[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59878] trunk/blender/source/blender/ editors/space_outliner/outliner_draw.c: Fix #36672: outliner allowed to toggle linked group visibility, which should not
Brecht Van Lommel
brechtvanlommel at pandora.be
Fri Sep 6 14:11:16 CEST 2013
Revision: 59878
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59878
Author: blendix
Date: 2013-09-06 12:11:15 +0000 (Fri, 06 Sep 2013)
Log Message:
-----------
Fix #36672: outliner allowed to toggle linked group visibility, which should not
be allowed because this is linked data, so any changes would not be saved.
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_outliner/outliner_draw.c
Modified: trunk/blender/source/blender/editors/space_outliner/outliner_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_outliner/outliner_draw.c 2013-09-06 11:47:28 UTC (rev 59877)
+++ trunk/blender/source/blender/editors/space_outliner/outliner_draw.c 2013-09-06 12:11:15 UTC (rev 59878)
@@ -363,6 +363,9 @@
if (group_restrict_flag(gr, flag)) {
for (gob = gr->gobject.first; gob; gob = gob->next) {
+ if (gob->ob->id.lib)
+ continue;
+
gob->ob->restrictflag &= ~flag;
if (flag == OB_RESTRICT_VIEW)
@@ -372,6 +375,9 @@
}
else {
for (gob = gr->gobject.first; gob; gob = gob->next) {
+ if (gob->ob->id.lib)
+ continue;
+
/* not in editmode */
if (scene->obedit != gob->ob) {
gob->ob->restrictflag |= flag;
@@ -565,7 +571,11 @@
}
if (tselem->type == 0 && te->idcode == ID_GR) {
int restrict_bool;
+ int but_flag = UI_BUT_DRAG_LOCK;
gr = (Group *)tselem->id;
+
+ if(gr->id.lib)
+ but_flag |= UI_BUT_DISABLED;
uiBlockSetEmboss(block, UI_EMBOSSN);
@@ -574,21 +584,21 @@
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y,
NULL, 0, 0, 0, 0, TIP_("Restrict/Allow visibility in the 3D View"));
uiButSetFunc(bt, restrictbutton_gr_restrict_view, scene, gr);
- uiButSetFlag(bt, UI_BUT_DRAG_LOCK);
+ uiButSetFlag(bt, but_flag);
restrict_bool = group_restrict_flag(gr, OB_RESTRICT_SELECT);
bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_SELECT_ON : ICON_RESTRICT_SELECT_OFF,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, UI_UNIT_Y,
NULL, 0, 0, 0, 0, TIP_("Restrict/Allow selection in the 3D View"));
uiButSetFunc(bt, restrictbutton_gr_restrict_select, scene, gr);
- uiButSetFlag(bt, UI_BUT_DRAG_LOCK);
+ uiButSetFlag(bt, but_flag);
restrict_bool = group_restrict_flag(gr, OB_RESTRICT_RENDER);
bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_RENDER_ON : ICON_RESTRICT_RENDER_OFF,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y,
NULL, 0, 0, 0, 0, TIP_("Restrict/Allow renderability"));
uiButSetFunc(bt, restrictbutton_gr_restrict_render, scene, gr);
- uiButSetFlag(bt, UI_BUT_DRAG_LOCK);
+ uiButSetFlag(bt, but_flag);
uiBlockSetEmboss(block, UI_EMBOSS);
}
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