-09 19:49:07 UTC (rev 59967)
+++ branches/soc-2013-dingto/intern/cycles/kernel/kernel_shader.h 2013-09-09 20:13:39 UTC (rev 59968)
@@ -963,6 +963,7 @@
/* Volume */
+#if 0 /* XXX unused */
__device float3 shader_volume_eval_phase(KernelGlobals *kg, ShaderData *sd,
float3 omega_in, float3 omega_out)
{
@@ -981,20 +982,23 @@
return volume_eval_phase(kg, &sd->closure, omega_in, omega_out);
#endif
}
+#endif
/* Volume Evaluation */
__device void shader_eval_volume(KernelGlobals *kg, ShaderData *sd,
float randb, int path_flag, ShaderContext ctx)
{
-#ifdef __SVM__
#ifdef __OSL__
if (kg->osl)
OSLShader::eval_volume(kg, sd, randb, path_flag, ctx);
else
#endif
+ {
+#ifdef __SVM__
svm_eval_nodes(kg, sd, SHADER_TYPE_VOLUME, randb, path_flag);
#endif
+ }
}
__device int shader_volume_bsdf_sample(KernelGlobals *kg, const ShaderData *sd,
Modified: branches/soc-2013-dingto/intern/cycles/kernel/kernel_volume.h
===================================================================
--- branches/soc-2013-dingto/intern/cycles/kernel/kernel_volume.h 2013-09-09 19:49:07 UTC (rev 59967)
+++ branches/soc-2013-dingto/intern/cycles/kernel/kernel_volume.h 2013-09-09 20:13:39 UTC (rev 59968)
@@ -595,23 +595,25 @@
ShaderData *sd, Ray ray, float distance, float* particle_isect_t, int path_flag, float *pdf, float *eval, float3* throughput, float *omega_cache = NULL)
{
/* sample point on volumetric ray (return false - no hit, true - hit : fill new hit t value on path [start,end] */
- float distance_magic_eps = 1e-4f;
+ float distance_magic_eps = 1e-4f;
- if((sd->flag & SD_HAS_VOLUME) == 0 || (distance < distance_magic_eps))
- return 0; /* empty volume shader slot or escape from bottle when scattering in solid */
+ if((sd->flag & SD_HAS_VOLUME) == 0 || (distance < distance_magic_eps))
+ return 0; /* empty volume shader slot or escape from bottle when scattering in solid */
- *pdf = 1.0f;
- *eval = 1.0f;
+ *pdf = 1.0f;
+ *eval = 1.0f;
*particle_isect_t = 0.0f;
if( sd->flag & SD_HOMOGENEOUS_VOLUME)
{
/* homogeneous media */
if (kernel_data.integrator.volume_homogeneous_sampling == 1 && kernel_data.integrator.num_all_lights) {
- return kernel_volumetric_equiangular_sampler( kg, rng, rng_offset, rng_congruential, pass, randv, randp, sd, ray, path_flag, distance, particle_isect_t, pdf, eval, omega_cache);
+ bool ok = kernel_volumetric_equiangular_sampler( kg, rng, rng_offset, rng_congruential, pass, randv, randp, sd, ray, path_flag, distance, particle_isect_t, pdf, eval, omega_cache);
+ return ok;
}
else {
- return kernel_volumetric_homogeneous_sampler( kg, rng, rng_offset, pass, randv, randp, sd, ray, path_flag, distance, particle_isect_t, pdf, eval, omega_cache);
+ bool ok = kernel_volumetric_homogeneous_sampler( kg, rng, rng_offset, pass, randv, randp, sd, ray, path_flag, distance, particle_isect_t, pdf, eval, omega_cache);
+ return ok;
}
}
else
@@ -619,23 +621,27 @@
@@ Diff output truncated at 10240 characters. @@
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